Apr 04, 2012, 11:38 AM // 11:38
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#1
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Academy Page
Join Date: Jan 2012
Location: Where the Occupation takes me
Guild: Occupy this [site]
Profession: Mo/D
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Allow Flash Enchantments to be cast while VoS is up
I can understand about not having others cast spells on you (even though no other class has this limitation), But Dervish's should be able to cast flash enchantments on them selves. I never understood why they did not change this with the update.
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Apr 04, 2012, 01:41 PM // 13:41
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#2
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Frost Gate Guardian
Join Date: Sep 2009
Profession: E/
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A flash enchantment is a spell. VoS description 'Elite Enchantment Spell. (5...9...10 seconds.) Spells cannot target you. You cannot cast spells.'
If no other spells can be cast on you or by you why should flash enchs be any different?
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Apr 04, 2012, 01:49 PM // 13:49
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#3
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Jungle Guide
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Yes, let's make Plains farming even easier.
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Apr 04, 2012, 04:49 PM // 16:49
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#4
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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I always thought the name was self explanitory - Vow of Silence - means the person cannot speak like the old monks who took the vow.If you have vos therefore you cannot speak the spells needed to work on you - dont know why but a lot of rpgs seem to assume all spells have to be spoked and i always thought spellcasters were able to cast their spells without even having to say them.Tbh it reminds me of some of the asian martial art films set in the past where the fighters call out what move they are making.
So Vos should mean no casting by yourself which also affects those who try an cast on you ( again another weird anet thing ).Flash enchantments are spells - ie enchantment spell .
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Apr 04, 2012, 07:14 PM // 19:14
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#5
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Desert Nomad
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OP needs to give a reason why it would help the game. Balance, build possibilities, whatever.
But whether they technically "should" or "should not" work by the legalistic definition of the rules is irrelevant, what matters is the actual effect on gameplay. Unfortunately the OP has no reason to support his change. Renaming all "flash enchantment spells" to "flash enchantments" would be a simple change, the question is whether it is a good change.
Last edited by Kunder; Apr 04, 2012 at 07:17 PM // 19:17..
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Apr 05, 2012, 05:30 AM // 05:30
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Flash enchantments may be immune to dazing and do not require 'vocal' part.
Still, that's just 'lore'.
Mechanically, it is a spell that prevents spell targeting.
And it's one that can be easily maintained.
Spell targeting prevention is something really "expensive" in balance terms. It must be huge downsides, since spells are the majority of GW's skills, and this makes you immune to all of that.
If you ask me, spell targeting prevention should have never existed on the first place, like fast-recharging interrupts.
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Apr 05, 2012, 06:57 AM // 06:57
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#7
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Academy Page
Join Date: Jan 2012
Location: Where the Occupation takes me
Guild: Occupy this [site]
Profession: Mo/D
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Quote:
A flash enchantment is a spell. VoS description 'Elite Enchantment Spell. (5...9...10 seconds.) Spells cannot target you. You cannot cast spells.'
If no other spells can be cast on you or by you why should flash enchs be any different?
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Everyone is well aware of what it says and does... that's why I posted...
Quote:
OP needs to give a reason why it would help the game. Balance, build possibilities, whatever.
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I would think it would be obvious to everyone how it would balance the game. As of right now only Assassin's are required in every single speed clear in the whole game. Problem is... there if never enough of them to go around. If Arena Net opened up this slot to another profession as well.. the demand for Terras would be better filled.
More terras = less waiting around spamming LF t1234 LT MT
less time wasted = more runs
It does not necessarily have to be the Derv's VoS skill... It can any profession. I only say VoS cause its a a good candidate, and can easily be modified to fill the void of missing terras.(and seems easier to balance, without it being over powered) They could just as easily adjust Spell Breaker to once again be viable. Though I'm not too sure a monk could pump enough damage to justify taking one over a assassin.
As far as balance goes.... How balanced is it to have one profession that is hands down better than every other profession in filling a roll in which required in all Elite areas of the game... and are in short supply?
Seems like common since to me, to broaden the pool of available players to fill this roll. If Terras were not needed in EVERY SPEED CLEAR IN THE GAME( save one) than I would not have such a big problem with it. As it stands now.....Guild Wars is unbalanced because of the limitation of all other professions compared to the Assassin.
Last edited by Not New; Apr 05, 2012 at 07:08 AM // 07:08..
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Apr 05, 2012, 07:03 AM // 07:03
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#8
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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Quote:
Originally Posted by Not New
More terras = less waiting around spamming LF t1234 LT MT
less time wasted = more runs
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So you want to buff a skill to make this game eaven more broken?
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Apr 05, 2012, 07:10 AM // 07:10
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#9
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Academy Page
Join Date: Jan 2012
Location: Where the Occupation takes me
Guild: Occupy this [site]
Profession: Mo/D
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Quote:
Originally Posted by Olle
So you want to buff a skill to make this game eaven more broken?
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Of course not...
The only other alternative would be to Nerf SF again. But since the whole economy of the game is based around this skill working, that's not a viable option.
Allowing other professions to fill the roll would help alleviate the problem.. not make it worse
Last edited by Not New; Apr 05, 2012 at 08:38 AM // 08:38..
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Apr 05, 2012, 10:25 AM // 10:25
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#10
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Not New
As of right now only Assassin's are required in every single speed clear in the whole game. Problem is...
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... that shadowform never received the proper nerf that it should have.
If the complaint is that your class can't farm as well as shadowform sins, then cry me a river.
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Apr 05, 2012, 10:37 AM // 10:37
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#11
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Not New
The only other alternative would be to Nerf SF again. But since the whole economy of the game is based around this skill working, that's not a viable option.
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The economy of the game is based upon consets( ans especially speed buffs), not about shadow form. Remove Shadow Form and i can bet speedclears will still happen, being a bit longer. Remove Essence Of Celerity alone and times for any area will at least be twice or three times( i'm not even sure some will still be doable)
I'm not going to argue about it since i already did somewhere and people will just read and understand what they want to, but the reason of essence celerity is simply monsters reaction towards it.
And anyway, even if everything was nerfed, there would still be the zaishen quests farming option with multi accounts that would balance the economy...
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Apr 05, 2012, 11:34 AM // 11:34
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#12
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Everything is doable without consets.
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Apr 05, 2012, 11:46 AM // 11:46
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#13
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Academy Page
Join Date: Jan 2012
Location: Where the Occupation takes me
Guild: Occupy this [site]
Profession: Mo/D
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The price of almost everything depends on SF's ability to keep the market going. True People would still do normal runs (which they should be doing more of anyway). But the price of ALMOST every thing in the game will drasticly jump up in price, pretty much over night. Maybe with the exception of Personal Cons.. which could go down..seeing as there would not a market for them without speed clears.
@Rev
It's not about "class can't farm as well as shadow form" . I'm simply stating that Speed Clear's depend Terra rolls so much, that it makes little since to pigeon-hole the options down to one class, limiting the viability of other classes to fill those rolls.
True SOME of the economy is based on consets.. but defiantly not all of it. Without Terras to run the speed clears...what incentive do people have to buy them? Not much at all really...
If for instance they changes VoS so one can cast Flash enchantments, but requires BU to maintain on a constant basis... that Seem like a fair trade off to me. Ecpecially seeing how the skill gets NO PLAY TIME on any Derv's bar in it's present form.
Balancing this skill seems fairly easy to me. Maybe the Dev's think that it's not worth the time or effort. But I have to disagree....
Anyways, enjoy Spamming for Assassins....cause it does not look like that's ever going to change.
Last edited by Not New; Apr 05, 2012 at 11:51 AM // 11:51..
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Apr 07, 2012, 12:12 PM // 12:12
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#14
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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/not signed.
If the economy is dependant on speed clears, get rid of ways of doing speedclears will make the economy dependant on something else--so nerf sf again, not add more ways to do these (the economy was doing just fine before speedclears really).
__________________
where is the 'all you can eat' cookie bar?
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Apr 07, 2012, 04:45 PM // 16:45
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#15
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Frost Gate Guardian
Join Date: Feb 2011
Location: New Zealand
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: A/
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Assassins are not used in Deepsc
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