Feb 01, 2012, 10:19 AM // 10:19
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#21
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by sonicwhip
I also think this promotes gold farming where anybody can create a new character and just stand around and spam opening gate for 100g and make super fast money without actually playing the game.
I hope there is nothing like this in gw2 because it would be a gigantic flaw.
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Let's compare these 2 examples :
- some guy is playing( helping someone) and earns 50/100 gold every 5mins
- some guy is syncing codex with 4 accounts and earns title points , factions and a strongbox every 5 mins without actually playing
I surely agree that there shouldn't be 2 players needed to go there, but i don't believe that example is anything compared to all these abuses in the game..
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Feb 01, 2012, 11:22 AM // 11:22
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#22
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Guest
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Quote:
Originally Posted by Missing HB
Let's compare these 2 examples :
- some guy is playing( helping someone) and earns 50/100 gold every 5mins
- some guy is syncing codex with 4 accounts and earns title points , factions and a strongbox every 5 mins without actually playing
I surely agree that there shouldn't be 2 players needed to go there, but i don't believe that example is anything compared to all these abuses in the game..
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It's still a sort of abuse, and that's not how the game should be played.
What you saying is like: "Oh, he robbed 10 stores, why wouldn't I go and rob 2 stores, it's not a big deal."
What I don't understand is, why doesn't Live Team make some time to fix those issues. It wouldn't take longer than few minutes.
Adding a lever to better place so people can open the gate by themselves = very simple
Since you mentioned codex, I'll go a bit off topic now.
Entering a codex match and banning those people (read: bots) who:
1. afk all the time but still somehow magically enter the match again right after they lost.
2. Have 55hp and a vampiric set so they die right when the match starts giving the opponent a free win.
3. Resign right away and re-enter again (and repeat that for like forever).
I know that proving that they really are bots may be difficult but they could at least use common sense and ban those accounts for match manipulation.
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Feb 01, 2012, 01:06 PM // 13:06
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#23
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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Quote:
Originally Posted by sonicwhip
I also think this promotes gold farming where anybody can create a new character and just stand around and spam opening gate for 100g and make super fast money without actually playing the game.
I hope there is nothing like this in gw2 because it would be a gigantic flaw.
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100g income every ~2 minutes is garbage. Thats 3k/hour, assuming you have a constant stream of people to open for. I don't know why you'd be jelly of that. If you are, you're an idiot.
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Feb 01, 2012, 01:46 PM // 13:46
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#24
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Frost Gate Guardian
Join Date: Aug 2010
Profession: R/
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/signed x 10 million
Nothing gets more boring than standing in town for 10 mins spamming 'lfgm 100g'
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Feb 01, 2012, 02:45 PM // 14:45
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#25
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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While I have never had to hang around very long before getting a gate Monkey to help me I still think it should be altered.
Prophesies may have the best storyline and the best learning curve for new players but it is showing its age.
There are some parts of the game that could do with being looked over to make them GW 2012 instead of gw 2005.
Each game brought in new innovations to hopefully improve the game.
Staying in pre was a quirk that only a few took part in but once titles came out and the hom more and more players are seeing it as a serious option.
Many players now stay to lvl 20 with at least one character, there is no longer a reason not to do this.
Not that I will use it much I have done all I want to in GW and am just awaiting gw2
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Feb 01, 2012, 03:40 PM // 15:40
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#26
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Frost Gate Guardian
Join Date: Jul 2007
Location: England
Guild: Muppet Warfare [MvM] & 2nd in Servants Of Fortuna Ally
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Get a grip it's Pre Searing - it allready went ultra ultra easy mode with all the bags, kits, new quests etc etc.
Pull a lever make a friend it's the basic concept of team play in Guild Wars, you scratch my back I'll scratch yours. Try reinstating the LFP PSCGO ( pre searing community gate opener) system if that's fallen out of favour...
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Feb 01, 2012, 06:06 PM // 18:06
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#27
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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As I mentioned many times before, the only thing I would do is to make Gate Guard Torin pull the lever for you for 100g, AFTER you have completed Across the Wall.
After you bribe him, Torin's bodyblock is disabled, and he runs to the lever, pulls it, and runs back down to his spot, and his bodyblock is enabled again.
If you doze off and miss the door opening, you have to pay again, because you only paid Torin to pull the lever.
If you want it to be faster or cheaper, find yourself a gatemonkey.
If you can't find or don't want a gatemonkey, you still have this alternative.
That keeps both gatemonkeys alive, and those that want to go to the north to farm for items or do Vanguard quests still able to do so.
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Feb 01, 2012, 06:38 PM // 18:38
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#28
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Desert Nomad
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Quote:
Originally Posted by MithranArkanere
As I mentioned many times before, the only thing I would do is [snip]
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Yup I as well gave for granted the proposal was in this way, as this was pt2 and this is the way people more or less agreed on. Also supported by the fact Torin becomes a bandit after so accepting bribes at a certain point is coherent to the lore.
Be it after you completed Across the wall and you have reached a certain level (I'd say 10 or even 8 seeing that after lvl 8 there's few you can do other way, but not at much higher lvl like 14(which someone proposed) or just after you completed the quest but yeah, I'll say the quest itself should stay as it is as tutorial and only after that you can have shortcuts.
And, I think I'm posting too much in this thread (usually I don't post more than once in a suggestion anymore not to get into arguements) but I wanted to say, to those saying that it should stay as it is as it's a cooperative game and you should play with others...I hardly consider spamming in town, paying someone to stay with you for few seconds and then done much of a social aspect. Even a run is more of an interaction, at least you stay together more for that...but neither I'd call that playing together, IMHO.
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Feb 01, 2012, 07:03 PM // 19:03
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#29
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Sell a 2 minute 33% IMS consumable in town for 100g. This would allow you to run to the gate and open the lever yourself before it closes.
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Feb 01, 2012, 07:32 PM // 19:32
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#30
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Frost Gate Guardian
Join Date: Aug 2010
Profession: R/
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Quote:
Originally Posted by Voodoo Rage
Sell a 2 minute 33% IMS consumable in town for 100g. This would allow you to run to the gate and open the lever yourself before it closes.
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Dude Usain Bolt wouldn't even get down there fast enough to go through after pulling the lever himself, it takes 2 seconds to close, even with 33% IMS its like a 20 second run at the least.
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Feb 01, 2012, 07:33 PM // 19:33
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#31
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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Quote:
Originally Posted by sonicwhip
I made a post about this but it was locked by a mod because there was another post about it but that other post is dead and I doubt Anet will see it so please dont lock this.
In guildwars prophecies pre searing you need another player to open the gate for you in order to get into the north to hunt charr, now I think this is an area of the game that does not resemble the adventuring not waiting model and more resembles games like WoW were players have to stand around for a long time saying over and over "looking for gate opener paying 100g".
Anet should simply just move the lever to right in front of the gate where any one person can open it by themselves.
I also think this promotes gold farming where anybody can create a new character and just stand around and spam opening gate for 100g and make super fast money without actually playing the game.
I hope there is nothing like this in gw2 because it would be a gigantic flaw.
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im sorry past your "im missing the concept their trying to drill into my head" speach, I got lost in your ramblings...
The whole point that was before the "ill pay x to get you to do bla" was to get "team work" instilled in peoples head so they didnt just do solo missions. the char lands were meant for two people....it was like how we use to use people to run fow...now we use heros...
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Feb 01, 2012, 07:57 PM // 19:57
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#32
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Pre-Searing Cadet
Join Date: Feb 2012
Profession: Rt/
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/signed
Allow us to open the gate ourselves at level 14 or 15 since those level characters can handle that area solo well enough.
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Feb 01, 2012, 11:09 PM // 23:09
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#33
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Ascalonian Squire
Join Date: Nov 2007
Profession: E/Me
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Quote:
Originally Posted by dondaga
/signed
Allow us to open the gate ourselves at level 14 or 15 since those level characters can handle that area solo well enough.
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no, just allow us to open it by ourselves from the beginning.
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Feb 02, 2012, 12:28 AM // 00:28
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#34
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Krytan Explorer
Join Date: Jul 2007
Guild: Mystic Empires III [xMEx]
Profession: Me/
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I think people are missing the point of 2 people having to open the gate. Is it so bad to ask people to pair up for a simple task? Is 2 minutes lfgm too much? Really??? WOW. Much as I'm sure people hate hearing it, STOP BEING LAZY. If finding someone is too much trouble for you, maybe you are in the wrong type of game. Ascalon is brimming with players. Not as if pre is dead. Grouping(using the term loosely here as its a pair.) isn't your cup of tea, play a real RPG.
Last edited by cormac ap dunn; Feb 02, 2012 at 12:30 AM // 00:30..
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Feb 02, 2012, 12:19 PM // 12:19
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#35
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by cormac ap dunn
I think people are missing the point of 2 people having to open the gate. Is it so bad to ask people to pair up for a simple task? Is 2 minutes lfgm too much? Really??? WOW. Much as I'm sure people hate hearing it, STOP BEING LAZY. If finding someone is too much trouble for you, maybe you are in the wrong type of game. Ascalon is brimming with players. Not as if pre is dead. Grouping(using the term loosely here as its a pair.) isn't your cup of tea, play a real RPG.
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is it so bad NOT needing anyone else to go past the wall?
the gate monkey stuff is business now, not much learning or teamplay anymore
and those who wanna do charr killing easier, go with others anyway
i see lots of "LF gate monkey" but also "anyone wanna charr hunt?"
those "LF gate monkey" rather do stuff alone, which destroys several points like "northlands are made for 2 players in teams"
and those who say "anyone wanna charr hunt" like to go with someone else, so they will go do multiplaying anyway
if someone goes killing charr by him or herself, that person wont do multiplayer with that
if someone asks for help or team to kill charr, that player will do even if you could open the gate, as it may be too hard, or the person wants it to be easier
either way, it wont change much, except the people who like to gate monkey all day, maybe those will do something for themselves, like farming charr salavage kits or charr bags
also:
Quote:
Get a grip it's Pre Searing - it allready went ultra ultra easy mode with all the bags, kits, new quests etc etc.
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its not about making the game itself easier, as it wont be easier really, it just makes it easier to get to the charr, its not easier to kill the charr or anything, just some faster
so, gimme 1 good reason (i said 1 GOOD (meaning its better toward the game) reason (which is not an opinion) ) not to do this
it makes people happier that they can do whatever they want, just like 7 hero team did
i bet it'll have the same effect on the game as 7 hero did, and i even saw people returning to GW for that
7 hero reduced the amount of runs for fow and such, solo gate opener reduces the amount of money askers in pre
i'm not really against the way it is now, as i helped enough people for free, 1 even gave me something big later on
i'm just with the easier way to play the game, as i dont find asking for money to open a gate or trying to find someone just to open the gate, playing the game
playing the game in this case can be either
- kill charr without needing to ask someone to open the gate, which they even ask money for
- kill the charr with someone else, whether you need someone or not
i've learned in the past few years, that forcing people to join up, isnt even half as effective as giving people freedom (7 hero for example), and before 7 hero was announced, people left cuz they thought it took em too long to do a dungeon, which they already have done, so the game just gets boring
now giving us the possibility to open the gate ourselves, gives us a good feeling of doing something by our own, like 7 hero did, and will make the community happier
as i said: people returned after 7 hero to do stuff with them and try stuff (builds) out on em, either just for fun, or to get the rest of HoM without getting bored by doing loooong dungeons
ps. i am NOT using 7 hero JUST as example, i really saw people coming back
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Feb 02, 2012, 06:07 PM // 18:07
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#36
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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i'm hearing a bunch of moaning and b*tching from players who don't understand that GW was originally intended for group play and thus they wanted to instill that by making some one go with you.
Stop complaining about the easiest part of the game and just accept it.
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Feb 02, 2012, 07:21 PM // 19:21
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#37
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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Quote:
Originally Posted by Ayuhmii Shanbwa
so, gimme 1 good reason (i said 1 GOOD (meaning its better toward the game) reason (which is not an opinion) ) not to do this
it makes people happier that they can do whatever they want, just like 7 hero team did
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waste of time and resources. go make a friend instead of making anet waste their time on shit like this.
Quote:
i've learned in the past few years, that forcing people to join up, isnt even half as effective as giving people freedom (7 hero for example), and before 7 hero was announced, people left cuz they thought it took em too long to do a dungeon, which they already have done, so the game just gets boring
now giving us the possibility to open the gate ourselves, gives us a good feeling of doing something by our own, like 7 hero did, and will make the community happier
as i said: people returned after 7 hero to do stuff with them and try stuff (builds) out on em, either just for fun, or to get the rest of HoM without getting bored by doing loooong dungeons
ps. i am NOT using 7 hero JUST as example, i really saw people coming back
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this isn't comparable to 7h.
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Feb 02, 2012, 07:37 PM // 19:37
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#38
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by a-kyle
i'm hearing a bunch of moaning and b*tching from players who don't understand that GW was originally intended for group play and thus they wanted to instill that by making some one go with you.
Stop complaining about the easiest part of the game and just accept it.
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2 points:
1. "GW was originally intended for group play"
yes was, and now we have 7 hero teams we can use even with mercenary heroes
2. "Stop complaining about the easiest part of the game and just accept it."
so because its the easiest (to you), we cant have suggestions about it?
what about LDoA, charr bags, charr salvage kits and the new way to get higher lvls, with just quests?
oh and costume and festival hat npc's, which people thought was unimportant
guess the majority of pre sear-ers still think pre sear is important to enjoy, and Anet saw this, which is why it was updated several times, and the last and biggest one wasnt long ago, so i think its still an important area
it supposed to be a tutorial, now its a real part of the game
if Anet would think that everything was supposed to be the way they made it, GW2 wouldnt even exist, and GW would most likely close down (or already ahve been closed down)
so the "dont change it, cuz it was always like that" is not an option, Anet luckily learned that some time ago (like the 7 hero update time)
sry i was quoting to a post which just said "i dont like it, dont do it" but i just wanted to make my point a bit clear(er)
also as i said: people will leave when GW2 is here, maybe not all, but most will leave GW even if its only to see GW2
and most people i saw in pre are just there to take a break or something until GW2 comes out
pre sear is smaller than kamadan, so it'll die much easier
and now that pre sear is a bigger part in GW than it was supposed to be, it should be good enough for people to stay, some i seen even ONLY do pre anymore
ps. i know this as i have a pre sear char (perma, as it stays there)
pre sear has its own community too, not just talking about presearing.com, but the areas itself too, so its important enough
and if that community is gone mostly, then most likely getting charr kills will be impossible, or very rare, and anet didnt add the charr items for nothing
in post we can use a whole team of heroes (except urgoz and the deep) so why not being able to solo pre?
you can say: just ask someone
but its not really helping if you gotta pay for just a gate to open
1 more thing: most levers in GW are for once, and so people will learn about that
newbie: this guard wont let me through.... whats that? *using lever*
ohhhh, thats how
now the last line is: what does it do anyway? huh?? the door closed already??? i'm not that fast o_O
so its not about learning, as they learn how to use a lever alone too that way
i guess thats all i have to say anymore..... enough reasons to do it, and not even 1 really useful/good one NOT to do it
1 edit:
Quote:
Originally Posted by JONO51
waste of time and resources. go make a friend instead of making anet waste their time on shit like this.
why not let anet "waste" time on something alot of people like to see? it only makes people happier, unless they think others dont deserve the freedom
this isn't comparable to 7h.
its that 7 hero wasnt meant to be here, as people should've played together, yet they gave it to us
now that you mention, its not comparable, as 7 hero is MUCH worse to multiplaying than this smaller thing, and we got it
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bolded my replies... /end here (for me)
Last edited by Ayuhmii Shanbwa; Feb 02, 2012 at 07:41 PM // 19:41..
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Feb 03, 2012, 10:25 AM // 10:25
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#39
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Krytan Explorer
Join Date: Jul 2007
Guild: Mystic Empires III [xMEx]
Profession: Me/
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Quote:
Originally Posted by Ayuhmii Shanbwa
2 points:
1. "GW was originally intended for group play"
yes was, and now we have 7 hero teams we can use even with mercenary heroes
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Bit of invalid point seeing as
1. You use this argument for EVERYTHING and its getting a bit lame as a defense.
2. There are no heroes in Pre. Pre is still a learning area, and like every tutorial area in the game, most of the perks are missing(see when you acquire mercenary heroes) in order to get people playing the game as its meant to be played. What you do post tutorial is up to you.
Quote:
Originally Posted by Ayuhmii Shanbwa
2. "Stop complaining about the easiest part of the game and just accept it."
so because its the easiest (to you), we cant have suggestions about it?
what about LDoA, charr bags, charr salvage kits and the new way to get higher lvls, with just quests?
oh and costume and festival hat npc's, which people thought was unimportant
guess the majority of pre sear-ers still think pre sear is important to enjoy, and Anet saw this, which is why it was updated several times, and the last and biggest one wasnt long ago, so i think its still an important area
it supposed to be a tutorial, now its a real part of the game
if Anet would think that everything was supposed to be the way they made it, GW2 wouldnt even exist, and GW would most likely close down (or already ahve been closed down)
so the "dont change it, cuz it was always like that" is not an option, Anet luckily learned that some time ago (like the 7 hero update time)
sry i was quoting to a post which just said "i dont like it, dont do it" but i just wanted to make my point a bit clear(er)
also as i said: people will leave when GW2 is here, maybe not all, but most will leave GW even if its only to see GW2
and most people i saw in pre are just there to take a break or something until GW2 comes out
pre sear is smaller than kamadan, so it'll die much easier
and now that pre sear is a bigger part in GW than it was supposed to be, it should be good enough for people to stay, some i seen even ONLY do pre anymore
ps. i know this as i have a pre sear char (perma, as it stays there)
pre sear has its own community too, not just talking about presearing.com, but the areas itself too, so its important enough
and if that community is gone mostly, then most likely getting charr kills will be impossible, or very rare, and anet didnt add the charr items for nothing
in post we can use a whole team of heroes (except urgoz and the deep) so why not being able to solo pre?
you can say: just ask someone
but its not really helping if you gotta pay for just a gate to open
1 more thing: most levers in GW are for once, and so people will learn about that
newbie: this guard wont let me through.... whats that? *using lever*
ohhhh, thats how
now the last line is: what does it do anyway? huh?? the door closed already??? i'm not that fast o_O
so its not about learning, as they learn how to use a lever alone too that way
i guess thats all i have to say anymore..... enough reasons to do it, and not even 1 really useful/good one NOT to do it
1 edit:
bolded my replies... /end here (for me)
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To the bolded text
1. Another invalid point based on "they did x here, they should do x here as well" its getting to be a very tired response.
2. Oh but it is an option. Also see 1.
3. See 1.
4. It wasn't about the lever pull mechanic alone, its about grouping with other players. This is after all an MMO, not just an RPG. If the single forced grouping mechanic isn't important, what do you think the people who are new to the game ( and by the by, people will still buy and play this game even after the release of GW2, so crying "dead game" is a bit premature. Those people will still play Prophecies, They will still go to Pre, they will still need a tutorial. Just because some folks set up a permanent community does not mean that Pre-searing was intended to be permanently populated. You are still meant to move on).
5. As with most of your posts on here, even when given a valid reason you insist on denying it. You regurgitate the same excuses why (3 times in just the post I quoted, so they are underlined in case you miss them.) you believe its all a good idea, then do the whole hands over your ears "Lalalala I can't hear you" routine.
In short you follow the exact same pattern for every one of your posts, then when you don't feel any point meets whatever inane criteria you find acceptable, you reply with "Give me one GOOD reason." Though there are valid points on both sides of this argument, you will continue to view anything contrary to your opinion as bad.
Last edited by cormac ap dunn; Feb 03, 2012 at 10:38 AM // 10:38..
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Feb 03, 2012, 04:07 PM // 16:07
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#40
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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Quote:
Originally Posted by Ayuhmii Shanbwa
why not let anet "waste" time on something alot of people like to see? it only makes people happier, unless they think others dont deserve the freedom
its that 7 hero wasnt meant to be here, as people should've played together, yet they gave it to us
now that you mention, its not comparable, as 7 hero is MUCH worse to multiplaying than this smaller thing, and we got it
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1. there are much more serious things to deal with. It isn't worth appeasing the minority of people who think having someone open the gate is a great inconvenience.
2. You don have to play with anyone. Just pay a tiny amount of gold. its a minimal amount of interaction and you're playing an online game anyway.
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