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Old Jan 31, 2012, 03:56 PM // 15:56   #1
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Angry let us open the gate by ourselves.(part 2)

I made a post about this but it was locked by a mod because there was another post about it but that other post is dead and I doubt Anet will see it so please dont lock this.


In guildwars prophecies pre searing you need another player to open the gate for you in order to get into the north to hunt charr, now I think this is an area of the game that does not resemble the adventuring not waiting model and more resembles games like WoW were players have to stand around for a long time saying over and over "looking for gate opener paying 100g".
Anet should simply just move the lever to right in front of the gate where any one person can open it by themselves.

I also think this promotes gold farming where anybody can create a new character and just stand around and spam opening gate for 100g and make super fast money without actually playing the game.
I hope there is nothing like this in gw2 because it would be a gigantic flaw.
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Old Jan 31, 2012, 04:20 PM // 16:20   #2
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I don't think it hurts the gameplay, pre-searing always has been a learning environment, getting people to learn the mechanics of the game. This being the only lever in Pre, I think it was put in to help people understand the use of these objects (they reappear in many Missions throughout Tyria)
People were never ment to stay in Pre Permanently, normaly you just move on with the game.

It is annoying yes, but it's a win-win situation for both parties. One gets the 100gold (which is a lot because you can find people willing to do it for less) And the other person gets a chance of farming Char and making 1k~ on a average run


Side note: making super fast money without playing? You can't earn money in that way. You know the price of a Goth? of a black dye? of a perfect Charr Shield? it would take a long long time making money this way
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Old Jan 31, 2012, 04:30 PM // 16:30   #3
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As above, this "system" has been used for ...ever, and does not need to be changed.
a "full" charr-run will net you (should if you pick everything up) over 100g, so yeah, you arent loosing that much.
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Old Jan 31, 2012, 04:37 PM // 16:37   #4
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Why want the change now in fact now there is not a great need to do so since the Dailys have been introduced.

You can hold onto any daily for days as long as you dont turn it in and just kill a few groups and go back out.

Casual players can get LDOA within a week without even going into the Northlands so keep it as it is .
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Old Jan 31, 2012, 05:02 PM // 17:02   #5
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Well duh dunno if another thread on the same old topic will be kept open, but...
I'm always very very pro this idea. I mean, they even put 7 heroes to help people do things by themselves, why do we still need someone else for a stupid lever?
And for people talking about how simple it is to pay someone for it - well it isn't. Not everybody plays in american district, and I don't want to be forced to hop on there just for someone to pull a stupid lever for me. In the most desert districts if you ask for such a service you either are going to be aswered with bad words, not answered at all, or helped by someone for free (I always helped for free). So you see it's not just about "spending 100 worthles gold".
I personally only went to charrlands twice, and it was cause of a friend playing with me, and this counting I made ldoa on a char and have another one whoƬs perma-pre...and I won't ever be able to go there again unless they change it, just cause I don't wanna have to change districts just for that.

And oh please, the old motivation of "it's always been like that, so no reason to change it" it's totally stupid. If we should apply it to every suggestion this game would have never received a single update in all its history.
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Old Jan 31, 2012, 05:07 PM // 17:07   #6
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Half of us are running multiple accounts and opening the gate via GWMultilaunch. I'm also noticing a lot of people in pre having a hard time getting a GM due to a dwindling player base. I see no reason to keep up this burdensome policy (unless Anet is hoping it will encourage more gung ho pre-searing players to buy a 2nd account...).

/signed
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Old Jan 31, 2012, 06:36 PM // 18:36   #7
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Really, i think that they wount put up any minor updates untill gw2 comes out, and tbh i dont see this getting fixed either.
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Old Jan 31, 2012, 07:59 PM // 19:59   #8
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I agree with the OP....

It only takes once to get burned by someone who requires the payment first, then maps out before pulling the lever...or you state you will pay once the lever is pulled, and are accused of trying to cheat someone.

It also is a pain to get folks to open the gate if you're playing at the "wrong" time(s).

I had one person refuse to map out, several years ago, even though they received payment...they also wanted to go "farming"...I wanted to try soloing.

So, yes, even though the original intent of Pre was to introduce folks to the game before they went Post, the community has developed a fond appreciation for Pre...
It has got to be one of the BEST "tutorials" in a game I ever tried...
When I first started playing, I didn't even know it was a "tutorial", and was shocked when I entered the Academy, and didn't want to leave!

I now maintain a perma-pre presence, as well as my Post characters....
Again, whatever the original intent, something fun and unexpected developed and a "Pre-community" was created, and it would really be helpful and less frustrating if one could solo-manage the lever...or even "pay" Gate Guard Torin 50g to open it for us....

Nice post, Sonic
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Old Jan 31, 2012, 08:15 PM // 20:15   #9
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Quote:
Originally Posted by Aerie View Post
I agree with the OP....

It only takes once to get burned by someone who requires the payment first, then maps out before pulling the lever...or you state you will pay once the lever is pulled, and are accused of trying to cheat someone.
100g loss 1 outta 100 times and you think its harsh?
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Old Jan 31, 2012, 08:43 PM // 20:43   #10
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You do realize that playing in that area was designed to be a two person activity, right?
They never intended people to stay in pre-searing forever. For all intensive purposes, that area was designed for 2 players, as you aren't suppose to be able to do it on your own. It was intended to just be used for the one or two quests that take place there, because you are suppose to move on and play the other 99% of the game.
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Old Jan 31, 2012, 09:12 PM // 21:12   #11
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Quote:
Originally Posted by RedDog91 View Post
You do realize that playing in that area was designed to be a two person activity, right?
They never intended people to stay in pre-searing forever. For all intensive purposes, that area was designed for 2 players, as you aren't suppose to be able to do it on your own. It was intended to just be used for the one or two quests that take place there, because you are suppose to move on and play the other 99% of the game.
Anet has long aknwoledged that people don't use that place just as a tutorial anymore and that there's a quite big community there. And that's why they made the vanguard quests. Do you think that, if it was still intended for a tutorial only, they would have bothered putting effort into creating quests for lvl 10+? LdoA itself defeats it being only a tutorial....
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Old Jan 31, 2012, 09:58 PM // 21:58   #12
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Not a big issue, more of a quirk.
But as you say if its not suggested it won't happen at all.

/signed
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Old Jan 31, 2012, 10:02 PM // 22:02   #13
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Quote:
Originally Posted by Aerie View Post
I agree with the OP....

It only takes once to get burned by someone who requires the payment first, then maps out before pulling the lever...or you state you will pay once the lever is pulled, and are accused of trying to cheat someone.

It also is a pain to get folks to open the gate if you're playing at the "wrong" time(s).

I had one person refuse to map out, several years ago, even though they received payment...they also wanted to go "farming"...I wanted to try soloing.

So, yes, even though the original intent of Pre was to introduce folks to the game before they went Post, the community has developed a fond appreciation for Pre...
It has got to be one of the BEST "tutorials" in a game I ever tried...
When I first started playing, I didn't even know it was a "tutorial", and was shocked when I entered the Academy, and didn't want to leave!

I now maintain a perma-pre presence, as well as my Post characters....
Again, whatever the original intent, something fun and unexpected developed and a "Pre-community" was created, and it would really be helpful and less frustrating if one could solo-manage the lever...or even "pay" Gate Guard Torin 50g to open it for us....

Nice post, Sonic
same happened to me once payed 100g and *poof* gone like the wind.
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Old Jan 31, 2012, 10:18 PM // 22:18   #14
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I don't know if this was apocryphal or not, but someone was claiming that they lost a pre-update LDOA because some jerk joined up as a Gate monkey and then took the post-searing quest (but it seems like you could abort that).
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Old Jan 31, 2012, 11:06 PM // 23:06   #15
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My idea is that the guard will let you in if you're level 14 or higher. That way both system can co-exist.
* Gate monkeys can make still make some easy cash.
* New player will still *cough* "learn" about adventuring.
* Elder players have proven to the guard they can take care of themselves.
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Old Jan 31, 2012, 11:43 PM // 23:43   #16
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hmm, not bad, as in the future, i doubt many people will stay after GW2 is out

for those who wanna stay in pre doing charr killing or vanguard quests, it could be better to prepare for the future

i already am preparing for that, as i kinda need lot of help due to my handicaps, and i already have just a very few people ingame left who can help SOMETIMES
so i'm not gonna do hard stuff (hard for me), but pre sear should be easy

i first was "i'm gonna post something like i dont care" but after reconsidering, i think this'll be great for those few who stay in pre

timezones is bad, as i saw american full of afk-ers and a very few talking, or questing people at 1 time, but another time, i saw them gatemonkey-ing like mad

also good example, GW2 release + timezone difference = way less people in pre sear

we got res sig for teaming up, and if anet wants people to learn to work together with levers and using levers itself, they can open the door from lvl 10 on (when the vanguard quests start), so that people learn until the LDoA change will be enabled

but i think thats more work than just opening the door, or at least let it stay open until the person zones

my idea: let the lever stay, but let people use it to open the door (while the door stays open until you zone), that way they learn about normal levers
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Old Feb 01, 2012, 02:38 AM // 02:38   #17
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So, uh, has anyone here come up with a reason not to impliment this suggestion? I keep seeing "buts its been like that forever" or "pre was designed for 2 people parties", but haven't seen a reason why this shouldn't be implimented, and it would take a lot of the burden off of pre players.

/signed
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Old Feb 01, 2012, 03:40 AM // 03:40   #18
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Once the charr mission with Prince Ruric is over then yes it should be added that the guard opens the gate for you automatically.

Its really not a problem for players who are just following the storyline and moving on, its really for the players who are staying.

Would like it done if its only a minor programming problem.
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Old Feb 01, 2012, 06:25 AM // 06:25   #19
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This has been proposed so many times and each time it gets shot down. I don't understand why one would play a co-op game then refuse to co-op for one of the only two things that you must co-op for. Shesh... If you don't like the way it is, play another game. There are several instances where mechanics like this are used through out the game, do you want them to change everything so it is solo-farmable?
The only people that this is a problem for are those that are farming the charr. Get a partner and go at it or go away; your choice.

/not even close to signing.
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Old Feb 01, 2012, 07:10 AM // 07:10   #20
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Quote:
Originally Posted by KZaske View Post
This has been proposed so many times and each time it gets shot down. do you want them to change everything so it is solo-farmable?
Get a partner and go at it or go away; your choice.
Hmmm Just curious has anyone at Anet or affiliated w/ anet actually shot this down? (apologies if they have)
and-No. Just make this 1 gate solo-able...

Only reasons against it so far are..?
1) Its so you learn...
2) Its always been that way.
3) Noobs need gate money (even though solo farm gets you way more AND dye.)
4) Anet has bigger things.
ehhh i give up..

If this happened to be honest i would seriously look at getting a permanent PRE character. I love Pre! Any improvement is a positive one in my eyes. Doing this would not degrade anything, only improve some players experience.
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