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Old Aug 10, 2012, 05:19 PM // 17:19   #41
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If the first two thirds of every post you make is about HoM and only the last third deals with non-HoM updates, don't be surprised if everybody thinks you're worried mainly about HoM.

***

Good ideas:
-Update PvP to account for a smaller player base
-Modify drop rates to allow more wealth generation with the slowing of player trade

Bad ideas:
-Constant drops of consumables - will drastically devalue them and make the related titles a joke
-Double everything - double weekends are a reason for people to focus in one area, thus concentrating player activity for more co-op play, thus MMO

Idea to quell your mini-woes:
-Miniature trader - an NPC who sells and buys undedicated minis

***

Kale, please reread that second bad idea tick. Double weekends don't just serve as a reward, they're an incentive to bring people into the same area. It helps concentrate a dwindling playerbase so they can more readily form groups. The same applies to Zaishen quests. If the double bonus applies to everything all the time, there's no incentive beyond the ordinary to do something with other people. Instead, people will just do what interests them, and the players remain disperesed.

Last edited by TSBasilisk; Aug 10, 2012 at 05:21 PM // 17:21..
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Old Aug 10, 2012, 07:06 PM // 19:06   #42
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Originally Posted by TSBasilisk View Post
Bad ideas:
-Constant drops of consumables - will drastically devalue them and make the related titles a joke
-Double everything - double weekends are a reason for people to focus in one area, thus concentrating player activity for more co-op play, thus MMO
You make a good point about the double points thing. Perhaps instead of making double points all the time, do a rotating double points daily. So one day its GvG, next its luxon/kurzick, day after is double greens/lockpicks. So rather than only on weekends, you have it every day, but only certain things or areas that complement the daily Zaishen quests. This would help concentrate the player base EVERY day, and not just be an incetive to only login on weekends, giving newer players the best chance of finding human groups for both PvE and PvP.

As to the consumables issue, I stand by the point that many players get their event drops via trade. With fewer players to both trade and initially farm, there will be a drastic reduction in availability, meaning that newer players will have a considerably more difficult time acquiring them than older players. So while having each mob drop one of each event item every time its killed is a bit overkill, the idea to include event items in the regular drop tables isn't so crazy. After all, it would be appropriate for Corsairs in Elona to drop Bottles of Grog, or plant creatures to drop Four Leaf Clovers.
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Old Aug 10, 2012, 07:31 PM // 19:31   #43
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May as well throw my 2pence in here.

#1 9 Rings: No, as someone has pointed out, it causes lag. AFKing on 9 rings is not playing a game. I have maxed my HoM and got 30/30 on several chars, and I only have r1 and 3 lucky and unlucky. You don't need them.

#2 Event specific item dropping: No, there's no reason to do so. Collecting enough points for you titles is easy enough as it is, and you yourself have said in one of your posts that you don't care about titles, so you have no need for this.

#3 Weekend Events: No, that just makes the weekends normal and we have no bonuses on weekends. Much as I'd love to get more easy Zkeys and the like, this hurts more than it solves.

#4 Remove Loot Scaling: No. It's there for a reason. This is not D2.

#5 PvP is supposed to be against players. PvAI might as well be PvE. Comparing FPS AI with MMO AI is apples and oranges.

Still just sounding like "GW Y U SO HARD" to me.
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Old Aug 10, 2012, 09:49 PM // 21:49   #44
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the double points could be all in 1 weekend each month

daily.... also nice, as then everyday has something, but most people work at day, so they only have a small part of the day to enjoy it

maybe pve+pvp doubles each weekend would do, as pve-ers who dont pvp, wont have any use for pvp doubles (although you cant count kurz/lux pvp-only)

so every weekend all of em a while after GW2 gets here would do

if its too much, then do 3 each weekend (always 2 pve and 1 pvp), and let it be automated, if that works right

some ideas which may make more people happy
i mean, GW wont die, but wont be alive enough to find many people who enjoy playing with others, either


ps. this is NOT to make GW easier..... kinda got sick of that statement
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Old Aug 10, 2012, 10:11 PM // 22:11   #45
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Originally Posted by Ayuhmii Shanbwa View Post

ps. this is NOT to make GW easier..... kinda got sick of that statement
Could have fooled me.

All this would do is help people max titles. Lucky/Unlucky, Sweet/Party/Drunk, Lux/Kurz, Norn/Asura/Dwarf/Ebon, to name the easier ones.

If it's not making it easier, please enlighten me. You can't possibly say "to make people happy" when the majority of the posts here are not in favor of it.
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Old Aug 10, 2012, 11:10 PM // 23:10   #46
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..... the majority of the posts here are not in favor of it.
Just curious, how many of the "majority" are moving to GW2? And of those, how much will the suggestions in this thread affect them?

Last edited by Perkunas; Aug 10, 2012 at 11:13 PM // 23:13..
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Old Aug 10, 2012, 11:25 PM // 23:25   #47
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Originally Posted by Andemius View Post
Could have fooled me.

All this would do is help people max titles. Lucky/Unlucky, Sweet/Party/Drunk, Lux/Kurz, Norn/Asura/Dwarf/Ebon, to name the easier ones.

If it's not making it easier, please enlighten me. You can't possibly say "to make people happy" when the majority of the posts here are not in favor of it.
most here prolly go on to GW2, remember there are so many people in GW who may stay after GW2, and wanna enjoy the game more

this forum prolly isnt even 20% of GW (at least not the ones posting here) itself
i've seen alot of people here and other forums saying "NO" to 7 hero, yet the voting did give another result

i'll bold it for you, as you said it yourself

Last edited by Ayuhmii Shanbwa; Aug 10, 2012 at 11:27 PM // 23:27..
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Old Aug 11, 2012, 12:29 AM // 00:29   #48
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It's a fair point Perkunas, but unless people say otherwise we can't assume either way.

I'll say it again. These suggestions are blatant dumbing down. Sure 7H was an update which did make it easier, but these are just crazy. If you want the rewards, work for them, like everyone else has done.
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Old Aug 11, 2012, 07:58 AM // 07:58   #49
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Exactly. The ideas for PvE are " too much"... They aren't especially bad, but the problem is that it will have an effect on short term only..

Players will finish everything in a month instead of a year and the game will be even more empty after... that's not a good solution..
PvP is quite diferent.. the problem is that noone in the game seem to care( or even cared in the past) about PvP when i simply compare the population in kamadan and the population in whole PvP..
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Old Aug 11, 2012, 08:17 AM // 08:17   #50
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Originally Posted by TSBasilisk View Post
-Miniature trader - an NPC who sells and buys undedicated minis
An actual auction house would be nice, but more traders would be a decent solution too.
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Old Aug 11, 2012, 08:32 AM // 08:32   #51
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I still think most of the suggestions (basically those not dealing with PvP) are premature and excessive, not to mention potentially unnecessary. Whether you agree or disagree, though, you're fooling yourself if you think many (any?) of the proposed changes will actually take effect... the current live team can barely handle routine maintenance, they have no graphics resource and have a long list of things they're probably already planning to implement (such as GW beyond content in Elona) which will take precedence over any of these proposed changes.
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Old Aug 11, 2012, 08:50 AM // 08:50   #52
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i think i see why people say no, as it may kill the game like this

i dunno if its what the OP meant, but i meant to say "long while after GW2" .... translation would be "once they have GW2 going well, as it should be" cuz then people who want to go to GW2 with full HoM, can go sooner, and those who stay, can enjoy using the items

as for now, people are hasting through GW HoM to get nice rewards in GW2, but people who dont even get GW2, will be alone mostly, as the hasting people dont have time to help and/or join for fun AKA "multiplaying"

some do have time (of those who go to GW2), but they most likely just wait til Gw2 is here, and then quit GW (at least for a few years, to enjoy GW2 on its fullest

so once most people gone to GW2, they could do something similar what i said few posts back, and people in GW who will stay (like myself) can do whatever they wanna, like farm those items..... and multiplaying if they can find anyone left

listen, people already are hasting or leaving due to GW2 coming soon, once its here... face it, GW will be way less crowded and if they dont do this kinda stuff, then people get bored and leave to play GW2 or other games

it happens (and happened alot already)
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Old Aug 11, 2012, 10:50 AM // 10:50   #53
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I don't mind the idea of doing away with the loot scaling, I always thought that was bollocks anyway.

/not signed on everything else tho. Making titles easier to aquire is pointless.. they're easy enough as it is IMO.
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Old Aug 11, 2012, 12:04 PM // 12:04   #54
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Quote:
Originally Posted by Ayuhmii Shanbwa View Post
i think i see why people say no, as it may kill the game like this

i dunno if its what the OP meant, but i meant to say "long while after GW2" .... translation would be "once they have GW2 going well, as it should be" cuz then people who want to go to GW2 with full HoM, can go sooner, and those who stay, can enjoy using the items

as for now, people are hasting through GW HoM to get nice rewards in GW2, but people who dont even get GW2, will be alone mostly, as the hasting people dont have time to help and/or join for fun AKA "multiplaying"

some do have time (of those who go to GW2), but they most likely just wait til Gw2 is here, and then quit GW (at least for a few years, to enjoy GW2 on its fullest

so once most people gone to GW2, they could do something similar what i said few posts back, and people in GW who will stay (like myself) can do whatever they wanna, like farm those items..... and multiplaying if they can find anyone left

listen, people already are hasting or leaving due to GW2 coming soon, once its here... face it, GW will be way less crowded and if they dont do this kinda stuff, then people get bored and leave to play GW2 or other games

it happens (and happened alot already)
People will only leave Guild Wars faster if stuff like this gets implemented.
If you want people to stay you need to add fresh content.
But when you simply say "hey let all events run forever simultaneously" it will not only piss people off who got titles tied to those drops the hard way, it will also cause a massive exodus of people done with these titles, something that is the exact opposite of what we want to achieve.

I understand people wanting Guild Wars to stay alive long after the release of Guild Wars 2, and I understand that completely since Guild Wars 1 is an awesome game ( and I will be dividing my playtime evenly between GW 1 and GW 2 ) but these are not the droids solutions you are looking for.

We need a new form of content.
But it also has to be realistic since the life team will continue to focus on their new product ( GW2) meaning we cannot demand anything fancy like a sorrows furnace update ( but secretly I still hope for GW Beyond in Elona ).
So it should be something new, giving rewards, must invite to replaying this content, and should be relatively easy to implement.
If we as a community can combine these things into ideas you might actually think of something that's interesting for Anet to look at.
In my opinion this is the way to go, and simply upping drop rates and dumbing stuff down isn't.

PvP needs a different approach, I might post more about that if I happen to think of something viable/worth discussing.
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Old Aug 11, 2012, 05:04 PM // 17:04   #55
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They should just make HOM rewards drop from sPVP containers in GW2.

Oh wait, some already do.
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Old Aug 11, 2012, 06:41 PM // 18:41   #56
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Quote:
Originally Posted by Kaleban View Post
Bottom line is, GW1 is an MMO
Quote:
Originally Posted by wikipedia
competitive online role-playing game (CORPG)
Hm. Something isn't right here.
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Old Aug 11, 2012, 09:25 PM // 21:25   #57
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Would not surprise me if a less drastic version of OPs suggestion enters the game at some point. Anet has gone to huge lengths to lessen the grind that should have never been there to begin with. It's also never been so easy to amass large amounts of money. Yes, this cheapens the accomplishment for those that did it as originally intended but that's the nature of a game that can be patched at any time.
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Old Aug 11, 2012, 09:58 PM // 21:58   #58
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As most of the PvE suggestions in this thread are being frowned upon, and everyone more or less agreeing that PvP could use a boost, let's start brainstorming for PvP. Since we need a starting point, let's me suggest the following.

First thing that, imo, would need to be done, is to bring the game population closer together. By that I mean, reduce the number of available districts/servers to one or two. Instead of America, Asian, Europe, and International districts/servers, just place everyone on International servers or call it by whatever name they like. Then, let's revisit the arenas that are/were available before PvP as a whole was moved to their current locations. The arena in Ascalon City is currently limited to level 10 and below. Go ahead and open it up to level 20 using a similar buff as used in EotN for those under level 20. When you step into the staging area, no matter your level, you will receive max armor, use of all skills currently unlocked on your account, including any elites capped by your account. Your attributes will be buffed according to the weapon set equipped. If programming would allow it, in Ascalon City, you could 1v1, 2v2, 3v3 and 4v4, depending on number of participants. Yak's Bend could allow 4v4, 5v5, and 6v6. Open/reopen the arena in Amnoon Oasis with it being 6,7,and 8 per team. Of course, all the teams would be random.

Set up similar arenas in all three campaigns and put them all in an outpost that is discovered by questing or by doing the missions. That is so it is on the way from here to there, not off the beaten path that you would have to search for. This would put PvP back on the map of the PvE people.

Opinions?
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Old Aug 11, 2012, 10:26 PM // 22:26   #59
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not a bad idea, especially the limited districts. But I would also add that there are a LOT of pve people who would like to try pvp but for whatever reason (and have not)....so instead of levels for the lower areas, how about pvp rank (or something similiar) so that noobs (like me) could go against other 'less experienced' players.
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Old Aug 12, 2012, 06:26 AM // 06:26   #60
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... But I would also add that there are a LOT of pve people who would like to try pvp but for whatever reason (and have not)..
Perhaps in each of the casual formats what is expected is not (immediately) apparent - and especially in a team game people do not like it when they don't know what to do.
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