May 28, 2007, 04:52 PM // 16:52
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#241
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Ascalonian Squire
Join Date: Oct 2006
Location: Hungary
Profession: D/
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/signed
A good idea but there's something I'd like to see in-game (if it doesn't fit here delete it): armor try-on! Like you could have the chance to try on a selected armor piece before crafting it so you could know if you like it or not
(was just an idea which popped into my mind when I saw this topic)
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Aug 22, 2007, 10:35 PM // 22:35
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#242
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Ascalonian Squire
Join Date: Aug 2007
Guild: The Sanctum Of Inner Darkness
Profession: N/
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/signed first three
However the implementation should just allow a PVE character to unlock items, such as in the PVP method of recreating armor.
This would require little changes as opposed to rewriting the entire armor system, and would be more user friendly then having many different links in the armors name.
I'm not saying to give it to them for free, just require the user to buy the armor upgrade off the armor crafter as it is now, and have it unlocked to be recreated how you wish later.
I like this, mostly because of the fact that I could get more elite armors and not need to waste the space in my storage.
Though there should also be the ability to change the color of the item depending on the dye colors the armor has absorbed. Say, give it five blacks and your armor can be completely black, five reds and you can switch between them both for that specific skin armor. That way, users will want to buy a hell of allot of dye.
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Aug 23, 2007, 02:41 AM // 02:41
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#243
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Maybe the hall of monments could be used.
You 'talk' to the monument of armor, and your current armor is stored in the monument.
You get another armor, talk to the monument, and you can 'trade' the skin with hte mnument, keeping runes and insignia.
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Aug 23, 2007, 07:11 PM // 19:11
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#244
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Ascalonian Squire
Join Date: Aug 2005
Location: The Netherlands
Guild: Exclusive Club
Profession: W/
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Quote:
Originally Posted by MithranArkanere
Maybe the hall of monments could be used.
You 'talk' to the monument of armor, and your current armor is stored in the monument.
You get another armor, talk to the monument, and you can 'trade' the skin with hte mnument, keeping runes and insignia.
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I like that idea.
AND I love the SAS ideas too
/signed
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Aug 23, 2007, 07:47 PM // 19:47
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#245
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Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
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Anything that will free up storage space is a definate /sign
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Aug 23, 2007, 08:44 PM // 20:44
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#246
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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/signed, only helps system... doesnt hurt it.
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Aug 25, 2007, 03:31 PM // 15:31
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#247
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Updated original post in this thread to include recent signatures.
Thank you for the feedback, it is much appreciated.
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Aug 25, 2007, 04:43 PM // 16:43
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#248
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Lion's Arch Merchant
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/signed for V3.
Maybe tied to HoM
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Sep 12, 2007, 12:15 AM // 00:15
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#249
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Added new signature, updated post to include new proposal on how to implement Smart Armor System Version 3.0
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Sep 12, 2007, 02:24 AM // 02:24
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#250
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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I originally was against the skin part, but then I realized it'd just be a space saver. So...
/signed for V2
I don't think the armor level changing is a great idea, that's a little TOO much flexibility.
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Sep 12, 2007, 06:20 AM // 06:20
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#251
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'm for skin changing mostly.
Runes would be nice too, but skin would do.
I just ned to save space. And we can still use the data in the monument to store the 'sets you own'.
The only reason I do not try to get more armors with my characters is because I would never have space to store them.
Last edited by MithranArkanere; Sep 12, 2007 at 08:56 AM // 08:56..
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Sep 12, 2007, 08:03 AM // 08:03
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#252
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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/signed
Brilliant! I love it if for no other reason than not having to carry 3 masks around on my Sin.
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Sep 12, 2007, 01:24 PM // 13:24
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#253
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Academy Page
Join Date: May 2007
Guild: House of JaiGaia
Profession: D/
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/signed great idea
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Sep 12, 2007, 02:32 PM // 14:32
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#254
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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/signed but unlikely
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Sep 23, 2007, 12:39 AM // 00:39
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#255
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Updated original post to include recent signatures.
Keep em siginatures and feedback coming in!
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Sep 23, 2007, 01:11 AM // 01:11
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#256
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Somewhere between GW and Fchan on the nets
Guild: None
Profession: R/D
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/signed.
Why they didn't think of this in the first place, I don't know.
Last edited by OI-812; Sep 23, 2007 at 01:13 AM // 01:13..
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Sep 23, 2007, 01:11 AM // 01:11
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#257
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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/signed 100% for v3
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Sep 23, 2007, 03:22 AM // 03:22
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#258
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Frost Gate Guardian
Join Date: Jun 2007
Profession: W/A
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/Un-Signed
1. It would annihilate rune/insignia market.
2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim.
3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose.
When you make a mistake pay for it, don't go around it.
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Sep 23, 2007, 04:06 AM // 04:06
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#259
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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For the love of god yes, how many times should you have to buy the same crap over and over just to overwrite sh*t you already bought?
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Sep 23, 2007, 04:09 AM // 04:09
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#260
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Quote:
Originally Posted by Charr
/Un-Signed
1. It would annihilate rune/insignia market.
2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim.
3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose.
When you make a mistake pay for it, don't go around it.
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Wow... how many seconds did it take you to come up with this load....
1. rune/insignia market? who cares??
2. Everything is NOT created for you you buy the runes and use them just like you would otherwise. The only difference is you dont have to RE-purchase.... whats wrong with that?
3. Actually you can go around slapping on whatever you want to right now... it just costs money. every. single. time.
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