Nov 17, 2006, 03:32 PM // 15:32
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#61
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Updated original post in this topic of discussion to include recent signatures, added a few suggestions of the posters for discussion with the community.
Keep 'em feedback comin!
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Nov 17, 2006, 07:45 PM // 19:45
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#62
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Frost Gate Guardian
Join Date: Jul 2005
Guild: [all]
Profession: R/Me
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/signed
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Nov 17, 2006, 07:47 PM // 19:47
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#63
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Wilds Pathfinder
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/signed
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Nov 18, 2006, 12:04 AM // 00:04
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#65
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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No need for an NPC.
Remember the tiny icon in headgear and cloacks?
Put another in the other side for all the armor parts, then you click on it and you can choose with insignia will be active for that armor.
Put another one under this and you can now switch runes...
Each byte of data will allow and armor piece to remember 8 absorved insignia.
0000 0000 -> FF
With 6 bytes you'll be able to store more than the current total of 45 insignia.
- Non equiped armor will accept modifiers, they will show the last modifier added.
- Once an armor piece have 'absorved', as you say, one insignia or rune, you just need to click on the tiny icons and choose the modifier.
- Only equiped armor would be altereble, thought.
Armors will have another line:
x/y runes
n/m insignia
But this is quite... well... a headhache for programers...
sefull, but not very probable.
I'd Like to see it, thought.
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Nov 18, 2006, 01:34 AM // 01:34
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#66
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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/signed
... but couldn't we use a pannel simillar to the equipement pannel of PvP chars to do that? Think about it: applying an insignia on an armor would have no effect but unlocking this insignia for the piece of armor, and letting you eventually choose this insignia for this piece of armor among the other insignias you have unlocked.
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Nov 18, 2006, 01:38 AM // 01:38
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#67
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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At the very least this has to be done with Heroes. That alone would be a huge space-saver!
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Nov 22, 2006, 12:00 AM // 00:00
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#68
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Updated original post in this topic of discussion to include recent signatures.
Keep 'em feedback comin!
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Nov 22, 2006, 12:11 AM // 00:11
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#69
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: W/
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/signed
Wonderfull idea
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Nov 22, 2006, 01:49 AM // 01:49
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#70
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Pre-Searing Cadet
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/signed
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Nov 22, 2006, 02:04 AM // 02:04
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#71
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Frost Gate Guardian
Join Date: Nov 2006
Profession: E/Mo
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I have no knowledge of programming, but I have a feeling this kind of thing would be a headache for the programmers.
But that idea is wonderful, I never really had this kind of problem before, but I'm sure it'd help the others out a lot with armor storage and money.
/signed
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Nov 22, 2006, 02:08 AM // 02:08
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#72
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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/signed
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Nov 22, 2006, 02:47 AM // 02:47
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#73
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Lost Dynasty [SEEK]
Profession: W/Mo
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Great idea! We can add to it though:
Not only that but lets make armor sets stack so a full Glads set would take up one space in my bag. Now its not great, its Ingenious.
/signed
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Nov 22, 2006, 03:21 AM // 03:21
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#74
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Frost Gate Guardian
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What about people that want to have different styles and colors of armor? I think storage for customized gear would be more useful and accomplish a similar task.
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Nov 22, 2006, 06:55 AM // 06:55
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#75
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Wilds Pathfinder
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/signed
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Nov 22, 2006, 07:47 AM // 07:47
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#76
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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/signed, but not for being able to change insignias in explorable areas.
I'm quite surprised that this is getting such widespread support as I'm sure a lot of people make a lot of money playing the rune market, and once this sort of thing is implemented, the rune market will just shrivel up and die.
I'm also surprised you haven't had the usual "OMG, U R TEH SUCK @ GW!!1!1 U JUST WANT EZ LIEF!1!!! U R TEH LAYZEE!!1!" crowd coming out and condemning this idea...
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Nov 22, 2006, 10:01 AM // 10:01
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#77
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Ascalonian Squire
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/signed !
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Nov 22, 2006, 11:00 AM // 11:00
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#78
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noobalicious
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Quote:
Originally Posted by Nexus Icon
the rune market will just shrivel up and die.
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how often do u see people selling runes in major outposts?
probably not that often because buying and selling runes to make a profit is marginal at best. im sure people who find valuable runes [ie. sup vig, major vig, sup death, etc] would rather sell them to the rune trader then spam in game chat for countless hours to add a measly 1-2k profit.
/signed
Last edited by korcan; Nov 22, 2006 at 11:09 AM // 11:09..
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Nov 22, 2006, 11:06 AM // 11:06
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#79
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Sydney, AUS.
Guild: Sons of Dark Magicians [SoDM]
Profession: N/Me
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/signed, but only if you have to pay a sizable sum to be able to do so, otherwise i can see people massing runes on their armours
sizable amount = 10k rough
edit:
After a minutes thought, mabye a quest to be able to do it? Like Infusion basically.
Last edited by Aegeroth; Nov 22, 2006 at 11:09 AM // 11:09..
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Nov 22, 2006, 12:01 PM // 12:01
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#80
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Wilds Pathfinder
Join Date: Oct 2005
Location: European servers
Guild: RTFM
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/signed for "smart armour"
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