Nov 06, 2006, 02:02 AM // 02:02
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#21
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Uh... Isn't this almost exactly like that essence armour concept you posted way back when?
Not that I disagree about it being a good idea...
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Nov 06, 2006, 04:58 AM // 04:58
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#22
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Krytan Explorer
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
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/agree
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Nov 06, 2006, 05:09 AM // 05:09
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#23
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Krytan Explorer
Join Date: Jun 2006
Location: UK
Guild: DVD Forums [DVDF]
Profession: Mo/Me
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/signed
It's not often I sign petitions, but this is a beautifully simple concept that would solve the current trend of ever-increasing armour costs. If it were expanded to include hero armour, It would make those a lot cheaper to maintain too.
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Nov 06, 2006, 05:38 AM // 05:38
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#24
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Academy Page
Join Date: Jul 2005
Location: Warrior's Isle
Guild: Negative Zero [nO]
Profession: W/Mo
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/signed
nightfall update made pve chars cumbersome to equip and fully effectively in pvp...
it should not have been like this because some of us have invested a lot of time and effort in they pve chars prior to NF
OT, also, pls make fow armor = NF armor... ><
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Nov 06, 2006, 01:15 PM // 13:15
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#25
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Krytan Explorer
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/signed
this is a Good idea.
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Nov 06, 2006, 02:15 PM // 14:15
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#26
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Again, I must express my appreciation to those who replied to this topic of discussion, your feedback will help make Guild Wars a better game.
In reply to Cjlr's question:
Yes, you are correct, this is almost exactly like the essence armor concept that I posted 5 months ago, except that back then ANET did not reveal its plan for Armor Insignias in Nightfall.
Now that the concept of Armor Insignias is unleashed upon the public by ANET, I believe people would better understand the flexibility and usefulness offered by the proposed "Smart Armor System" that is being discussed in this topic of discussion.
I have updated the original post in this topic of discussion to include the feedback of the community.
Kindly check and see if you still agree with what is being proposed in this topic of discussion.
Cheers.
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Nov 06, 2006, 09:56 PM // 21:56
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#27
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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I was actually expecting NF to have thus upon release..
/signed !
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Nov 06, 2006, 10:28 PM // 22:28
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#28
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Pre-Searing Cadet
Join Date: Oct 2006
Location: Las Vegas
Guild: Lose Your Nerve
Profession: R/Mo
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/signed
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Nov 06, 2006, 10:32 PM // 22:32
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#29
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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/signed if able to change while in pve explorable areas -- since yer able to armor swap in pve anyway, I don't see why you shouldn't be able to under this system.
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Nov 07, 2006, 09:04 AM // 09:04
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#30
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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/signed
Should of been like this originally in Nightfall, Also make Obsidian armor fully customizable, thanks.
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Nov 07, 2006, 09:40 AM // 09:40
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#31
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Pre-Searing Cadet
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/signed... and retroactive with canthan and especially Tyrian armors.
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Nov 07, 2006, 09:41 AM // 09:41
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#32
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/signed
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Nov 07, 2006, 11:25 AM // 11:25
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#33
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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/signed
i'd prefer not to spend 1k every time to buy a +10 health rune for a pvp game just so i'd have that additional edge.
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Nov 07, 2006, 04:13 PM // 16:13
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#34
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Ascalonian Squire
Join Date: May 2006
Guild: Defenders of Aderon [DoA]
Profession: N/Me
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/signed
I'd rarther have the Canthan system, but this is a step in the right direction. I haven't bothered to buy any more armours in NF, because it costs more just to get the set to the standard of the previous releases.
We're paying the same amount for 'less' basicly at the moment. Either go back to making armour Tyr/Can style with premade stats, or allow this.
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Nov 07, 2006, 05:05 PM // 17:05
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#35
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Banned
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A system like this needs to take place...
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Nov 07, 2006, 06:32 PM // 18:32
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#36
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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/signed. Sounds really cool. Don't have any objections at all. Sure beats carrying around 5 sets of armor 0.0
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Nov 10, 2006, 05:17 AM // 05:17
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#37
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Added a new link to the "Topics of Discussion of similiar nature".
Added new note "4. PvP character's armor have this function as well."
Keep the feedback comin' in!
I will be very, very happy if ANET decided to finally implement the "Smart Armor System", or at least something similiar, the new Armor Insignia system introduced with the release of Nightfall is a step towards that direction.
Cheers.
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Nov 10, 2006, 05:20 AM // 05:20
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#38
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Lost Dynasty [SEEK]
Profession: W/Mo
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Ingenious!
/signed
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Nov 10, 2006, 05:24 AM // 05:24
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#39
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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/signed
(Personally, I think they should just make PvE armor like PvP armor, and remove Rune Traders and Runes from ever dropping. When you press V, it shows a list of all the armor you own, and you can change insigmas/runes at your will without charge)
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Nov 10, 2006, 05:39 AM // 05:39
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#40
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Frost Gate Guardian
Join Date: Oct 2005
Location: In a maze of twisty passages, all alike
Guild: Fifteen Over Fifty
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This is exactly what I had hoped would happen with nightfall armors in the first place: the ability to further expand your character's flexibility without it being a huge time/money sink. At this point, having different armor for anything more than different skins has become almost as cumbersome as the attribute refund points used to be.
/signed
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