May 06, 2015, 01:46 PM // 13:46
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#1
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Remove /resign Restriction
As of several months ago the /resign feature can only be used after a set duration. This was put in to place to deter/slow multi-client synching and other forms of match manipulation. These are genuine problems but they are not the problems of the general player base and this 'workaround' affects the average player in very irksome manner.
The player has to wait an extended period of time to begin playing again if:
- a team member (or more) doesn't load/disconnects and the match cannot be feasibly be won by any reasonable standards,
- another team is synching (team players in a random format, or synching a party in a 3-way map.)
- the match is blatantly lost for any reason.
You can't even go and make a cup of tea whilst the timer goes down without being reprimanded by the dishonor system because the game impels you to move your character so as to not been viewed as a bot. It's Orwellian control of a damned game.
Suggestion: Deal with the problems with badly behaved players/exploiters by addressing them and remove the unreasonable limitations that were blanket imposed on everybody.
Last edited by makosi; Jun 19, 2015 at 11:08 AM // 11:08..
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May 07, 2015, 07:07 AM // 07:07
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#2
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Ireland
Guild: [bAd]
Profession: Mo/
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Its annoying but needed tbh...now that you can have henchies in codex.. whats to stop people doing something like red resign day again.
Just gotta deal with it
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May 07, 2015, 06:12 PM // 18:12
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#3
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by lorenna
Its annoying but needed tbh...now that you can have henchies in codex.. whats to stop people doing something like red resign day again.
Just gotta deal with it
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I understand what you mean but it wouldn't be needed if there was a grievance handler to address the abuse and exploitation. It's profoundly disrespectful.
Then again have you ever tried submitting a grievance to support, with screenshots times and dates? They are terrible - denying evidence of exploitation or abuse in the face of concrete evidence. There's observer mode too where anybody can witness deliberate synch teams putting trash in to HoH for easy wins. The staff behind the game are far too complacent to actually deal with this and, instead, they impose this disruptively inconvenient and unfair limitations on everybody.
Flippant, conceited and pompous decision making.
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May 07, 2015, 07:37 PM // 19:37
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#4
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by makosi
You can't even go and make a cup of tea whilst the timer goes down without being reprimanded by the dishonor system because the game impels you to move your character so as to not been viewed as a bot. It's Orwellian control of a damned game.
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Did they seriously implement that? If so, ArenaNet has reached a new level of braindead stupidity. Anyone who's sync botting and wants to hide it WILL JUST HAVE THEIR BOT MAKE RANDOM MOVEMENTS WHILE INGAME.
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May 09, 2015, 06:06 PM // 18:06
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Zahr Dalsk
Did they seriously implement that? If so, ArenaNet has reached a new level of braindead stupidity. Anyone who's sync botting and wants to hide it WILL JUST HAVE THEIR BOT MAKE RANDOM MOVEMENTS WHILE INGAME.
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It's arrogance of the highest order. If they are bothered about the botting, synching and cheating then they need to deal with it directly. I know players are but Anet has such contempt for its customers that it makes such terrible choices (see Codex Arena, HoH win conditions, Guild Wars 2).
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May 09, 2015, 06:29 PM // 18:29
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#6
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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They can't even properly handle tickets for hacked accounts anymore, what makes u believe they are capable of anything else?
Also, this garbage should have been handled years ago so it wouldn't come the pile of .. people are left with.
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May 09, 2015, 08:35 PM // 20:35
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#7
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Lion's Arch Merchant
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yeah, in a world where anet had some sorta competence, but they don't
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May 20, 2015, 04:18 PM // 16:18
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#8
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Still awaiting something to be done. It's mind-boggling stupidity and flagrant laziness to have this in place.
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May 20, 2015, 04:45 PM // 16:45
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#9
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Academy Page
Join Date: Jan 2015
Profession: Mo/
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Can't tell if this is a serious thread or if it's purely trolling/stupidity.
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May 20, 2015, 05:08 PM // 17:08
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#10
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Nayru Forever
Can't tell if this is a serious thread or if it's purely trolling/stupidity.
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If you're playing PvP you would understand. There is nothing unreasonable about the suggestion. Please pick it apart if need be.
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May 21, 2015, 08:38 AM // 08:38
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#11
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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I think the timer could do with a bit of shortening for RA. Not being able to resign out of a 16v8 in Halls is definitely annoying as hell, too.
At least it's fine as is in GvG.
Last edited by lemming; May 21, 2015 at 08:46 AM // 08:46..
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May 21, 2015, 11:52 AM // 11:52
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#12
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Moscow, Russia.
Guild: Random Ascalon Fools, Soldiers of Thunderstorm.
Profession: R/Mo
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I don't think this code has got distinctions between types of PvP, so adjusting it for something specifically might be a bit tricky, especially in the light that its implementation served as a measure to prevent extensive match manipulation at both HA & Codex. As for 16 vs 8, this is quite a known issue and has a potential of being addressed in the future.
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May 21, 2015, 10:31 PM // 22:31
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#13
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Desert Nomad
Join Date: Mar 2008
Location: I would never play off Occupy Wall St. for my guild name
Guild: We Are the 1 Percent
Profession: Me/
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Is this thread for serious? lol. The only people that would benefit more than 5 minutes of their life are the syncers that would just resign out of matches instead of having to wait til the timer ends. Just get over it. PvP is basically dead anyways.
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May 22, 2015, 07:47 AM // 07:47
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#14
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Surge goes pre
Is this thread for serious? lol. The only people that would benefit more than 5 minutes of their life are the syncers that would just resign out of matches instead of having to wait til the timer ends. Just get over it. PvP is basically dead anyways.
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Read the OP again. The suggestions is to send in Dhuum to the synchers. It's not like they're hard to spot.
Then again, this affirms how low the community's expectations of the developers are.
Last edited by makosi; May 22, 2015 at 07:54 AM // 07:54..
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May 22, 2015, 08:55 AM // 08:55
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#15
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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I will have to agree with makosi, all this garbage system does is piss off genuine players exponentially decreasing the fun. We are forced to play completely retarded matches in ra for example that serve no purpose other than a WASTE of time for either side, that means your own team and the opponents. We can thank this garbage to the syncers who took it a few levels too far and the wrong approach by Anet 'fixing' this.
Another example is where u get ganked by the syncers in halls 16v8 and u gotta wait like 4minutes before u can even rage resign.
What idiot designed 3 way maps anyway, its a stupid and completely naive+ unbalanced approach to competitive gaming and definatly doesn't belong in a competitive setting.
It only works in a vacuum, in theory but in practise it's a broken concept that has been abused since 2005.
Thank god gvg is 1v1.
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May 22, 2015, 09:04 AM // 09:04
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#16
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Coast
I will have to agree with makosi, all this garbage system does is piss off genuine players exponentially decreasing the fun. We are forced to play completely retarded matches in ra for example that serve no purpose other than a WASTE of time for either side, that means your own team and the opponents. We can thank this garbage to the syncers who took it a few levels too far and the wrong approach by Anet 'fixing' this.
Another example is where u get ganked by the syncers in halls 16v8 and u gotta wait like 4minutes before u can even rage resign.
What idiot designed 3 way maps anyway, its a stupid and completely naive+ unbalanced approach to competitive gaming and definatly doesn't belong in a competitive setting.
It only works in a vacuum, in theory but in practise it's a broken concept that has been abused since 2005.
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Speaking of Halls, people are so brazen about their synching. The synch ele's name often closely matches one of blue's team members and they are honest about it in local chat.
It would help if they reverted the map to old KotH and give periodic morale boosts to the team in control of the altar.
Last edited by makosi; May 22, 2015 at 09:09 AM // 09:09..
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May 22, 2015, 01:59 PM // 13:59
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#17
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Surge goes pre
PvP is basically dead anyways.
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then let em remove all limitations against syncers and such.... its dead right?
i'm no pvper, but still would like to see pvpers having FUN, so i defend an idea that goes agaisnt the limits to let people play pvp limited as hell
others are syncing and giving the NORMAL playing pvpers alot more limits cuz of that, thats bad
let anet have someone ban the bots (manually), instead of lazyness updates holding bots AND players back
i changed this post cuz i was tired and made mistakes
Last edited by Ayuhmii Shanbwa; May 22, 2015 at 11:41 PM // 23:41..
Reason: was tired, made a mistake which made me sound bad
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Jun 10, 2015, 08:55 PM // 20:55
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#18
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I hate to harp on but this is infuriating.
I've been through support and they are stating that support for GW1 is very limited (read: non-existent) and they will not address syncers or match-manipulators anymore.
Fair enough, what am I to do? At least remove the /resign restrictions or better yet, remove dishonor. Dishonor is completely futile now in that people in HA are syncing multiple alts to gimp the third party in 3-way maps.
Besides bans, for every attempt Anet has made to penalise cheating it has always backfired and had some adverse effect on the honest players who play as intended.
For what it's worth, Anet nor NCSoft will never see another dime of mine.
P.S. In my conversation with support they recommended using the /report function and use the most appropriate option from the menu to report match-manipulators. I've done this multiple times over the past couple of weeks for the same blatantly and unequivocally synch accounts which serve only to grief HoH and it appears like not a single account has been affected.
In other words it's a free-for-all to cheat and exploit as you see fit. The support team are clear liars. They had the decency to provide me with grovelling apologies toward the end. To be frank, I'd rather they'd spend 5 minutes looking at logs and IP banning.
Last edited by makosi; Jun 10, 2015 at 09:00 PM // 21:00..
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Jun 10, 2015, 10:35 PM // 22:35
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#19
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Moscow, Russia.
Guild: Random Ascalon Fools, Soldiers of Thunderstorm.
Profession: R/Mo
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Just please wait patiently until it gets addressed in one of the upcoming updates, the folks at ArenaNet are aware of the issue and are currently looking into how to fix it.
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Jun 11, 2015, 11:09 AM // 11:09
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#20
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Smoke Nightvogue
Just please wait patiently until it gets addressed in one of the upcoming updates, the folks at ArenaNet are aware of the issue and are currently looking into how to fix it.
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I'm glad that Anet has a self-appointed mouthpiece issuing statements instead of deigning to do it themselves!
All snark aside (although I hope you're self-aware enough to realize how you come across, both here and on the wiki), I don't see why you should reasonably expect people to comply by your request.
If the issue you allude to is that the resign limitation is detrimental, the solution should be self-evident - just remove it. It barely inconveniences the demographic it's targeted at, anyway. If it's the core problem of syncing, Anet's certainly been aware of it, since people who did it on obs mode back in 2010-2011 actually got banned for it sometimes. If there weren't any system changes involved in addressing it back then, why would we expect any now? And even if there were one, the last one caused more problems than it ever solved - why should we have faith that the next one won't just cause more damage?
Griping isn't likely to get the job done any quicker, but it has a higher chance of success than doing nothing, and it certainly feels good.
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