Feb 23, 2005, 11:52 AM // 11:52
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#1
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Ascalonian Squire
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PVP / Arena Reward
At levels 1-10 the arena is fun because it's a way to gain experience if you enjoy PVP.
At level 20 however, the arena is fun for a few hours but becomes pointless and boring after a while. Now I know most of you would just say, "OK noob, if it's so boring go do the tournament or do guild vs guild."
That is definitely an alternative, but I know when I was playing in the arena my team and I had some runs of over 40 straight wins. After about 15 we starting saying, "Man, this is just too easy...I hope we get a challenge." By win 30 we were saying, "Holy crap, 30 wins a row?? We should be getting paid for this LOL." Now, wouldn't the arena be a whole lot more fun if you got some kind of a reward? I can assure you that it wouldn't have been boring nearly as fast for me or my team if we had earned something (even something as little as a gold or two).
Gold, a ranking system, even something that just tracked your stats in the arena (wins / losses, damage done / taken, saves / combacks, etc.) would make it more worthwhile. The tournament is fun, but more often than not you get grouped with a bunch of idiots that don't know how to play the game. Guild vs Guild is also fun, but only if my 7 other good players come on and play with me. I am just looking for a way to have fun by myself or with a friend .
I also think it would be a lot of fun to have an arena type of match where you can select your team mates. Not all of us are lucky enough to have 8 solid players on 24/7 that we have developed good teamwork with. I know for me, I have 3 friends that are always on with me and we are always trying to get on the same arena team. Sometimes 2 of us get lucky and get on the same team, and we have a whole lot of fun, and generally win 30-50 matches in a row.
The combination of a 4v4 organized team battle and a reward system for consistantly winning in the arena would really make the game a whole lot more enjoyable, atleast for me.
As for what the reward is, here are some suggestions:
1) Gold. Everyone needs gold. Set up a system where winning more matches nets you more gold. Something like 1 win = 1 gold, but 5 wins = 10 or 15 gold. It doesn't have to be a lot, just something to make it feel like there is a point to playing after your 30th win a row.
2) Skill points. From what I hear, after winning enough in the tournament you get a skill point. Make some kind of rediculous goal here like 25 wins in a row gets you fame, and x fame gets you a skill point.
3) Random drop. After each victory everyone in the group gets a random drop. Consecutive wins increase the chance of getting a rare item. For example, after winning your 30th game in a row, the odds of you getting a skill ring or a rare sword would be significantly higher than your first win.
4) Special skills. The only reasoned I played DAoC for almost 3 years instead of a few months was the PVP reward system. A good reward system is crucial for pvp to be worthwhile and work in the long term. In DAoC they had realm points, killing players got you realm points. The better (higher ranked) players got you more realm points. X realm points got you a new realm rank and realm skill point. With x realm skill points you could get a special skill that made you more effective in battle. If this game had skills you could only earn via the arena or tournament it would be awesome. The ladder for guild vs guild is a great alternative to a reward, but it doesn't account for the tournament and arena.
You could also design some kind of an organized single or double elimination tournament. The idea being that say 8 or 16 groups of people all put in an enterance fee and the 1st, 2nd, and 3rd place teams recieved a prize based off the enterance fee. Single elimination would be the easiest, and would just run like the playoffs in any professional sport.
I'm sure many of you think it's a stupid idea, but I thought it would be fun .
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Feb 23, 2005, 12:23 PM // 12:23
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#2
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Within the dense fog of my own mind
Guild: Servants of Fortuna [SoF]
Profession: W/E
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One of those "idiots"
One of the benefits/rewards that I get out of team/guild play (as stupid as this will sound) are more friends and a great way to learn how to play more efficiently since I am one of those "idiots who doesn't know how to play the game" quite yet.
I do like your idea though. It would definitely give a bigger push to win more and make sure you know what you're doing so you can win big and keep everyone happy. All the variations of your ideas are really reasonable. What I'd like to see is everything you've mentioned (and other ideas that people will come up with) and make it random! So its not always the same thing all the time. Not that I'd complain if it was just one thing but it would make it even more entertaining wondering what you were fighting for and what to expect on the next round.
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