Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Mar 04, 2005, 07:54 AM // 07:54   #41
Pirate?
 
Shrapnel_Magnet's Avatar
 
Join Date: Feb 2005
Location: British Columbia, Canada
Guild: Idiot Savants
Profession: R/
Advertisement

Disable Ads
Default

What about the Monk? I've been looking at his skills and he seems to have a fair amount of Enchanment/Hex removal... albeit at a pretty lengthy cooldown.

I think the entire team would have to be built around Nature's Renewal, rather than just one build. You'd have to running a lot of Elementalists, I'd think. Is that the correct way of thinking? Building a team build that doesn't rely on enchantments or hexes but just some good old fashioned AOE and Physical Damage and using Nature's Renewal to continually Cancel the Hex's etc.

Perhaps:

1 Ranger/Monk (Nature's Renewal in the build)
1 Ranger/Elementalist (Nature's Renewal in the build)
2 Warrior/Elementalists
1 Elementalist Primary
1 Elementalist Primary
2 Healing Monk

I threw that together, with only a basic understanding of 8v8 combat, so it's most likely totally off... but the main point is that if you had 2 rangers both running with Nature's Renewal, you could spread out the DP between them... I dunno if that would work though, or even be needed.

Either way, I think that it could be done if you had a team build that didn't rely on Enchantments at all... or at least until they wanted to. At that point, they could essentially control when enchantments were going to be worth using... Or am I off on this?

BTW: I'm decently tired, so if the sentences are not jiving with one another, forgive me, :P
__________________
Show Some Beta Love!

Last edited by Shrapnel_Magnet; Mar 04, 2005 at 07:54 AM // 07:54.. Reason: adding
Shrapnel_Magnet is offline   Reply With Quote
Old Mar 04, 2005, 09:40 PM // 21:40   #42
Academy Page
 
Halfy's Avatar
 
Join Date: Feb 2005
Location: Canada
Guild: Charter Vanguard
Profession: Rt/Me
Default

I like your idea of distributing the DP. One ranger plugging away with hexes flying would soon be at max DP. Of course, is there a range on renewal? You could keep one anti hexer back who basically leaves traps and anti-hexes. a miserable existance true, but it may work.

When you look at how many hexes and enchantments are in the various skill sets, your idea holds alot of weight. For example hexes and enchantments make up 43% of all the ele's skills. The downside is that energy storage skills are enchantments and you would also have to do without. Either way if the amount of hexes and enchantments hold true in other classes, that isn't a bad idea. Just keep your -60 lacky alive, or at least keep rezzing him, lol.
Halfy is offline   Reply With Quote
Old Mar 05, 2005, 09:44 AM // 09:44   #43
Wilds Pathfinder
 
Join Date: Jan 2005
Default

Here goes nothing.

Ether Lord is useful in an energy denial build when if is following power drain, energy tap or energy drain. Consider the anti-caster build where you need to keep the guy down for another 9 seconds. You can reduce the monk to zero life and keep him there while keeping about even on energy. You'll have 8secs between where Ether Lord ends and energy tap is recharged. You'll have the energy to drop any of the big hitters during this time(Backfire/Diversion). I haven't crunched all the energy flow numbers, but using 2 skill slots (ETap and ELord) you won't have to worry much about anything beyond 1 or 2 Orisons and devotion over 20 seconds.

Is there a better way to shut someone down...good question.
Thom is offline   Reply With Quote
Old Mar 05, 2005, 08:05 PM // 20:05   #44
Elite Guru
 
Join Date: Feb 2005
Location: Ottawa, the super awesome capital of Canada
Guild: iQ
Default

Maybe here's a solution to making Ether Lord less trashier. The idea would be to deprive several targets of energy. I won't go into the details since I'd prefer another solution to get to these goals but here goes:

1: Arcane Echo
2: Echo (elite)
3: Ether Lord

All you want is to be able to spam Ether Lord as often as possible. If I were to create an energy depriving character I'd do the same but take out Ether Lord for Energy Tap, which would give me some great returns instead.

P.S.: dont rip me up for this pseudo-build. It's just a way to make a monkey-stink spell smell like the inside of a sneaker .
Odd Sock is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ether Lord, I found a use for it. Tiberius The Campfire 7 May 15, 2005 05:09 AM // 05:09
Jab The Riverside Inn 2 May 13, 2005 06:32 PM // 18:32
Ether Prodigy and Ether Lord StylezTK Questions & Answers 0 May 06, 2005 11:49 PM // 23:49
Is it possible to make 2 sucky skills work? Draken The Campfire 6 Apr 15, 2005 09:13 PM // 21:13
Ether Lord Question Garan Questions & Answers 6 Mar 15, 2005 12:26 AM // 00:26


All times are GMT. The time now is 03:28 AM // 03:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("