What about the Monk? I've been looking at his skills and he seems to have a fair amount of Enchanment/Hex removal... albeit at a pretty lengthy cooldown.
I think the entire team would have to be built around Nature's Renewal, rather than just one build. You'd have to running a lot of Elementalists, I'd think. Is that the correct way of thinking? Building a team build that doesn't rely on enchantments or hexes but just some good old fashioned AOE and Physical Damage and using Nature's Renewal to continually Cancel the Hex's etc.
Perhaps:
1 Ranger/Monk (Nature's Renewal in the build)
1 Ranger/Elementalist (Nature's Renewal in the build)
2 Warrior/Elementalists
1 Elementalist Primary
1 Elementalist Primary
2 Healing Monk
I threw that together, with only a basic understanding of 8v8 combat, so it's most likely totally off... but the main point is that if you had 2 rangers both running with Nature's Renewal, you could spread out the DP between them... I dunno if that would work though, or even be needed.
Either way, I think that it could be done if you had a team build that didn't rely on Enchantments at all... or at least until they wanted to. At that point, they could essentially control when enchantments were going to be worth using... Or am I off on this?
BTW: I'm decently tired, so if the sentences are not jiving with one another, forgive me, :P
__________________
Show Some Beta Love!
Last edited by Shrapnel_Magnet; Mar 04, 2005 at 07:54 AM // 07:54..
Reason: adding
|