How flexible is the guild war engine? By this i mean how many weird environment effects can it do?
For example, imagine a gametype that is combination race and deathmatch - players start in different locations, you have to get from zone to zone via some set path that'll bring players into close proximity to each other. The purpose is either to kill the player or get to the finish line first. Trick is that each zone has two (or more) paths leading out; first is longer, second is shorter (or, in matches with less people could has some advantage to it) - second would be disabled until the first is used. You'd ideally try to drive your enemy into the first path because they'd die otherwise. Could guild wars accomodate fast gate/portal effects that'd appear after one person crossed a threshold and keep the second from following or even targetting?
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