Apr 09, 2005, 11:58 PM // 23:58
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#2
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Academy Page
Join Date: Feb 2005
Location: Canada, Ontario
Guild: Team Backspace
Profession: N/R
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there's something wrong with it? Seem like a pretty respectable spell for it's cost and casting time...
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Apr 09, 2005, 11:59 PM // 23:59
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#3
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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It's just another awful Elementalist spam skill. Move along.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 10, 2005, 12:01 AM // 00:01
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#4
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Frost Gate Guardian
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I'm trying to make an all water elementalist without exhaustion spells & i'm running out of ideas here. Should I take glyph of ele power instead?
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Apr 10, 2005, 12:11 AM // 00:11
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#6
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by Tuon
I'm trying to make an all water elementalist without exhaustion spells & i'm running out of ideas here. Should I take glyph of ele power instead?
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Yes. 10 char
__________________
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Apr 10, 2005, 12:14 AM // 00:14
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#7
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Frost Gate Guardian
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Quote:
Originally Posted by Kha
Yes. 10 char
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lol
Quote:
Originally Posted by HotSnack
Edit: Exhaustion is not that bad with proper control. Don't be afraid to take one for the team, and unleash the odd Maelstrom.
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welllll as a necro primary & considering my team has quickening zeph, i doubt i can afford it.
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Apr 10, 2005, 12:19 AM // 00:19
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#8
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Tuon
I'm trying to make an all water elementalist without exhaustion spells & i'm running out of ideas here. Should I take glyph of ele power instead?
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Don't touch Glyph of Elemental Power, it's pretty bad.
For all Water, you want to run something like:
Water Trident
Shard Storm
Ice Spikes
Deep Freeze / Maelstrom
Conjure Frost / Arcane Echo
Water Attunement
Stuff from your secondary
Echo/Trident if you want to play a Trident machinegunner. Otherwise take Conjure Frost and mix wand hits in with Trident, Storm, and Spikes. Maelstrom or Deep Freeze is your heavy hitter - Deep Freeze is a good opener in a free for all, Maelstrom is better in a dias map.
Attunement for energy management, you'll need it.
Don't touch Ice Spear, it's that bad.
I'll just make my obligitory 'Ranger with Tiger's Fury is better' comment and leave it at that.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 10, 2005, 12:25 AM // 00:25
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#10
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Frost Gate Guardian
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hmm thx ensign
What about ice prison (we have no fire dmg) or Armor of mist? Those any good?
Quote:
Originally Posted by HotSnack
Scrap the Arcane Echo Ensign, he already said he'll be a Necro prime.
- Wonder if I just threw more fire to the wood by saying that?
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lol what's life without a little risk taking?
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Apr 10, 2005, 12:34 AM // 00:34
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#11
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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I ran:
Water Trident
Shard Storm
Ice Prison
Maelstrom
Chaos Storm
Shatter Enchantment
Water Attunement
Arcane Echo
I like Trident and Maelstrom, Shard Storm is nothing "Wow!" but it's solid. I didn't try Deep Freeze, it slipped my mind. Ice Prison I can't tell if it was worth it.
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Apr 10, 2005, 12:52 AM // 00:52
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#12
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by Tuon
What about ice prison (we have no fire dmg) or Armor of mist? Those any good?
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Yes. 10 char
__________________
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Apr 10, 2005, 12:53 AM // 00:53
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#13
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Banned
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I used Ice Prison and Water Trident with my W/E and Ice Prison was a good snare. You just have to be careful about pyros on your team freeing them. If you have no pyros then it is worth it as a snare over shard storm or ice spikes due to the length it lasts. If your team has fire damage, it probably won't be worth it. There are other ways to snare to get aroudn that.
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Apr 10, 2005, 05:11 AM // 05:11
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#14
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Forge Runner
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I wonder why ice spear even exist... It is a skill that didn't make much sense to me... hopfully this will change in the future.
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Apr 10, 2005, 05:17 AM // 05:17
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#15
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Ascalonian Squire
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Armor of Mist seemed bugged last beta event whenever I gave it a try it was as if it was never even activated. I think it was cookie cuttered from pacifism the extended follys of it were never removed such as if you attack or if you get damaged you will continue to receive damage when in fact your not suppose to be able to attack or be attacked.
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Apr 10, 2005, 10:36 AM // 10:36
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#16
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Lion's Arch Merchant
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Quote:
Originally Posted by Volomon
Armor of Mist seemed bugged last beta event whenever I gave it a try it was as if it was never even activated. I think it was cookie cuttered from pacifism the extended follys of it were never removed such as if you attack or if you get damaged you will continue to receive damage when in fact your not suppose to be able to attack or be attacked.
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You're thinking of the skill Mist Form.
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Apr 11, 2005, 03:26 AM // 03:26
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#17
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Ascalonian Squire
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I don't know why everyone is slamming ice spear.. it's the water line's 0 recharge spell and is pretty balanced out with flare and stone daggers. in fact i prefer it to flare.. half the range but more damage. ice spear does about 26dps to caster armour. but the true usefulness of these spells come when you combo them with ether renewal or channeling.
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Apr 11, 2005, 04:41 AM // 04:41
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#18
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by rithien
it's the water line's 0 recharge spell and is pretty balanced out with flare and stone daggers.
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That's why everyone would be slamming it - because it's just as bad as Flare and Stone Daggers.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 11, 2005, 04:44 AM // 04:44
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#19
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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5 Energy on the ice spear is better spent elsewhere is all. If you want to deal a bit of damage the conjure frost and wand is nearly as effective and requires no energy essentially, doesn't get you interrupted with nasty mesmer spells and allows you to use the 5 energy you've built up on something more useful.
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