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Old Apr 17, 2005, 07:47 AM // 07:47   #1
Frost Gate Guardian
 
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Join Date: Feb 2005
Location: SLC, Utah
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Talking My PvP experience...

After spending the entire morning and most of the afternoon trying to get a friends computer to run GW I was at my wits end when it wouldn't run.

I had given up all hope when another friend asked if I wanted to use his extra PC...

I created a warrior/monk and found that the style of play wasn't doing it for me.
A lack of monks on my team meant I spent a good amount of time healing rather than fighting. Not a good combo for a warrior in my opinion.

I finally broke down and created a monk using Obsidian Flesh as my cornerstone.
I had done a build earlier and had never tested it out.

Can I just tell you that a balance team that stays focused makes all the difference in the world.

We had a team that ran 2 monks, 2 warriors an elementalist and a ranger. I think those were the numbers anyways, hehe.

Our warriors stayed on target, monks and casters first, discregarding pets and minions was key to this as they can be distracting.

Our ranger was a trap setting ranger and would set one up on the bridge and by the relics. Trinity was her name and she played her part beautifully.

We ended up having a 12 run winning streak. 4 of those were flawless.

Don't get me wrong by posting this, I'm not bragging, just showing that a well
organized group is better than any one "uber" build.

Thanks to Kixxy, Trinity, Obe Jon, Valline(spelling) and the rest, the names elude me as it was really late and I didn't write them down.

The PvP I played tonight made the PvE grind worth it and made me realize that I really enjoy the monk class.

Oh, and for those wondering, Obsidian Flesh worked great to get casters off me. They switched targets probably 80% of the time.

Mind
(I played as Shank Silverhands if anyone played alongside me)

Oh, the toughest team we faced was a hexing group that really knew there stuff. Made it very tough and slow to get their numbers down.

Last edited by MindBullets; Apr 17, 2005 at 08:07 AM // 08:07.. Reason: adding
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