Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Apr 23, 2005, 01:57 AM // 01:57   #1
Ascalonian Squire
 
Join Date: Apr 2005
Advertisement

Disable Ads
Default The 8-Skill Limit is the Key

Like some other posters on this board, I am a refugee from EQ. I played EQ for about 4 years, but it does get old eventually. Since then I've played some City of Heroes, some World of Warcraft, and some EQ2. All have been more or less fun (some very much "more," some very much "less"...but that's another topic), but none have been really satisfying, somehow.

When I looked into GW and saw the 8-skill limit, my first thought was "Whoa, I don't know if I can go back to that...all the new games give you access to all your skills." But I've come to realize that the 8-skill limit is what's really giving me hope about this game.

Here's the reason: In WoW/EQ2/CoH, when you go up against a mob or a situation, you have access to all your skills. That means if you can't beat it, pretty much you can't beat it. Period. Oh, you can try some little tweaks in tactics, but mostly it means "Come back later when you have more health/mana/resists, and then you'll win easily." Access to all skills=no having to think carefully about strategy.

Here's my fantasy about how GW will go: my group will enter a dungeon and be doing fine, then hit some boss and totally wipe. We'll leave, regroup, and say "OK, how do we deal with that boss next time? Which skills do we both need? OK, maybe these two will work together..." and eventually we come up with a combo that wins the encounter. I'm telling you, just imagining having to rely on my planning and ingenuity to win is bringing tears to my eyes right now. I'm all verklempt.

You who have played BWEs, does this make sense? If I get even a little of this out of GW PvE, I'll consider it money very well spent.

Starflower
Starflower is offline   Reply With Quote
Old Apr 23, 2005, 02:00 AM // 02:00   #2
Lion's Arch Merchant
 
worthless's Avatar
 
Join Date: Mar 2005
Location: TX
Default

your fantasies are about to come true... thats exactly how it works
worthless is offline   Reply With Quote
Old Apr 23, 2005, 02:25 AM // 02:25   #3
Lion's Arch Merchant
 
Raumoheru's Avatar
 
Join Date: Apr 2005
Default

yea that pretty much sums up the PvE and PvP experiance
Raumoheru is offline   Reply With Quote
Old Apr 23, 2005, 02:32 AM // 02:32   #4
Ascalonian Squire
 
Join Date: Feb 2005
Default

Hehe...during the very 1st public event (E3 for Everyone, almost 1 year ago now) there was a mission that a group of us (8 strangers) tried to tackle. Wiped? Man, we got wiped like half a dozen (or more) times during that mission. Every run through, though, our team tactics got better and better. No skill selection adjustments, just improving the concept of team co-operative play. Finally, we beat the boss at the top of the mountain...man were we giddy with our hard-won success; I mean, everyone was just overjoyed. But, there was this tunnel nearby that was just begging to be explored....

THAT battle introduced us to the concept of REAL team play, with skill strategy & team roles: dedicated healing, tanks blocking access to back row nukers, anti-hexers, etc.

It was hard, but it was just.....GLORIOUS.

I think you'll find what you are looking for here .
Garrett0   Reply With Quote
Old Apr 23, 2005, 02:34 AM // 02:34   #5
Ascalonian Squire
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by worthless
your fantasies are about to come true... thats exactly how it works

/swoons



OK, must pull self together, still have a week of work before release...must not spend the whole time staring at the blank login screen and making fangrrl posts to Guild Wars Guru...

Starflower
Starflower is offline   Reply With Quote
Old Apr 23, 2005, 03:09 AM // 03:09   #6
Ascalonian Squire
 
Sgt Allen's Avatar
 
Join Date: Apr 2005
Location: martinsburg missouri, aka hickville USA
Default

i love guildwars for this reason....because no other game ive come across has had this and no lag, good graphics, and amazing gameplay to boot!
Sgt Allen is offline   Reply With Quote
Old Apr 23, 2005, 03:28 AM // 03:28   #7
Elite Guru
 
Weezer_Blue's Avatar
 
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
Default

Quote:
Originally Posted by Starflower
Like some other posters on this board, I am a refugee from EQ. I played EQ for about 4 years, but it does get old eventually. Since then I've played some City of Heroes, some World of Warcraft, and some EQ2. All have been more or less fun (some very much "more," some very much "less"...but that's another topic), but none have been really satisfying, somehow.

When I looked into GW and saw the 8-skill limit, my first thought was "Whoa, I don't know if I can go back to that...all the new games give you access to all your skills." But I've come to realize that the 8-skill limit is what's really giving me hope about this game.

Here's the reason: In WoW/EQ2/CoH, when you go up against a mob or a situation, you have access to all your skills. That means if you can't beat it, pretty much you can't beat it. Period. Oh, you can try some little tweaks in tactics, but mostly it means "Come back later when you have more health/mana/resists, and then you'll win easily." Access to all skills=no having to think carefully about strategy.

Here's my fantasy about how GW will go: my group will enter a dungeon and be doing fine, then hit some boss and totally wipe. We'll leave, regroup, and say "OK, how do we deal with that boss next time? Which skills do we both need? OK, maybe these two will work together..." and eventually we come up with a combo that wins the encounter. I'm telling you, just imagining having to rely on my planning and ingenuity to win is bringing tears to my eyes right now. I'm all verklempt.

You who have played BWEs, does this make sense? If I get even a little of this out of GW PvE, I'll consider it money very well spent.

Starflower

congrats. you have grasped the concept behind Guild Wars' skill system. of course, when you become better, you won't have to be defeated before you realize how to beat something. when you're ready, you won't need to dodge bullets... oh... crap... stupid movies... what i mean to say is, eventually you'll learn very well what works against this and that and will become a successful "build" maker. it takes time to learn what goes together, what skills synergize, and so on.
__________________
Weezer_Blue is offline   Reply With Quote
Old Apr 23, 2005, 04:49 AM // 04:49   #8
Academy Page
 
Galatea Orea's Avatar
 
Join Date: Feb 2005
Guild: Knights of Temerity
Profession: R/Mo
Default

Quote:
Originally Posted by Starflower
Here's my fantasy about how GW will go: my group will enter a dungeon and be doing fine, then hit some boss and totally wipe. We'll leave, regroup, and say "OK, how do we deal with that boss next time? Which skills do we both need? OK, maybe these two will work together..." and eventually we come up with a combo that wins the encounter. Starflower
That pretty much sums up my experience the last couple of BWE. My guild getting wiped, going back to town and everybody saying, "I've got to redo my skill bar." Eventually, we all got it right and it was extremely rewarding.

At the same time, I've realized that Level 20 is not a magic number. You don't become invincible at that level. You still have to work at the missions, which is really exciting and promises great gameplay ahead.
Galatea Orea is offline   Reply With Quote
Old Apr 23, 2005, 05:49 AM // 05:49   #9
Lion's Arch Merchant
 
Tozen's Avatar
 
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
Default

I would disagree with your comment about how having a lot abilities doesn't require skill. As I mentioned in an article that I posted on another fansite a week ago, the real fun of having all of those spells available comes through twitch gaming. Anyone that has played a melee WoW character will know what I mean. I had my entire F1-F12 keys hotkeyed, my number keys hotkeyed, random letter keys hotkeyed, and my entire numpad keys hotkeyed.

I know many WoW players were never such "hotkey addicts," but man spamming all of those keys at just the right time took a lot of practice and was a lot of fun! It really made you think on your feet, because as you mentioned health and mana reserves are always such a serious concern.

Guild Wars is fun for the planning aspect of it but really can't be compared to a game like WoW because, quite frankly, the two games are totally different!
Tozen is offline   Reply With Quote
Old Apr 23, 2005, 07:28 AM // 07:28   #10
Ascalonian Squire
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Tozen
I know many WoW players were never such "hotkey addicts," but man spamming all of those keys at just the right time took a lot of practice and was a lot of fun! It really made you think on your feet, because as you mentioned health and mana reserves are always such a serious concern.
[rubs forehead and ponders a second]

Let me clarify my position by drawing a distinction between "skill" and "strategy." I'm not saying it doesn't take skill to learn to spam spells, nor am I saying it can't be a lot of fun. What I'm saying is that once you go up against Bignasty Foulboss with this spam skill and fail, you're pretty much done. You've used everything in your arsenal and there's no surprise that you can pull out and go back and win with. You mostly just have to wait until you level up or get better gear and go back. That, to me, lacks strategy and becomes quite frustrating.

I'm not planning to drop all those other games and just play GW (ok, I'm planning to drop one of them). They can be a blast to play. But I really miss being able to think about a fight, take a long hard look at my skill options, and then go back and defeat someone who mopped the floor with me.

Starflower
Starflower is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Muffen Man The Campfire 9 Nov 26, 2005 12:02 AM // 00:02
is 20 the limit Shazam Questions & Answers 6 Aug 29, 2005 06:22 PM // 18:22
3GB Limit Danny_Rowe Questions & Answers 37 May 17, 2005 09:26 PM // 21:26
gwden Questions & Answers 2 May 14, 2005 03:28 AM // 03:28
Vigilante Questions & Answers 5 Apr 24, 2005 02:27 AM // 02:27


All times are GMT. The time now is 12:47 AM // 00:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("