Apr 22, 2005, 06:00 PM // 18:00
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#102
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Furnace Stoker
Join Date: Apr 2005
Location: Austin, Tx
Guild: Mmph Its [Good]
Profession: Mo/
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Ranger/Mesmer
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Apr 22, 2005, 06:09 PM // 18:09
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#103
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Ascalonian Squire
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First char will most likely have warrior as primary profession, probably a warrior/necromancer build.
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Apr 22, 2005, 06:18 PM // 18:18
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#104
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Academy Page
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El/Me for PvP character and Ne/Mo for my PvE character to start.
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Apr 25, 2005, 01:53 AM // 01:53
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#106
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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Another noob question
Sorry if this is the wrong thread for this but it carries over from my other question. Back in the Ole' days of tabletops and dice, character dual classes were common, but had to submit to certin restrictions, say a warrior/ mage, the warrior could only use magic if wearing non-metal armour, which kinda sucked cause having a warrior kind meant you wanted more than leather armour. Will there be the same sort of restrictions in combo classes in GW's?
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Apr 25, 2005, 02:33 AM // 02:33
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#108
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Ascalonian Squire
Join Date: Apr 2005
Location: Florida
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ranger/monk is what I played in beta, I may try ranger elementalist.
I like how balenced the poll is, no uber prof
Double post content:
Quote:
Originally Posted by Claymore
Sorry if this is the wrong thread for this but it carries over from my other question. Back in the Ole' days of tabletops and dice, character dual classes were common, but had to submit to certin restrictions, say a warrior/ mage, the warrior could only use magic if wearing non-metal armour, which kinda sucked cause having a warrior kind meant you wanted more than leather armour. Will there be the same sort of restrictions in combo classes in GW's?
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Pretty sure theres not
Last edited by Aria; Apr 25, 2005 at 02:35 PM // 14:35..
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Apr 25, 2005, 04:53 AM // 04:53
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#109
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Quote:
Originally Posted by Claymore
Sorry if this is the wrong thread for this but it carries over from my other question. Back in the Ole' days of tabletops and dice, character dual classes were common, but had to submit to certin restrictions, say a warrior/ mage, the warrior could only use magic if wearing non-metal armour, which kinda sucked cause having a warrior kind meant you wanted more than leather armour. Will there be the same sort of restrictions in combo classes in GW's?
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No.
Guild Wars has been very bad at letting people in the game know that taking a second class will not impede you in any way. There is no diminished spells, exp penalty, or favored classes. Plus, there is no benefit to taking only one class, so you might as well take a secondary class that you find interesting.
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Apr 25, 2005, 06:09 AM // 06:09
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#110
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Pre-Searing Cadet
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Warrior most likely...undecided on Secondary. Tried Mesmer Secondary in beta, which worked out ok.
Jinnai
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Apr 25, 2005, 04:25 PM // 16:25
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#111
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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Thank you all for you responses, that is good not having restrictions.
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