Apr 17, 2005, 11:31 AM // 11:31
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#61
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Wilds Pathfinder
Join Date: Feb 2005
Location: Presumed missing...
Profession: Me/N
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I have found a surprisingly good group of people in the D'Alessio Seaboard. We had one monk and yet we had eight consecutive Victory/Flawless Victory. Since I was just trying PVP for the first time, I took the pre-made Paladin character. When the battle started, a few times I ran with the group but then run arround to attack the enemy from behind. By that time, my group would clash with the opponents so only the monks would be left behind. With Severe Artery and Gash, the Monk was in checkmate: if he would continue to heal his party, he'd die soon. If he heals himself, the party would be without healing. Moreover, my attacks cost adrenaline, not mana, so the monk will eventually run out of mana.
This is for 1 monk party vs. 1 monk party (random group PVP). You have to remember that the more monks the opposite party has, the less attacking power they have left. A mesmer, for once, is a great monk-killer.
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Apr 17, 2005, 11:34 AM // 11:34
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#62
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Ascalonian Squire
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Quote:
Originally Posted by DEATH AT THE DOOR
5+ mobs?
Well, if the game would've been TOTALLY realistic, you'd be tripping over rocks and fissures. I suppose you haven't played MMO games before.
Also if you are constantly thinking about escaping... Well, I guess your character is failure then.
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hmm I wish people wouldn't make assumptions, yes I have played MMORPGS EQ2/AO so I have an understanding of a Good world layout. So a Ranger is ranged weapons plus pet to hold agro, when it doesnt and you take agro you have no choice but to run.
Quote:
Then DON'T go back from an instanced zome you are in. Getting your pet killed is not the end of the world, you can still play on.
How about trying to salvage items dropped from foes?
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Which is why I said I had been looking and not found them after 2 days of gaming, so if I can't get items to give to the crafter how am I suppose to get armour to help in those situations, it's all related to minor things in this game that kills it for me.
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Apr 17, 2005, 11:42 AM // 11:42
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#63
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Academy Page
Join Date: Jan 2005
Location: Woodbridge NJ
Guild: [Nu] Nuclear Launch Detected
Profession: W/E
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People are so stuck into the mmo mindset that they are blind to the benefits anything that doesnt follow that model. I dont know how i can say this any other way: gaming, and specifically competitive gaming is something i enjoy very very much. I have for the past 20 years and it isnt ever likely to change. I've seen and done just about everything there is to do in gaming, and so its very difficult to shake the feeling when i play a game that i'm being fed 'more of the same'.
Guildwars is NOT one of those games. It is a completely different approach on the mmo genre, and it is something very sorely needed. I wont say the game is perfect. I have plenty of issues with the game (which i detail in full on the alpha forums), but overall the game is extremely worthwhile. It is a deep game, that involves tons of teamwork, strategy, and raw skill. If you werent blown away when you first played the game, (in the tutorial) i cant say i'm 100% surprised. If you played pvp and ran with public groups and had a bad time, i cant say i'm surprised. However, if you told me you played the game a good 30-50 hours, with your friends, on voice communications and pvp'd in tombs, and did not have a good time, well then i'd be very very surprised. Just like not everyone appreciated the depth of gameplay and strategy of starcraft after playing the campaign, not everyone will grasp or appreciate guildwars. That doesnt change the fact that guildwars remains an incredibly amazing game in a market full of copycats. Above all other games i've seen in the past few years, this one deserves to succeed. If you dont give it a chance and buy it when it comes out, you're only cheating yourself.
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Apr 17, 2005, 12:15 PM // 12:15
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#64
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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i think that monks are too good as well.
monks are not meant to take alot of hits, they are meant to stay behinde the sceens and support. if on char is able to slip by the monks team mates i think that the monk should be as good as dead, unless one of the monks team mates come to assist.
just my thoughs though dont mean much.
Double post content:
I dont see how you say *cant* find hides.(if you are where you say you are)i have more trouble finding iron ignots. Hides are VERY common, if you get any gear from a char break it down, its probly going to a hide.
Last edited by Aria; Apr 25, 2005 at 02:49 PM // 14:49..
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Apr 17, 2005, 01:03 PM // 13:03
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#65
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Frost Gate Guardian
Join Date: Mar 2005
Location: Atlanta,GA
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Beta detrimental to GW experience... (PvE)
No, I'm not one of the ones out there that's going to say that I think I need to wait for a review from Gamespot after retail to go out and buy this game. No, I believe the game is awesome and better at beta than many MMORPGs are at retail. That right there, is the problem.
Every WBE I go in and create my RP character, and everytime although there are new wrinkles I play through and get further each time and really get into the game. However, I find myself getting bored with some of the missions after the 3rd time. Can we say "running from charr invasion" ?
In any case, I have tried this go around to only do PVP and am finding out there are some changes which some people noted last WBE (such as the Conjure line of skills) which I find frankly more disturbing. I especially never liked the fact that they added in pre-made characters and allowed for PVP only characters to start out with good gear and highest attributes. It's kind of like saying we have two separate games here. We have Guild Wars Arena and Guild Wars the game. There's something to be said for a player that's invested a few hours actually learning the skills, ... and earning them for that matter, versus a pre-made character that someone just clicked to create.
However, to get back on point, outside of some skill balancing and diffuculty balancing, I don't necessarily think doing this open beta was a great idea. I've technically been playing this game for 6 months now and I can see the "newness" wearing off rather quickly after "binge" playing every month.
Will I play this game a lot ? Of course, I can see though, how this beta has become a double edged sword. On one hand you've drawn more players in, but on the other hands, I think more players will tire of the game sooner.
Oh well, we'll have to wait and see, but I for one will not be doing any PvE until retail which thankfully is only days away.
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Apr 17, 2005, 02:28 PM // 14:28
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#66
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Ascalonian Squire
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Quote:
In any case, I have tried this go around to only do PVP and am finding out there are some changes which some people noted last WBE (such as the Conjure line of skills) which I find frankly more disturbing. I especially never liked the fact that they added in pre-made characters and allowed for PVP only characters to start out with good gear and highest attributes.
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How else are PvPers going to play PvP until they've unlocked a good amount of skills? I'd imagine this is also a nice introduction to new players on how builds might look. If you've seen some of the trash builds at the GWO forums...did you think they were going to make everyone do tombs and GvG below level 20?
Quote:
There's something to be said for a player that's invested a few hours actually learning the skills, ... and earning them for that matter, versus a pre-made character that someone just clicked to create.
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yeah, the players who've invested a bit of time will be a lot more flexible in their character creation, and probably a lot better than the pre-mades.
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Apr 17, 2005, 03:23 PM // 15:23
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#67
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Academy Page
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Thank you, Freyas, for that thoughtful reply. Your advice about henchman is something I tried today and it helped!
And I had to come back and edit my comments here earlier this morning. Although I'm more positive about playing now, I still think these earlier comments hold true:
It's fine that GW is geared towards the PvP-group-of-online-friends-voice crowd. There's a lot of young people who love that. GW should be a great success with them.
I'm surprised, however, that other types of players weren't accomodated as well. Is it so impossible for the game to be programmed to "count" how many people enter an instance, then adjust the difficulty of play to that?
I'd like to add that I DO enjoy playing games in groups at times but that GW's interface makes it difficult to meet like-minded players. (Hearing chat from players you can't see is so disorienting.) A pity there aren't taverns, for example, where you could get to know people first before committing to running a mission with them. Would that be so difficult to include?
I truly admire the attempt to get beyond the level/crafting grind. The skill system is so interesting and challenging. The graphics are incredible. The staff seems to truly listen and incorporate suggestions. I wish the folks at GW all the best.
Dalia
Last edited by Dalia; Apr 17, 2005 at 09:05 PM // 21:05..
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Apr 17, 2005, 05:26 PM // 17:26
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#68
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Underworld Spelunker
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PINGER
you can get hides by salvaging worn belts from bandits
grawl gear gets hides also
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Apr 17, 2005, 07:42 PM // 19:42
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#69
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Ascalonian Squire
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Pinger, if you don't like the game then don't play. I don't see why you are still posting on this forum if you're so disgusted with it.
The people playing the betas and posting here are enjoying it.
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Apr 17, 2005, 08:13 PM // 20:13
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#70
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Another bad thing.
Abuse of the mini-map. I was in a group where half of them thought it was great fun to scribble all over it, make it all white, so we could not tell where to go and show each other.
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Apr 17, 2005, 09:50 PM // 21:50
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#71
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Ascalonian Squire
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I agree full steel plate armor and 5 foot drop don't mix, but sprinting full speed while not paying attention and slaming into solid air rather than dying from a fall is rather pathetic. Also: If you'd die from a 5 foot jump because of full armor, well, then yoou die from a 5 foot jump! All they have to do is take mass/weight fromulas into the mix. Other games do that, and it wouldn't be hard to transfer it to items rather than armor being just a deffence and appearance modifier.
Another point: leather doesn't weigh as much as plate steel. If your the wearing sterotypical barbarian style leather straps and loin cloth ordeal, a ten foot jump might not kill you, if you've got good dexterity. So if I'm wearing breeches and have a few daggers rather than a huge battle axe, I'd appreciate being able to leap.
I like the level 20 cap. It really gets tiring being killed in every MMOG you play because some guy is level 375 because he got the game the day after it came out, while I'm a level 18. Idealy, I'd play a game where, yes you gain skills and abilities with experience, and can handle different types of weapons that require more skill (ie. crossbow=easy longbow=takes more skill), or you get a tad stronger, but being a skinny little human with un-refined muscles and having 400 dmg attacks bare-handed just because you play every day for 12 hours is insane.
If you can't play worht crap but you beat ecpert players by sheer level difference, the game has a reserved seat in the nearest trash can.
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Apr 17, 2005, 10:26 PM // 22:26
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#72
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Ascalonian Squire
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This game has a lot of potential, but the small issues that need to be cleared up, are the ones that are most likely going to be left pretty much just as they are in the betas. The solution? Make a fee-free MMOG that isn't afraid to spend several years in development/testing, and that ties together all the little details that bring flesh to a game, then I'll be your first customer. Guild Wars is an awesome game that needs to wait a bit more before it come out.
another thing: More unique races. I don't know why they even let you be humans at all. Where are the half-lizards, the angelic/astral ype creatures, the monstrous humanoid forms, where are the goblinoids, where are the novel player races? Sure, guild wars has unique NPCS and mobs, but I want to play as a GW exclusive character race. Elves, men, half human half-(insert species here (ie. half-elves, orcs, hlaflings...) get repetative.
I'm worried about character creation. I was disapointed with the Sims/NWN/classic style head-torso-leg system and hope GW does something less lego-like. I want to be able to lenghten the nose here, twist this corner of the mouth like so... off set the eyes... bring out the eye lashes...; that sort of thing. I'm not saying fully blown digital rendering editor, I just want to have tweaking ability. just the smallest things can bring out a character.
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Apr 17, 2005, 11:22 PM // 23:22
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#73
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Elite Guru
Join Date: Feb 2005
Location: sweden
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Quote:
Originally Posted by Firndeloth
...
another thing: More unique races. I don't know why they even let you be humans at all. Where are the half-lizards, the angelic/astral ype creatures, the monstrous humanoid forms, where are the goblinoids, where are the novel player races? Sure, guild wars has unique NPCS and mobs, but I want to play as a GW exclusive character race. Elves, men, half human half-(insert species here (ie. half-elves, orcs, hlaflings...) get repetative.
I'm worried about character creation. I was disapointed with the Sims/NWN/classic style head-torso-leg system and hope GW does something less lego-like. I want to be able to lenghten the nose here, twist this corner of the mouth like so... off set the eyes... bring out the eye lashes...; that sort of thing. I'm not saying fully blown digital rendering editor, I just want to have tweaking ability. just the smallest things can bring out a character.
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Sounds like EQ2 - doesn't bring anything to those dead characters tho
__________________
"Stercus, stercus, stercus, moriturus sum."
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Apr 18, 2005, 04:08 AM // 04:08
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#74
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Pre-Searing Cadet
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Quote:
Originally Posted by Lews
Negative thing? Community.
I have had the WORST experiance the bwe so far.
Person 1: we go this way
Person 2: no we go this way
Person 3: I [email protected]& sId3 qU3$t
Me: Lets just follow the path down this mountain
Person 1: No, I am the leader, I want to go SOUTH the way we just came
Person 2: Nah, lets go back to town
Person 3: Screw you guys, I'm going to the sidequest
Person 1: There is no sidequest
Person 3: ur a fag, there is two!
Me: Lets just calm down and follow the quest
Person 2: Shut up, I'm a higher level, c the drag0n sW0rD? Shut it!
Person 4: I just reported Person 3 and person 2 for not using the game right
Person 3: Ur such a fag, go ---- urself
Person 4: If you say so
( Person 4 goes away)
Person 1: Alright, lets go with Lews, and go down the mountain
Person 2: Yeah, lets just forget it and go down
Person 3: NO, u guys are ---s, im goIn on Sid3quEsT
In the end person 3 saved us, because he was so far away he didn't get killed, and could res us and we won. But then he wanted us to pay him for being so good....
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This sounds like a normal conversation in a lot of the pvp games ive played lmao
but it did make me LOL for real
Double post content:
Quote:
Originally Posted by Pinger
Holding off until the game is released until a number of issues are changed/fixed.
Graphics, very Dungeons siege ish so will run on most pc's at med/high settings. No suprises no clanngers as for looks.
Game Play, is the one reason I won't be buying this for now.
Combat is ok but use a ranged character and try to Break a close attack and it leaves you stuck trying to go backwards all the while taking hits.
The Game world leaves a lot to be desired, theres lots of blocking textures and no fall damage, so you cant:
- go Over small rocks
- go up/down inclines
- go Through most bushes
- jump from a cliff to escape an attack
Pet classes have little or no forthought, if you and your pet both die you spawn at a temple like sight, but your pet Stays where you died waiting for you to revive it. So you have to fight all the way back to it to revive it, but the point being with a pet class is the pet takes the agro so theres a chance you will have to get a new pet if you can't get back to yours alive. So then you have to first find a NPC that will take the pet off your hands and then hunt for a new pet to subdue and tame, which are a rare occurance.
Armour item finding, dont like that idea at all. Ok make the items gained Doing a mission for the crafter so you have mobs that will have a good chance or dropping the items you need. In 2 days of gaming I've yet to find Tanned Hide or anyone willing to tell me which mob drops the item I need to use recover on to get it.
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The pet dieing thing is a complete pain in the ass and they need to change this.
If you lose yourp pet in a mission. you have NO guarantee of covering that ground ever again when you go back with a new group
there has to be a way to fix this
Triple post content:
Cost of salvage and ID kits is ridiculously high.
need more storage space for your stuff
some crafting items are NOT available and therefore it is impossible to make some of the more advan sets
IE STEEL ingots and linen
saw people all day and night long willing to pay a fortune for one or two..no one has any
Last edited by Aria; Apr 25, 2005 at 02:52 PM // 14:52..
Reason: Don't triple post!@
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Apr 18, 2005, 04:21 AM // 04:21
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#75
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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I have alot of storage actually. No steel ingots? I got 10 in 4 hours
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Apr 18, 2005, 07:02 AM // 07:02
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#76
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Frost Gate Guardian
Join Date: Mar 2005
Location: Holland
Guild: Army of Fairies
Profession: R/N
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Quote:
Originally Posted by DEATH AT THE DOOR
I have found a surprisingly good group of people in the D'Alessio Seaboard.
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That was the only negative about last BWE: spending 5 hours at D'alessio Seaboard, Crying For Group. No one was there, not in Euro or in Int district. And teaming with henchmen is like trying to break down a wall with a stick: nearly impossible. I hope that after release tons of people will play this game, so I won't end up lonely at some faraway Town.
@Pinger:
Either I'm lucky or I'm just good, but in the first 3 hours of the BWE, I found so many modifiers AND runes that I just gave them away. I was able to craft a Geomancer AND Aeromancer armorset for my Ele/Mes. Just "hunt" for hours, get the ID and expert Salvage Kit and pray for items.
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Apr 18, 2005, 07:04 AM // 07:04
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#77
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Elite Guru
Join Date: Feb 2005
Location: sweden
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Quote:
Originally Posted by Justice
Cost of salvage and ID kits is ridiculously high.
need more storage space for your stuff
some crafting items are NOT available and therefore it is impossible to make some of the more advan sets
IE STEEL ingots and linen
saw people all day and night long willing to pay a fortune for one or two..no one has any
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you make steel from iron
__________________
"Stercus, stercus, stercus, moriturus sum."
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Apr 18, 2005, 07:49 AM // 07:49
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#78
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Banned
Join Date: Mar 2005
Location: The Joint :p
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Honestly isn't this thread, the way the question is posed, just a creative way to ask the infamous "Level 20 cap" question....AGAIN?
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Apr 18, 2005, 08:01 AM // 08:01
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#79
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Pre-Searing Cadet
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Quote:
Originally Posted by Lews
Negative thing? Community.
I have had the WORST experiance the bwe so far.
**nightmarish group experience***
In the end person 3 saved us, because he was so far away he didn't get killed, and could res us and we won. But then he wanted us to pay him for being so good....
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I've had just the opposite experience, but that was mainly because I have invited all my friends from other games and elsewhere to play. They're mature and organized so we can have fun without the kind of pick-up group hassles you're describing here.
In fact, one of the things I like about it is basically being able to turn off Local chat and not have to worry about anyone else except the people I want to play with.
I can't stop seeing all the breakdancing, watusi-dancing, lapdancing naked people, but I can at least forget about them once we leave the outpost or city.
Odeko Resci
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Apr 18, 2005, 08:06 AM // 08:06
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#80
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
Originally Posted by Luggage
you make steel from iron
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Is this true?
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