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Old May 05, 2005, 01:51 PM // 13:51   #1
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Default if nothing is overpowered...

Why is there are growing trend in the number of ??/Mo

seems to me when groups without Monks or 2ndary Mos lose 100% of the time, there is strong NEED for Monks.

oh well i guess everyone being monk isnt so bad, but it is "the class to have".
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Old May 05, 2005, 02:04 PM // 14:04   #2
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Let's face it, monks are the only group useful healing profession there is. While some professions, ranger and necromancer, can heal others with certain skills, they can't come close to doing what a monk can do.

And lots of secondary monks tend to mean people just arent confortable yet putting their lives in the primary healers of the group. Or maybe they like smiting

So until they add another profession that is like the monk (which why would they ever?) there will always be a need for a healer as much as there is for a damage dealer. There's just a wider variety of damage dealers in this game.

Edited to say: Moved to Riverside since it is a discussion topic.
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Old May 05, 2005, 02:39 PM // 14:39   #3
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Two Reasons:

#1 If you don't like dealing with human parties, then you need to be able to resurrect your brain-dead henchmen on a regular basis. Getting a group for a mission isn't too bad, but trying to form a group to clear an entire map region, searching for outposts, elite skill locations, nifty scenery? Forget about it. If I can hench it, I hench it. I am ranger/monk, and there is generally 1 monk skill on my toolbar---rebirth.

#2 War/Monk is overpowered. Been a known fact since the very first weekend event. I'm expecting them to start making some/more skills to be useable by primary class only to attempt to address this issue.
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Old May 05, 2005, 02:45 PM // 14:45   #4
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I am a War/Mes just because I had following a trend. I try to play my games as unique as possible. Besides, I won't have to worry about losing battles or not getting real players because I play with friends of mine and we talk over voice chat "ventrilo".
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Old May 05, 2005, 02:49 PM // 14:49   #5
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I did w/mo cuz it was like paladin and paladins own... didnt no how powerfull they are, but hey im not complaining ; P
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Old May 05, 2005, 02:56 PM // 14:56   #6
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how about an armour penalty ? or class penalty ? although this could get in the way with customisation
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Old May 05, 2005, 03:09 PM // 15:09   #7
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Quote:
Originally Posted by Last Gasp
Two Reasons:
#2 War/Monk is overpowered. Been a known fact since the very first weekend event. I'm expecting them to start making some/more skills to be useable by primary class only to attempt to address this issue.
No it isn't. It's easy to use and reliable, so the margin of error is smaller. It isn't overpowered in any way. Warrior/Monks lose out on damage dealing in favor of healing, but their healing abilities are limited compared to that of a pure monk. The single good Monk can support a few characters at a time, while the Wa/Mo can only care for himself pretty much. In low level PUG setup the Wa/Mo will do well because the tactics are weak, there are no overall strategies and being independent is useful. In higher level, organised PvP the Wa/Mo are not overpowered.

Last edited by Epinephrine; May 05, 2005 at 03:13 PM // 15:13..
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Old May 05, 2005, 03:14 PM // 15:14   #8
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I happen to enjoy the solo aspects of GW. Seriously, why depend on someone else what you can do for yorself eh? Wa/Mo is not overpowered, at least not for me it isn't. I have far more monk skills than warrior skills, and I prefer using the buffs to using smiting. Resurrect is also useful to me. Someone with some sort of rez spell is essential during co-op play on missions, especially if you happen to run into a group of 5 hydras (like I did), heh...
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Old May 05, 2005, 03:15 PM // 15:15   #9
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W/R or W/E are probably going to be the next class to be called overpowered because they can heal themsleves or rob you of your HP. Have a properly trained animal and I bet you will have a handful. I wonder if I can get my stalker past lvl 20 . I do agree most people are more comfy using tanks than artillery.
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Old May 05, 2005, 03:15 PM // 15:15   #10
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W/MO IS NOT OVERPOWERED... there is one class tht can kill us....
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Old May 05, 2005, 03:16 PM // 15:16   #11
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Epinephrine is completely correct. The W/Mo is in no way overpowered.

I admit, it can seem that way sometimes. It's a bit easier to solo with the W/Mo, but they have far less to offer a party than, say, an W/E.

Like all class combinations, they pay for their expertise in one area by not being much good at another.
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Old May 05, 2005, 04:04 PM // 16:04   #12
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w/mo will loose every time to my me/w
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Old May 05, 2005, 04:09 PM // 16:09   #13
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Quote:
Originally Posted by Epinephrine
No it isn't. It's easy to use and reliable, so the margin of error is smaller. It isn't overpowered in any way. Warrior/Monks lose out on damage dealing in favor of healing, but their healing abilities are limited compared to that of a pure monk. The single good Monk can support a few characters at a time, while the Wa/Mo can only care for himself pretty much. In low level PUG setup the Wa/Mo will do well because the tactics are weak, there are no overall strategies and being independent is useful. In higher level, organised PvP the Wa/Mo are not overpowered.
Very well said and I hope this stops all the little kiddies whining about the Warrior/Monk combo.
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Old May 05, 2005, 04:33 PM // 16:33   #14
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no, the warrior/monk combos weakness isnt mesmer
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Old May 05, 2005, 04:37 PM // 16:37   #15
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W/MO is definitely not overpowered, in fact, I do not even use the /MO part. Im a full warrior spec, I only have MO so that I can have a full Res and not just the signet. I feel that speccing more into Monk severely hurts my damage dealing abilities. Just my preference though.
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Old May 05, 2005, 04:41 PM // 16:41   #16
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For the last time, war/mo is not overpowered. It's especially not overpowered because of any pathetic amount of healing it can do. The reason they are popular in good teams is because monks shouldn't be handling resurrection when their armor is poor and they can be healing the team. The reason they're popular in bad teams is because people think a warrior should be carrying self-healing skills and that that warrior survives a while when he gets himself over his head by not working as a team player. The other reason they're popular is that they're a premade build that looks attractive to a newbie.

Last edited by grimmolly; May 05, 2005 at 04:44 PM // 16:44..
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Old May 05, 2005, 05:09 PM // 17:09   #17
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Quote:
Originally Posted by Epinephrine
Warrior/Monks lose out on damage dealing in favor of healing...
False. You're stereotyping. Some W/Mo's don't even have any self-healing. Heck, the good reasons for going W/Mo is for things like Balthazar's Spirit, Judge's Insight, etc. Smiting is a solid support line for a warrior.
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Old May 05, 2005, 05:20 PM // 17:20   #18
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Quote:
Originally Posted by Dreamsmith
False. You're stereotyping. Some W/Mo's don't even have any self-healing. Heck, the good reasons for going W/Mo is for things like Balthazar's Spirit, Judge's Insight, etc. Smiting is a solid support line for a warrior.
Got me there, I play smiters as well. I should have said "the typical Wa/Mo", and I realised it after posting. I was thinking of the vast majority of Wa/Mos that most people complain about, the tankers, as opposed to the sensible smiting line ones that are damage dealing maniacs. Shhh, we don't want the whiners to learn about the more powerful variety
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Old May 05, 2005, 07:46 PM // 19:46   #19
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Indeed and the typical paladin build isn't overpowered, people who whine just don't understand that the flaw is in their own build, GW has given us the ability to counter pretty much anything and as people get more and more skills unlocked they'll realise the typical premade paladin is horrible.

The simple fact is that w/mo have decent survivablity in pve and as most monks aren't very good at healing/don't have the right skills yet, it's easier for them to keep w/mos alive than anything else.
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Old May 05, 2005, 08:10 PM // 20:10   #20
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Quote:
Originally Posted by Argent
no, the warrior/monk combos weakness isnt mesmer
empathy, wastrel's worry, leech signet, shatter delusions, shatter enchantments, energy drain, energy tap, etherfeast = dead warrior monk.
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