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Old May 11, 2005, 11:19 PM // 23:19   #21
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Quote:
Originally Posted by Adaria
Well, what I mean to say is, don't automatically assume someone with a Monk secondary CAN do the job of a full time healer. I personally try to do healing when I can but I can't do both, attack and heal at once, sometimes I get too wrapped up in one or the other and its a catastrophe -_-;
Amen man. I'm N/Mo and everyone blames me on quests and co-op missions for not healing them. I end up trying to explain the importance of undead minions to a bunch of rangers and warriors...*sigh*
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Old May 11, 2005, 11:49 PM // 23:49   #22
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Voice communication is your friend.
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Old May 12, 2005, 12:08 AM // 00:08   #23
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Yes, it is Adacia. This way you can actually scream at the person when they're not attacking the called target.
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Old May 12, 2005, 12:18 AM // 00:18   #24
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Originally Posted by Mumblyfish
Listen to the healer. If the healer tells you to run ahead and aggro all those Minotaurs, you do it, sunshine. Don't kick up a fuss, don't whinge about how you'll get killed. What's that? You can't heal? Let me worry about that. You just go in there and get your arse kicked, Captain 100 Armour Against Physical Damage.

Wimpy Warriors are right up there on my list of annoying things. Hooray, I'm turning this into a whinge thread.
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-Dont try to tank if you are a caster.
I disagree with this. NO RETREAT, NO SURRENDER!
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Old May 12, 2005, 12:41 AM // 00:41   #25
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Quote:
Originally Posted by Adacia Calla
Voice communication is your friend.
God it's SOOOOOO much easier to play GW with TS or Vent...infinitely better.

I can't type and heal/attack at the same time!
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Old May 12, 2005, 12:52 AM // 00:52   #26
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Don't rush. What is the dang hurry? (Usually) Is there some other game folks want to rush through this one to get to?
I still mostly take henchman. The last group I was in had an elementalist that kept racing ahead after every fight and starting another one. When two folks died, she said, "Sorry! I ran out of energy."

Many warriors, especially, need to remember that folks need to recharge. And, beyond that, what's wrong with actually stopping a moment to speak to one another? Maybe notice the scenery even.

The best group I was in had two other besides myself. We were outgunned but stopped and talked about strategy and managed to get the job done.

Slow down.

Dalia
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Old May 12, 2005, 01:10 AM // 01:10   #27
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Quote:
Originally Posted by pastey
Rule #1
-This is a video game. Accept that people play it differently than you and don't start making threads and topics of your bitching.
I wanna do missions ... not worry about the antics of other player characters. Whats the sense in bring along players if they are gonna play worse than the lower level npcs?

read: Multiplayer

If they want to join a group it's for 2 reasons. To play with some real tactics in mind with some experienced players. or...
To be a pain in the ass.

I'd like to think it's the first one.

I think the rules list is pretty much a standard rule of thumb for people wanting to be in an effective team. The calling of targets to me is kinda alien ... because I play by teamspeak and my partner already knows what targets I hit. The only problems are resurrecting npcs since we ALWAYS pic the same one when 2+ npcs are down (damn fodder).
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Old May 12, 2005, 03:47 AM // 03:47   #28
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- If you are a healer, or any sort of primary caster, DO NOT RUSH.

- If you are going to die because of a mob, running is not cowardly: It will either remove an enemy from engagement or save your own skin.

- See that little circle around your green dot in the minimap? That is your agro range. Avoid getting the little red dots in the circle if at all possible.

- If there is an NPC to protect, and you are a healer, FOR GOD SAKES HEAL IT.
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