May 31, 2005, 03:49 AM // 03:49
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#21
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Site Contributor
Join Date: May 2005
Location: North Dakota
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Quote:
Originally Posted by The Virago
I think the best example of what I'd like to see is Allahkazam and Illia's Bestiary.
I don't know if I can be clearer than this, unless you're looking for a functional requirements document -- which I'd be happy to write for you, but understand, I'd have to bill ya. (grin)
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Hehe, ok - i'll build a bestiary. Although you did say
"Without a doubt, a consolidated listing of all available items with stats and locations or probably targets to obtain them. "
Edit: BTW - imo, allakhazams bestiary left out quite a bit of info, heh
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May 31, 2005, 04:42 AM // 04:42
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#22
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
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a even better idea would be to use skills for the resource instead of items that way, if we're looking for a specific skill, we cna just look it up, and go do that related quest.
and thier stats doesn't vary too much like the items- there's supposedly over a million possible variants on items. due to modifier and type
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May 31, 2005, 04:50 AM // 04:50
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#23
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Site Contributor
Join Date: May 2005
Location: North Dakota
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Quote:
Originally Posted by Jwh6913
a even better idea would be to use skills for the resource instead of items that way, if we're looking for a specific skill, we cna just look it up, and go do that related quest.
and thier stats doesn't vary too much like the items- there's supposedly over a million possible variants on items. due to modifier and type
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Hmmm, I don't understand that (don't have the game). Since this will be a high-working next week or two, it doesn't matter much any how. I'll be working too much to build a whole lot. I'll get paid and the work load dropped, then I'll get the game, learn a bit & build the skill thing you are talking about (as long as it's reasonable). I'll be building the bestiary search when i get time these next two weeks.
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May 31, 2005, 04:58 AM // 04:58
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#24
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
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well there's like 200 different basic items, add to that, at least 8 modifiers prefix and suffix turns into 14 in total for the modifiers
you see what I mean
and there's also surprise bonuses on items (gold/purple/blue)
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May 31, 2005, 05:28 AM // 05:28
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#25
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Academy Page
Join Date: May 2005
Guild: Friends in United Nation (FUN)
Profession: Me/Mo
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Quote:
Originally Posted by $php_lover
Hehe, ok - i'll build a bestiary. Although you did say
"Without a doubt, a consolidated listing of all available items with stats and locations or probably targets to obtain them. "
Edit: BTW - imo, allakhazams bestiary left out quite a bit of info, heh
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Allah's = Quests, Items, and Gear Database
Illia's = Beastiary information (e.g., zone, location, known drops) with link-back to Allah's for particulars on each, or to the quest that results in them as applicable.
Sorry I wasn't clearer.
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May 31, 2005, 06:21 AM // 06:21
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#26
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Site Contributor
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Well, illia was part of allakhazam.
The best and most complete database set is really WoW Allakhazam.
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May 31, 2005, 06:29 AM // 06:29
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#27
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Academy Page
Join Date: May 2005
Guild: Friends in United Nation (FUN)
Profession: Me/Mo
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Quote:
Originally Posted by Inde
Well, illia was part of allakhazam.
The best and most complete database set is really WoW Allakhazam.
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Illia's was added after the first year Alla was online. Eventually they bought L.U.C.Y. and incorporated that data as well.
I haven't looked at WoW, but do not at all doubt Alla's ability to organize and present the information. They quickly became the destination of choice for all of our lookups (excepting maps, of course).
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