Jun 08, 2005, 11:38 PM // 23:38
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#2
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Absolutely wonderful additions.
My favorite is of course, the new signet of capture system. This way you'll never capture the wrong skill. Just kill the boss and choose yer skill, awesome.
Cheers to Anet.
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Jun 08, 2005, 11:39 PM // 23:39
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#3
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Lion's Arch Merchant
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Gotta love these updates. Been nothing but good stuff so far.
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Jun 08, 2005, 11:43 PM // 23:43
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#4
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Academy Page
Join Date: Apr 2005
Location: US
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Not only are these great steps in keeping all players happy, most of these fixes came directly from these forums. Do a search on almost anyone of these updates and you will find it mentioned here!
Ty Anet
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Jun 08, 2005, 11:44 PM // 23:44
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#5
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Academy Page
Join Date: Jun 2005
Guild: Dragon Eye
Profession: Mo/W
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my favorite update:
# Added Dwarven Ale for sale on Dwarven Merchants.
I'M GOING DRINKING TONIGHT!
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Jun 08, 2005, 11:44 PM // 23:44
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#6
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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Yeah I saw and loved the changes, especially with the signet of capture and villany of galrath, thats one old mission that I just didn't bother with and left but now I will try since the exp is great! Plus the henchmen tweaks are good, it happens too often that they flippin ran off to fight those monsters again, hell once the mage flew over the mountains...funny glitch.
I wonder what they gonna do about the farming thing though...still unclear what they plan to do.
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Jun 08, 2005, 11:46 PM // 23:46
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#7
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Krytan Explorer
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ANet, you have proven that your ability to give the playerbase what it needs is second to none.
Thank you.
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Jun 08, 2005, 11:46 PM // 23:46
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#8
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Frost Gate Guardian
Join Date: May 2005
Location: New York
Profession: W/Mo
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"Changed the way armor infusion quests work. The seer now infuses all of your currently worn pieces of armor, but the infusion effect is slightly reduced in power in order to preserve the intended challenge of the following missions."
I"m kind of worried about this. I know they attempted to fix it so you didn't have to redo same mission over and over, time in and time out. If the reduce the effectiveness of the infused armor how will it make game more challenging. I think even when infused you still got hurt. I fail to see the correlation between making you run through 5 times and keeping intended challenge to next missions by have lowered infused pieces. I don't know how much different damage is as I've yet to log on, but it is something to be aware of. Challenge doesn't come from running 5 times, it comes from other things.
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Jun 08, 2005, 11:48 PM // 23:48
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#9
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Underworld Spelunker
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Quote:
Originally Posted by MrJew
Gotta love these updates. Been nothing but good stuff so far.
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tiny steps to a better game each time
watch the *competitive* players yell its not enough gimmie everything now
except for the ones who have left in a huff already
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Jun 08, 2005, 11:51 PM // 23:51
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#10
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Academy Page
Join Date: May 2005
Location: My own private hell
Guild: none
Profession: E/Mo
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Quote:
Changed Signet of Capture so that it now targets dead boss monsters. When you use the signet, you are presented with a menu of all of the dead boss monster's skills, and can capture any skill of your choice. This eliminates the need to keep boss monsters alive while trying to capture their skills, and will substantially reduce the difficulty of capturing certain skills that are rarely cast by boss monsters.
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Best. Change. Ever.
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Jun 08, 2005, 11:54 PM // 23:54
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#12
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Krytan Explorer
Join Date: May 2005
Location: Toronto
Guild: MEN
Profession: W/
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was wondering what does this mean?
Added the option of attaching Collectors Edition account keys onto existing retail accounts to unlock the Divine Aura.
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Jun 08, 2005, 11:56 PM // 23:56
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#13
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Frost Gate Guardian
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I couldn't believe it when I saw the change to the Signet of Capture. That is excellent.
Also:
Quote:
Fixed Henchmen AI to prevent Henchmen from running off after a party respawn.
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Wonderful.
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Jun 08, 2005, 11:57 PM // 23:57
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#14
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Krytan Explorer
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Quote:
Originally Posted by Loviatar
tiny steps to a better game each time
watch the *competitive* players yell its not enough gimmie everything now
except for the ones who have left in a huff already
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Wake up and smell the irony. It wasn't a month ago that your kind was whining for more sigils, easier sigils, cheaper sigils, and guess what? You got it. Now it's our turn, so sit the hell down.
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Jun 09, 2005, 12:05 AM // 00:05
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#15
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: W/E
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Quote:
Originally Posted by DarrenJasper
Wake up and smell the irony. It wasn't a month ago that your kind was whining for more sigils, easier sigils, cheaper sigils, and guess what? You got it. Now it's our turn, so sit the hell down.
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Darren,
I don't think he was saying it wasn't a necesary change.. more like now that they have taken a major step in the direction they needed to.. how long will it take before SOME people complain that they still don't have their UAS or have everything they want NOW..NOW...NOW!!!!!
It is an unfortunate fact that there are still gonna be whiners and complainers too used to instant gratification.
Personally I think it's all good what they've done.. and seems like there is more on the way..
Good Job ANet
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Jun 09, 2005, 12:05 AM // 00:05
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#16
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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Quote:
Originally Posted by myzr
was wondering what does this mean?
Added the option of attaching Collectors Edition account keys onto existing retail accounts to unlock the Divine Aura.
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Its probably for those people with too-much-money who bought a Collector's Edition after buying a regular GW.
I wonder what you can do with the Dwarven Ale in game....
# Fixed Henchmen AI to prevent Henchmen from running off after a party respawn.
This is definately my favorite update.
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Jun 09, 2005, 12:05 AM // 00:05
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#17
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Ascalonian Squire
Join Date: May 2005
Guild: Raging Warriors
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I love the update, but...
When I log in now it does not show me in the guild roster as online. Has this happened to anyone else?
Nevermind. It's all better. I should be more patient with these things. =)
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Jun 09, 2005, 12:07 AM // 00:07
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#18
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Polar Bear Attendant
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wtf...rune traders? soc system? was funnier to "catch" elite...
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Jun 09, 2005, 12:08 AM // 00:08
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#19
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Lion's Arch Merchant
Join Date: May 2005
Location: Somewhere, U.S.A.
Guild: Gold Pheonix
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Lookin good, lets see how all the changes affect the game before getting into "it will/wont work because..."
I like the new changes myself so far, but only time will tell.
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Jun 09, 2005, 12:08 AM // 00:08
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#20
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Academy Page
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Wow! What an update! Kudos Anet! good progress
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