Jun 11, 2005, 02:11 PM // 14:11
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#81
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Most monks are partying with henchmen.
I got tired of:
1) Warrors hiding in the back like casters.
2) Casters that are tanking in the front like Warriors (Ele's do this all the time)
3) People not assisting on a called target. Not assisting = mobs live longer = more heals from me = more energy consumption = more deaths
4) People insta dying in two hits from not having upgraded their armor
5) People telling me I am slow on the heals when I can't heal them outside of my heal range when they run off.
6) People thinking that fighting a group of Mesmer mobs is the same as fighting a group of Necro mobs for us.
And like others have said before: If anyone dies it automatically becomes my fault.
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Jun 11, 2005, 03:19 PM // 15:19
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#82
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Frost Gate Guardian
Join Date: May 2005
Location: Hotlanta
Guild: Pink Fluffy Bunniez
Profession: Mo/Me
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Quote:
Originally Posted by Washow
whoa..
i just made monk today and these post is making me nervous
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Don't be nervous. Your experiences will differ completely from anyone else's. For the most part, honestly, mine have been very good... but I've also had the luxury of choosing my groups for their potential fun factor.
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Jun 11, 2005, 03:20 PM // 15:20
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#83
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Frost Gate Guardian
Join Date: May 2005
Location: Hotlanta
Guild: Pink Fluffy Bunniez
Profession: Mo/Me
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Quote:
Originally Posted by eA-Zaku
Tomb of Primeval Kings, located in Dragon's Lair, leads to Hall of Heroes.
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The Tomb is actually just outside of Dragon's Lair. You have to zone out of DL to get there. Trust me.
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Jun 11, 2005, 03:33 PM // 15:33
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#84
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Pre-Searing Cadet
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Im a lvl 3 Mo/Me in Lions Arch... I already have 2 ascended characters so it really doesnt bother me... whenever im like Monk LFG.. they invite me and are like LVL3?! and then i get kicked ; ;
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Jun 11, 2005, 03:41 PM // 15:41
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#85
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Pre-Searing Cadet
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I play a mo/e and just got infused. I am having a power recharge problem from hell. I have 4 arrows, but the meter creeps along so slowly that I barely have enough mana to keep orison going, and the heavy hitters need more than what orison can give them. Is anyone else have slow power recharge problems? I didn't notice it until after I got infused
I constantly have to yell at parties to stop and wait for my power to recharge. There is always that one warrior or whoever that wants to go aggro some group, then blame me when he dies in two swats because I don't have the mana to keep him alive. I just don't res him/her after that I always tell the secondary monk classes to carry some type of self healing spell like mending to help keep themselves alive so I can focus on the palyers who don't have it. I also request people carry a res of some sort, because as we know, monks are tender and taste good with ketchup, and every critter out there likes to eat us. If they don't carry a res and I get killed, heh, well, I still get blamed
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Jun 11, 2005, 03:48 PM // 15:48
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#86
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Kevralyn
I play a mo/e and just got infused. I am having a power recharge problem from hell.
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2 things that may help
Word of Healing (elite skill often found in desert missions)
Essence Bond
(bought from skill trainer at Beetletun - in jungle)
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Jun 11, 2005, 04:45 PM // 16:45
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#87
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Pre-Searing Cadet
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Quote:
Originally Posted by Ninna
2 things that may help
Word of Healing (elite skill often found in desert missions)
Essence Bond
(bought from skill trainer at Beetletun - in jungle)
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Just picked those up Thanks for the pointer
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Jun 11, 2005, 05:49 PM // 17:49
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#88
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Ascalonian Squire
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Quote:
Originally Posted by Weezer_Blue
I have heard that, to foil leechers, if you don't cause damage or cast a spell on someone in your party who is, you won't get anything. Of course, I could be confused...
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you are right, cause I get jack shat when I am in a group and I heal the crap out of people and buff. it's only if I attack i get stuff.
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Jun 11, 2005, 06:18 PM // 18:18
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#89
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Ascalonian Squire
Join Date: May 2005
Location: Maui, Hi
Guild: Legio Noctis
Profession: N/Mo
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I'm a NeMo, thats found that in mission groups most of the time I just balthasar's spirit/lifebond on peeps to help out the 1 monk guy we have. I just got to the first desert mission so. The other spells is usually a resurrect, and some minion casting. Its been working pretty good as I got to the desert with groups of either no monks or 1 monk. Failed once on bloodstone mission, but made through the rest of them on the first pass. I don't notice lack of items dropping even if I don't attack, but I don't see much purples or gold items anymore. I get the occassional blue ones though.
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Jun 11, 2005, 06:30 PM // 18:30
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#90
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Most Monks use henchmen. Why? Well, what's the biggest problem with a typical henchman team? Insufficient healing. Sure, the AI on Alesia is pretty sketchy at times, but the fact is once you get out of seared Ascalon there is consistently one less Monk henchman than you really need. You don't want one Monk for those desert missions, you want two. Ring of Fire? It's tolerable with two Monks, but three make it a cakewalk.
Well, guess what, if you're playing a Monk then there are enough Monk henchies to make a cakewalk team. Sure you're short a damage dealer once you hit South Shiverpeaks (the Mesmer and Necro henchies are pretty pathetic), but 'we'll get there eventually' is a whole lot better than 'not enough healing' and certainly better than 'dammit, rambo ruined the mission *again*'
So when I'm PvE Monking, I'm playing with friends or henchmen. It's just downright more rewarding and less frustrating.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jun 11, 2005, 07:14 PM // 19:14
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#91
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Jungle Guide
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Quote:
Originally Posted by Kevralyn
I play a mo/e and just got infused. I am having a power recharge problem from hell. I have 4 arrows, but the meter creeps along so slowly that I barely have enough mana to keep orison going, and the heavy hitters need more than what orison can give them. Is anyone else have slow power recharge problems? I didn't notice it until after I got infused
I constantly have to yell at parties to stop and wait for my power to recharge. There is always that one warrior or whoever that wants to go aggro some group, then blame me when he dies in two swats because I don't have the mana to keep him alive. I just don't res him/her after that I always tell the secondary monk classes to carry some type of self healing spell like mending to help keep themselves alive so I can focus on the palyers who don't have it. I also request people carry a res of some sort, because as we know, monks are tender and taste good with ketchup, and every critter out there likes to eat us. If they don't carry a res and I get killed, heh, well, I still get blamed
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Also, Signet of Devotion is really really good for energy management. I use it whenever it's recharged, even if the most damaged ally on my team only has lost 30 life. Without it, I'm constantly running out of energy. With it, I find it easy to manage energy, except against the toughest mobs.
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Jun 11, 2005, 07:25 PM // 19:25
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#92
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Well, i have finished the game with my ranger except for every bonus from riverside onwards.
I decided to make a monk to help quell the demand. I got to lions arch and i'm level 13. I ran with some henchies from yaks bend, lol.
Anyway, when i reached grendich, i decided to team with people to see what its like to play the healer for the first time.
1) A ranger/mesmer was using a vampiric bow and asked me to use mending on him. (cuss removed) i decided to ignore him.
I just threw him the occasional orison of healing when i could be bothered to do so. I never even had mending in my skill bar so why does he have to be doubly ignorant by requesting such a thing?
2) A ranger splitting from the group so he could charge a whole army of charr on his own. Needless to say, i didn't rush with him to my own death aswell. I let the barsteward die...horribly!
3) When i later got to yaks (traumatised by my first team game) i plucked up the courage to do it again.
This time, a mesmer decided he want to fight the stone summit instead of sticking with the group who were engaged up the road (and out of sight on the compass). I was trying to keep with the main force (and the leader who invited me) for obvious reasons.
When the battle was over, i ran back to help the mesmer. Just as i got in casting range and waved my weary staff, his corpse fell to the ground.
He then had the balls to ask why i never healed him!!!!!111
Here is my reply... "Can i be in two places at once? Jeez!"
Politely vented my feelings and educated him at the same time.
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So to sum the post up, pickup groups should learn how to help the monk, not just the other way around!! MONKS CANNOT FLY AND DO NOT HAVE INFINITE ENERGY
At least my new guildmates will appreciate a monk in the party. They already said they cant wait for me to ascend
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Jun 11, 2005, 07:27 PM // 19:27
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#93
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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I don't know if I'm allowed to link to my own post like this... (too much like advertising?) but do you think that all this controversy and narkiness surrounding monks has been "built" into the system?
I really think healing should be spread around a little more - either more classes are a little more self-sufficient, or make another class (Necro?) equally useful as a healer in both pvp and pve.
A question to those who play monks - if you had other people around to share in the healing load, or if players who choose to do so can sacrifice some attack skills in order to become more self-sufficient in healing - does the monk have enough other roles in smiting/protection to be fun and effective to play? Or is "Healing" the only fun and useful thing a monk can do?
http://www.guildwarsguru.com/forum/s...887#post166887
Granted, my opening post in this thread was a little naive and got shot down pretty hard, but subsequent discussions have begun to come up with interesting suggestions IMO. This is currently the only thing really annoying me about the game - and I'd like to gather other peoples' opinions on what might help.
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Jun 11, 2005, 07:29 PM // 19:29
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#94
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Quote:
Originally Posted by Ensign
Most Monks use henchmen. Why? Well, what's the biggest problem with a typical henchman team? Insufficient healing. Sure, the AI on Alesia is pretty sketchy at times, but the fact is once you get out of seared Ascalon there is consistently one less Monk henchman than you really need. You don't want one Monk for those desert missions, you want two. Ring of Fire? It's tolerable with two Monks, but three make it a cakewalk.
Well, guess what, if you're playing a Monk then there are enough Monk henchies to make a cakewalk team. Sure you're short a damage dealer once you hit South Shiverpeaks (the Mesmer and Necro henchies are pretty pathetic), but 'we'll get there eventually' is a whole lot better than 'not enough healing' and certainly better than 'dammit, rambo ruined the mission *again*'
So when I'm PvE Monking, I'm playing with friends or henchmen. It's just downright more rewarding and less frustrating.
Peace,
-CxE
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I should have quoted this before my last post but hey ho.
I absolutely agree with your post totally and i have only limited experience
thus far. Thumbs up!
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Jun 11, 2005, 07:35 PM // 19:35
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#95
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Desert Nomad
Join Date: May 2005
Location: America
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I started a monk and have taken him through the game & poured most of my gold (~100k) into his gear. It's a lot of work to be a monk, but I really feel like i'm learning much more about the dynamics of the game than I was with my ranger. It's also quit nice to not be screaming "looking for monk!" all the time :P
I have gone places with my monk (4 hours sprees in UW & fissure, mineral springs, snake dance, ect.) that I never could have done with PUG's and my ranger.
Last edited by Krill; Jun 11, 2005 at 07:37 PM // 19:37..
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Jun 11, 2005, 07:48 PM // 19:48
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#96
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Krytan Explorer
Join Date: Jun 2005
Location: Arctic Tundra
Guild: Pints N Quarts [PsQs]
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the path of dwayna
i love to play a battlemonk either pve or pvp it's just great to directly assist and coordinate the attack - still with some good healing.
with balthazars spirit i barely run out of energy except we run out on enemies
i still like to pull the smiting down and get into a full defense monk - there are lots of places where a good healer can make a big diffrence and knowing that just helped someone to reach a place he couldn't reach for hours and he didn't die during the whole mission makes me feel good.
i assigned numpad to the partyslots - in case a heavy fight breaks out i can use that instead of targetting with the mouse - but i use it not very often.
in pvp it's just magic - every warrior comes running and tries to pull the uber-combo just to see himself knocked down and getting a massive blast of holy dmg ( i seen 3wmo's die together - but they didnt get what was happeing - kept on attacking )
or i am just running past them to the enemy monk/mesmer/whateverelse (sry all rangers and eles - i fear you too don't worry) to unleash my holy powers there [most warriors are nice and follow me]
monk selling his service - a follower of dwayna's path should not charge 1.5p for "any" mission.
i barely charge anything - after/during you're done you see who is a jerk and who's not - begging & harrassing for items, leaving without a word, dye/gold donations & many thanks. i met a lot of nice people (experienced and new players).
it's like a real world therefor there must be idiots - thus increasing the value of friends / roleplayers.
(rpgers are friends by default ^^)
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