Jun 10, 2005, 10:18 AM // 10:18
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#41
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Academy Page
Join Date: May 2005
Location: Australia
Guild: Sacred Order
Profession: E/Mo
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once more less greedy type guilds get to HoH , more sigils will be sold to trader or players & not just stockpiled till prices go up.. as no doubt some guilds are doing.
i think thats the only prob with "farming", that instead of emptying inven at a decent price to ripple down the savings to community, they try to "corner the market" .. ahh capitalism......
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indeed i agree that Sigils should be earnt not bought altogether , but current gaming system is these things are supposed to be leading the economy o_O
Last edited by Stone; Jun 10, 2005 at 10:25 AM // 10:25..
Reason: forgotsumin
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Jun 10, 2005, 05:13 PM // 17:13
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#43
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by dansamy
You can obtain that one of 3 ways: buy from the Sigil Trader (always out of stock)
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Patently untrue, at least on the American servers. There are always Sigils available at the trader, with a price that varies between around 65k and 90k depending on the hour and day.
Quote:
Originally Posted by Virtuoso
I'm confused as to why sigils are becoming more and more expensive.
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What money sinks are in this game again?
To add onto the list of why sigils continue to climb in price (just like everything else), PvP players do not care about gold, merely unlocking, and are more inclined to trade sigils for boots or unided runes than gold. What are we supposed to spend gold on again?
Quote:
Originally Posted by socke
A win there should not only have the "we did it" but the game should also reward it.
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Sure, and the current reward is a trio of Celestial Sigils and an often meaningless gold item. It's a mechanic for introducing them to the game that has issues but those have been beaten to death. It's also a reward that serious PvP guilds see only as a cash source, as after the first few they quickly lose their utility.
What PvP players want is to unlock stuff. Hence the sigils for boots trade - rare boots often yield superior runes which we can unlock and thus use on PvP characters in the future. I'd also be perfectly willing to trade sigils for skill points if that were at all possible. As it's not I'm stuck with unlocking runes. So if you want to get a sigil quickly, go pharm some rare armors and dangle 'em in a tombs district for a sigil. Should get a taker fairly quickly.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jun 12, 2005, 07:15 AM // 07:15
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#44
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Sir
Join Date: May 2005
Location: The Uk
Guild: Burnt Absolution
Profession: W/E
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My new idea on this whole Guild Hall thing, is just make the reward for winning the HoH something different and some cash.
My suggestion.. upgrades TO your Guild Hall.
Winning at the HoH banks you credits, have enough credits and then you can buy updates.
One very cool update would be a Hall of Fame in your Guild Hall. A room which holds plaques saying who you've beaten and who was in that team, Have it so other players can actually go and tour round it!
Another update would be your Guild Vendor. Have items that your guild has found or even made (by adding upgrades) for sale. Let your Guild be know as the major sword sellers in Guild Wars.
It is unfair that people who can't dedicate the time to the HoH can't get a Guild Hall unless they pay for one, it's sad that other people who don't have the commitment they do can get the same thing, and it's sad that people who DO work their butts off to win the HoH's get the same thing as well.
This solves the problem. Winners of the HoH get to bank credits and get cash as a reward. This entitles them to something other people can't get (but not a huge thing).
People who save and save for the celestial sigil get their Guild Halls BUT, to seperate them from the one man guilds who want to show off their cash flow.. every battle they win in their guild hall earns them a lower amount of credits than the HoH.
HoH - 5 credits
Normal Guild in Guild Hall - 1 credit
This stops one man guilds aquiring credits.. cos you need people to actually fight
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Jun 12, 2005, 07:31 AM // 07:31
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#45
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Jungle Guide
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Why is the price such a big deal? I've been playing for 75 hours or so and I have about 15 plat. If a guild is only made of 8 people like me, then that guild will easily be able to afford a sigil. Also, you only ever need ONE sigil.
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