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Old Mar 20, 2005, 08:54 PM // 20:54   #21
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Minor things that i'll contribute here instead of those other forums (because i'm just a hep cat like that..)

Not really a bug, but outside of Denravi (Tangleroot) is a Collector NPC by the name of Tully Blackvine. The item she's offering in exchange is the root of the problem here, it's a "Starter Hammer" .. it's perhaps a bit late in the game for one of those, no?

Also.. there's a flag mysteriously floating over the water in the Frozen Isle on the Guild Hall (from the Defender's Site facing out, it's on the right.)
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Old Mar 20, 2005, 09:06 PM // 21:06   #22
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This is super minor but...

I noticed the Plague Worms in some areas of Lakeside Country dive into the ground exceptionally fast. It's nothing important. But my pet and I kept trying to hit and it just went back in before we could.
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Old Mar 21, 2005, 03:37 AM // 03:37   #23
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The NPCs in the Old Ascalon area have incomplete dialog and unclickable choices or the choices do nothing. Don't know if this is considered bugs.
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Old Mar 21, 2005, 05:42 AM // 05:42   #24
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Respawn Bugs:
When a team is being resurrected at a respawn hub, Ranger's pets don't get teleported back. Also henchmen sometimes immediately start heading back after reviving to where they died, going THROUGH and OVER any terrain to get there. This can result in them being stuck underneath the map.
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Old Mar 21, 2005, 09:05 AM // 09:05   #25
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Three screen shots of problems I encountered:

#1 The transition point to the Breech - I pass through cosed doors and solid walls. I could see both sides.




#2 I found myself able to walk through a boulder from a lower level, up to the top. Here you can see the main rock around me while I am embedded in a secondary rock (make sense?)



#3 Player characters that I stood close to, would have certain parts of their body disappear as they moved around

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Old Mar 21, 2005, 09:19 AM // 09:19   #26
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When I came into Post-Searing Ascalan I took the three quest from Tydus all at once. I tried to do the King's Message, but I could never proceed when I talked to the Ambasidor(?). It had him marked on my map, but talking to him did nothing. Also, one of the three had a blank box for a Quest in the directions. There was another blank Quest box for the one the guard sends you on (near the big doorway next to Gwen in Pre-S A). I also had a lot of Yellow "highly Salvagable" items not yeild anything special. There was also another quest where you are supposed to hunt this guy behind that wall too, but there was no arrow. 0_o
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Old Mar 21, 2005, 03:05 PM // 15:05   #27
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Yeah for the Kings Message quest w/the Ambassador never worked for me either, he just stood there when I tried to talk to him. I forget the name of the quest but "something Stand" did not have a quest summary, so I had no idea what to do. It would be REALLY nice if we could have arrows for all the quests, because otherwise you spend hours aimlessly running around and it gets frusterating
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Old Mar 21, 2005, 04:52 PM // 16:52   #28
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Default Patches? We don't need no stinkin' patches.

No HUGE bugs...but here are a couple:

1) Died in the swamps, but a left click on the ground would drag my corpse about...could have been useful if I could have drug it to a person w/res.

2) Could NOT log on with my laptop...it's not my primary PC, but it is a bummer I couldn't start playing at work (no one has to know ). It worked just fine in the Feb. BWE...I see some others had similar issue. It would load to 100% and crash due to a video adapter thread error...It's a brand new machine all updated and such (2.8 GB Pentium, Radeon 9000 mobility, 512 RAM...blah, blah, blah)..Just seems odd that it worked a month ago, but not now...no changes, no viruses, still no GW

3) Only one dead Beastmaster kept getting up and falling down after it died...an improvement over the six or seven encountered on the last BWE.

4) I did experience some nasty lag...a couple times (esp. when exploring alone) it became so bad the game was unplayable...I would wander into an area and suddenly go from screaming FPS to literally 1 frame to 4 seconds...A quick reboot and I was good to go...

Some smaller issues while in PvE with a group...a bit of lag and a couple interesting teleports of myself and of some of the baddies, but nothing on the scale of exploring alone...An interesting note here...every "soft" reboot showed nVidia Twin View Window as not responding, but only when this lag crept up. I'm only using one monitor and the Twin View feature is never used.

5) In a totally uprovoked attack, a small, female NPC when skipping through Ascelon causing fire to rain from the skies and killing everyone...this child simply weilds too much power and MUST be stopped.
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Old Mar 21, 2005, 05:38 PM // 17:38   #29
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In guild v. guild on the wizards guild map the attacking team was able to cap the watchtower befor the gates opened... they wouldn't tell us how they did it so i can't get more specifics.
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Old Mar 21, 2005, 09:17 PM // 21:17   #30
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Two possible bugs that I forgot to report in game:

1) It seems to me that fertile season is giving 40 armor instead of the stated 24 armor. Unless they changed how armor works or some weird coincidence, targets apparently were taking half damage - can't hurt to check.

2) Sever Artery and Riposte both have adrenaline 4 charge, but riposte would always charge up one strike before Sever Artery. Maybe its working as intended but its worth looking into.
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Old Mar 21, 2005, 09:34 PM // 21:34   #31
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Anyone try out the March 9th ATI Radeon drivers?
I installed them and Guild Wars wouldn't start, complained that I didn't have DX8. I rolled back to the old drivers and everything started working again.
Thats critical to check out before release, unless its just an issue with my system or I had a bad install. I didn't have time to troubleshoot it, it already had tore precious minutes off my game time as it was :P

Group window in Arena can't be moved with UI editor. It always goes back to its original position.

Several people I talked to also found themselves stuck half way through the ground. Had to pick a target and follow or chase it to fix.

Sometimes I can cast spells while running.

Flurry didn't have the right picture, I think it was using Power Attack picture instead.

Last edited by Pyxis; Mar 21, 2005 at 09:41 PM // 21:41..
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Old Mar 21, 2005, 09:35 PM // 21:35   #32
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Skult: in reply to your third ss, I think that happens when you move the camera to close to a character. I wouldn't particularly want to see someone's face THAT close.

I have a problem with my Gild Wars. For some reason it doesn't like my computer. In the earller BWE my game would randomly quit. It only seems to do this in games. At first I thought maybe it was a device driver I had installed, but since the last BWE in Feb. I reformatted my computer, and I still have the problem.
When it quits, it's like Windows errors, a message pops up asking if I'd like to send an error report to ArenaNet. I always do, but my game quits alot, usually during missions or fighting. It pisses me off because a few times I've been nearly done a mission and the game quits. My friends rely on my healing them, so if my game quits we all get frustrated.

Does anyone else have this problem? I'd very much like to stop my game from quitting, and I've reported it as a bug. Hopefully it will be fixed soon.

BTW, my video card is Nvidia 6600GT. Anyone know of any problems with this card conflicting with the game in any ways? Thanks.
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Old Mar 21, 2005, 11:15 PM // 23:15   #33
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Default A few bug not noted

The invertory had issues with stacking. I had a two stacks of iron that would not combine. I sold one and the other got bigger after I collected more. This was the same case for hides and cloth. I suspect there were more issues like this.

Two of the Monks enchantments did not work as advertised. The Mend and Live Vicariously enchantments did not work at all. They claimed that while targeting an ally they would heal the ally by a factor of 2 and heal me in increments of 5 per attack, but neither did anything. At all.

P.S. these enchantments may be too powerful if they did work, in all honesty, but we will not know that until they can get used.

Thanks for the time, and thanks for the game.
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Old Mar 21, 2005, 11:36 PM // 23:36   #34
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I saw the stacking problem as well, it looked to me like the crafting items from the February event were different from the March event. (My 100% March event char didn't have them)
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Old Mar 22, 2005, 12:24 AM // 00:24   #35
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in tourny and gvg areas npc's can get teleported into strange areas. I saw a wolf floating in midair doing nothing, and also a henchmen got stuck undernieth the guild hall.

I'de post screens but imgspot.com isint working right now
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Old Mar 22, 2005, 01:04 AM // 01:04   #36
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Quote:
Originally Posted by jdwoody
I saw the stacking problem as well, it looked to me like the crafting items from the February event were different from the March event. (My 100% March event char didn't have them)
Yep, this is the case. They changed the items since last month, and they were no longer the same. Values changed, etc...

I reported several bugs during the weekend, Barradin's Stand was one of them. Another was The Ambassador's Quandary where you had to hunt a bandit and return an item. The bridge leading to the target location was impassable, and from the South end, if you looked closely you could see it was not touching the ground.

None of the quests having to do with Duke Barradin could be completed, since he was apparently not actually placed in the game. The Duke's Daughter quest pointed you to a spot in the Piken Square map where he was supposed to be, but he was not there, unless he was buried in the planter thing behind where he was supposed to be. Another was Garfazz Bloodfang, in which the green arrow pointed you to a map, and then dissapeared as soon as you entered that map. No one I asked ever found him to complete this quest. Maybe we were all just unlucky, but I doubt it. There were a few others, but I can't remember them currently. All of the ones I found I /bug reported, so there should be a record of them in any case.
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Old Mar 22, 2005, 02:16 AM // 02:16   #37
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Default bugs & quirks

Greetings all!

Please forgive me if some of these have already been mentioned.

The "collector" outside the main gate of Ascaron who will trade you a
belt pouch for 10 scales. This works as intended the FIRST time, but
if you try it again, he will take the 10 scales from you and you don't
get jack for them. Fair warning! Either he should state you already
have a pouch and not trade at all, OR a "switch" should be set to
remove the belt pouch as an option if you already have it, OR you
should be able to get another pouch by trading 10 more scales. In
any event, the collector shouldn't "rob" you of 10 scales and give
up nothing in return.

At the end of the "Poor Tenant" quest, when you have lured the 3 swarms
of bees across the bridge, the quest text incorrectly tells you to speak with
the WRONG NPC character. Intead of going back to the miller (whose name
I can't recall right now) it tells you to speak with the warrior wench Devona
who is nearby.... or however you spell her name.

At the end of the "Prize Bull" quest, after you have discovered the remains
of the bull in in the catacombs, the "compass" directs you to the WRONG
NPC to complete the quest. Instead of directing you to the NPC farmer
in Ashford, it points you back to the walls of Ascaron to a farmer named
Mack...... who was the one that had the "Rogue Bull".....a completely
different quest.

During the "worms" quest, the queen worm does not appear at all sometimes
even after you deliver the egg to the farmer who "lures" it out for you. This
happened to me twice... no queen ever appeared, and I had to round up
another egg and try again and again until it did. When I did this mission
with another character, it appeared right away the first time. AND, the
Queen retreats in the ground very quickly and regenerates her health
too quickly for most lower level characters to kill solo. I couldn't do it
until I bumped up my spells and had a pet assist.

On the quest to purify the minotaur's horn in the spring, I believe the compass
either directs you to the wrong location, or it just doesn't recognize when you
are there with the horn. I tried repeatedly to do this, including covering the
complete surrounding areas, and dropping the horn here and there in the water
to see if that would trigger anything. Never got this to work.

I started off as a Mesmer/Ranger and charmed a stalker as a pet. I later
converted to a Mesmer/Elementalist and my pet stayed! It followed me
around for over an hour until it was finally killed. From that point on,
it showed up on my team with full health, but was not physically present.
I couldn't get rid of it at all, until I deleted my character and remade it.

A note here, as to why many of the collectors offer "starting items" as a
reward for collecing 10 specific items...... why would anyone want to work
that hard to get the freebie starting item you began the game with? It
should at least by a notch or two above that.....

There is a golden temple in a wooded area, with a basket of apples nearby.
When you go to get the apples, needle spiders start dropping from the
trees. If there happens to be some close to each other, they start
attacking each other instead of you! I thought this was very odd.......

Many, MANY times, I was totally "blocked" and unable to move at all which
almost resulted in my character getting killed, and helplessly watching my pet
die b/c it was out of healing range. Some NPCs, like the pesky little girl (Gwen?)
follow you and stop right behind you.... if you go into a
narrow passage or "dead end" and she stops like that, good luck! You
will be stuck there for a while until she decides to move.

Other than that, I experienced some major issues with "rubber banding"...
having my character warp forward into battle, and then warp back away
from the fight and then warp back into again. Very frustrating. This also
caused me numerous problems when traveling as well.

But, on the other side of the coin, I would like to throw out some positive
points as well. The graphics and sound are probably the best I have ever
seen in a game like this, and I have played several (Ultima Online, Asheron's Call 1 & 2,
Dark Age of Camelot, City of Heroes, Everquest). The landscapes are simply
breathtaking........ the lighting is incredible..... and the details are truly amazing.
It is definitely a feast for the eyes and helps to truly immerse
one into the game. Very well done!

Now if I can just wait until I can get my next "fix"..........

See you in game!

Last edited by Mardis Gras; Mar 22, 2005 at 02:26 AM // 02:26..
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Old Mar 22, 2005, 02:55 AM // 02:55   #38
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Default Mission Bug

I had a problem with returning to previous missions that I had completed.

Here's the story.

Me and friend are doing Missions, friend logs off so I complete two more missions and now I am located at "Yak's Bend".

Friend logs on and I go help him do the "Ruins of Surmia" mission.
After this mission was completed, I no longer could see "Yak's Bend" on my map... thus I would have to do the other quest over again as well.

Also one more thing.
During the "Ruins of Surmia" mission, it would be nice if Elor (Whatever his name is) Appears on the party screen so it would be a lot easier to keep him alive... Also... take the ants out of his pants so he doesn't run straight to the lvl 9 Warrior Unique monster that completely owns him while the rest of us are fighting the 10 monsters he ran past.

-Thanks
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Old Mar 22, 2005, 02:56 AM // 02:56   #39
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Ohhh, at the end of the game, for some reason. This girl named gwen appeared and started killing me.

I also managed to fall through a bridge on the frost gate level, and on some exploring mission my party ended up ontop of a mountain.
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Old Mar 22, 2005, 04:49 AM // 04:49   #40
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Default few little bugs

Well, so far I've had an awesome GW beta experience, but I found a few little things to polish up:

Multiple times I froze underneath the ground and could only rotate around, this is definitely not my pc's issue and once I was able to get out of the freeze by clicking on a dropped item a short distance away.

As others have stated, the honeycomb mission way at the beginning of the game doesn't complete.

Also, a couple of times at my guild hall when i took screenshots the basic ground texture would turn all white. A couple hours later when I tried again the problem went away.

Other than that, no problems found. I love this game...
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