Jun 16, 2005, 04:51 AM // 04:51
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#1
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Krytan Explorer
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Game Update 6/15
From www.guildwars.com:
Quote:
Update – Wednesday, June 15
This week we made the first of several steps towards improving the process of gaining skills and skill points after ascension. In coming weeks, we will continue on this path, and will work to address the difficulty of unlocking items and runes for use in PvP.
Changed the XP requirements per skill point for advanced characters. Previously, the required XP kept increasing with each successive skill point, making it very difficult to continue earning skill points after taking on a new secondary profession. Now, the required XP caps out at 20,000 per skill point.
Doubled the XP gained from killing boss monsters.
Introduced rare scrolls which, when used, grant the entire party double or triple XP for a limited duration. We also added traders for these new scrolls.
Changed the XP reward for ascension. Previously, when a character ascended, he was automatically advanced to level 20, regardless of his current level. This meant that characters who had already advanced to level 20 prior to ascension received no reward for ascending. Now, ascension gives a fixed reward of 50,000 XP.
Updated secondary profession quests so that when a player accepts a new secondary profession, he now gets the starter skills for that profession.
Improved salvage kits so that they always successfully salvage runes from monster-dropped armor. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor.
Added confirmation prompt when dragging an item to the ground during a trading session or just after a trading session, to prevent scammers from closing the trading window in the middle of a trade to try to trick their trading partners into dropping an item.
New quests: "The Ascalon Settlement" in North Kryta Province; "The Price of Steel" in Silverwood; and "The False Gods" in Temple of the Ages.
Added unique artwork for the ascended version of the Monk's Saintly Armor.
Updated the descriptions for skills Fertile Season, Balthazar's Spirit, Chimera of Intensity, Irresistible Blow, Mind Freeze, Ice Spikes, Deep Freeze, and Glyph of Energy to more accurately match the actual skill effect.
Updated mission victory conditions in Thunderhead Keep and Iron Mines of Moladune, and monster spawns in The Dragon’s Lair and Ice Caves of Sorrow, to allow players to capture skills from boss monsters before completing the mission.
Updated monster and loot spawns in Sage Lands, Watchtower Coast, Frozen Forest, The Scar, Vulture Drifts, Snake Dance, and Ettin’s Back, and for quests Iron Horse War Machine, The Monk’s Path, and Seeking the Seer.
Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries, and substantially improved the loot system so that only the most extreme forms of farming will cause monsters to start to run low on loot.
Updated boss monster spawns in various explorable areas to fix issues with boss monster distribution and balance.
Made numerous changes to the "Undead Horde" quest to add more to the storyline and environment of the quest.
Changed the "Behind Enemy Lines" quest so that Aidan uses the correct model and players have a little more time to follow him.
Increased the gold reward for completing the secondary mission in Divinity Coast.
Increased the energy increment on some Druid Leggings, so that all Druid Leggings now provide 2 additional energy.
Updated henchmen in Marhan’s Grotto to use infused armor.
Updated positions and paths for NPCs in various towns and outposts to prevent NPCs from getting stuck.
Updated the Hall of Heroes so that the defender’s Ghostly Hero starts on the altar.
Fixed the Sacred Temples tournament map so that it is no longer possible to pass a relic through the gate.
Fixed elemental damage in the Domain of Elements in the Dragon’s Lair so that it does not damage monsters.
Fixed Forgotten Cursebearer and Forgotten Necromancer bosses so that they use their skills properly.
Fixed problem with quest "The Ambassador’s Quandary."
Fixed Oink in "Gates of Kryta" so that he recognizes his owner even if another player has already completed the quest.
Made text fixes for quests "Tower of Courage," "The Elementalist’s Path," and "Unsettling Rumors."
Fixed the damage ranges on Raven Staves and Ghostly Staves.
Rebalanced Blessed Griffons and Phantoms to better reflect their level.
Renamed the version of Defender’s Scalp Design which provides a bonus to Smiting to Zealot’s Scalp Design.
Renamed Mirror Self to Doppelganger.
Fixed teleporter effects in the Crystal Desert explorable areas.
Fixed various animation and scripting issues in cinematics.
Fixed environmental effects in The Crag.
Fixed teleporter in Vulture Drifts.
Fixed icon for Dwarven Ale so that it no longer appears as "under construction."
Fixed various icon issues in vendor windows so that icons do not appear as "under construction."
Fixed a bug that sometimes caused Error #95 to be displayed when trying to arrange a guild battle.
Fixed a trade bug which prevented trade between two players when both tried to initiate trade at the same time.
Added a cursor for item identification.
Updated the layout of the login screen.
Enabled clicking names in whisper text.
Updated European and Korean translations.
Fixed miscellaneous rare crash bugs.
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Jun 16, 2005, 04:52 AM // 04:52
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#2
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Desert Nomad
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Wow, heheh, I told you guys the no drop for some players was a bug XD
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Jun 16, 2005, 04:53 AM // 04:53
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#3
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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The most important update....
NEW DWARF ALE ICON
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Jun 16, 2005, 04:54 AM // 04:54
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#4
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Cmon, anet, fix the important stuff, like ascention armor :P
Hm, after what they did to geomancer armor, I don't know if I want that now >_>
Last edited by Lasaeth; Jun 16, 2005 at 04:58 AM // 04:58..
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Jun 16, 2005, 04:59 AM // 04:59
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#6
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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Royal hotness.
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Jun 16, 2005, 04:59 AM // 04:59
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#7
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Wilds Pathfinder
Join Date: May 2005
Location: Calgary, Canada
Guild: Idiot Savants
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Quote:
Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries, and substantially improved the loot system so that only the most extreme forms of farming will cause monsters to start to run low on loot.
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Halelujah. Now where are all those people claiming this doesn't happen, or is an isolated incident?
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Jun 16, 2005, 05:03 AM // 05:03
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#8
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Lion's Arch Merchant
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Quote:
Originally Posted by Venom
Halelujah. Now where are all those people claiming this doesn't happen, or is an isolated incident?
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They're all REALLLLLLLY quiet right now, because they've been made to look like total idiots.
This is a solid update. The only thing I can see that's going to cause major anger is the ascension update. No more rushing your char to the desert at lvl 3, and ascending to 20 it seems.
I never did this, and never will, but I can guarantee that a lot of peeps will be unhappy if this is no longer possible.
I better hurry up with my run build to get to Droknar's, before they kill that too
Creston
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Jun 16, 2005, 05:19 AM // 05:19
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#10
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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I knew they would change skill points with the patch...I love it that it is capped off at 20k XP rather than thousands and thousands more
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Jun 16, 2005, 05:23 AM // 05:23
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#11
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Desert Nomad
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OMG, The false gods is a SKILL QUEST! 2 skills, one for your primary and 1 for your secondary!!!
Anyone found the ascalon settlement or the silverwood ones?
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Jun 16, 2005, 05:25 AM // 05:25
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#12
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Krytan Explorer
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Quote:
Originally Posted by ManadartheHealer
I knew they would change skill points with the patch...I love it that it is capped off at 20k XP rather than thousands and thousands more
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What I would like to know is if I'm going to gain skill points retroactively for all thousands of XP I've gained past 20. I'm betting not, which sort of sucks since I've done most of the big-payoff Temple of Ages quests... Still, I'm very pleased with this change.
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Jun 16, 2005, 05:28 AM // 05:28
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#13
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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Quote:
Originally Posted by DarrenJasper
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It's "Doppelgänger"!
Other than that ... GREAT UPDATE!
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Jun 16, 2005, 05:28 AM // 05:28
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by xerigen
they fixed the saintly armor. unfortunately my druid's armor still looks the same. With my luck, they'll do 1 ascention armor every wednesday, with druid's armor being the last one
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does your 15k druid legging already come with +2 energy? my forge one still had +1 so i had to buy another one which means now i got to do another infusion run. i thought i was done with them after doing that 7 times for my ranger, 4 armor + 3 mask. bleh
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Jun 16, 2005, 05:32 AM // 05:32
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#15
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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New Update is FTW!
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Jun 16, 2005, 05:35 AM // 05:35
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#16
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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I love these guys.
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Jun 16, 2005, 05:35 AM // 05:35
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#17
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Desert Nomad
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Quote:
Originally Posted by DarrenJasper
What I would like to know is if I'm going to gain skill points retroactively for all thousands of XP I've gained past 20. I'm betting not, which sort of sucks since I've done most of the big-payoff Temple of Ages quests... Still, I'm very pleased with this change.
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You can run Underworld and Fissure of Woe over and over again and still recieve the exp rewards from the quests last I checked.
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Jun 16, 2005, 05:40 AM // 05:40
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#18
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Banned
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this is a solid update....great job addressing all the problems A-Net...there isn't a single thing I can complain about with this update
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Jun 16, 2005, 05:40 AM // 05:40
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#19
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Krytan Explorer
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Quote:
Originally Posted by Eclair
You can run Underworld and Fissure of Woe over and over again and still recieve the exp rewards from the quests last I checked.
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For real? I don't spend a lot of time down there so I must have missed it. That's good news, maybe my dream of unlocking all the skills on one character can be a reality.
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Jun 16, 2005, 05:41 AM // 05:41
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#20
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by Eclair
OMG, The false gods is a SKILL QUEST! 2 skills, one for your primary and 1 for your secondary!!!
Anyone found the ascalon settlement or the silverwood ones?
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I'm willing to bet Quickblade, the Shining Blade hanging around in Silverwood that you speak to for the Mysterious Message quest, probably gives you the quest.
I haven't checked though, since its a slight jog to the Silverwood.
On an unrelated note, what skill is Chimera of Intensity? I've never heard of it in my life (unless its a monster only I overlooked).
Last edited by Kishin; Jun 16, 2005 at 05:47 AM // 05:47..
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