Jun 17, 2005, 11:47 PM // 23:47
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#21
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I disagree, henchmen are damn good. Most of the time better then real people. The problem lies with the fact that they don't have it programmed in them to pick up the crystal and run.
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Jun 17, 2005, 11:52 PM // 23:52
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#22
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Jungle Guide
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If you have a minion, you can use the skill that transfers damage from you to your minions and the one that steals life from a minion. Cast a summon spell (preferably, Bone Minions) or three, and run back with the crystal.
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Jun 18, 2005, 05:13 AM // 05:13
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#23
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Academy Page
Join Date: Jun 2005
Guild: Remnants of Ascalon
Profession: Mo/R
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Is it just me, or are the players of the game just getting stupid? I am having a hell of a time finding a good party anymore. This is ridiculous. And unfortunatly this isnt anything Anet can fix. I don't know I am just getting tired of redoing the same mission after mission like Sekkira.
ps. Henchmen are extremely good compared to most of the new players out there. The henchmen have come a long way from the betas.
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Jun 18, 2005, 05:32 AM // 05:32
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#24
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Jungle Guide
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Quote:
Originally Posted by Anarchist_Monk
Is it just me, or are the players of the game just getting stupid? I am having a hell of a time finding a good party anymore. This is ridiculous. And unfortunatly this isnt anything Anet can fix. I don't know I am just getting tired of redoing the same mission after mission like Sekkira.
ps. Henchmen are extremely good compared to most of the new players out there. The henchmen have come a long way from the betas.
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It's because most of the good players have already ascended or have guildies to help, while the bad ones are stuck on ascending.
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Jun 18, 2005, 06:22 AM // 06:22
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#25
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Banned
Join Date: Mar 2005
Guild: K A R M A
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What's really fun is having to do elona on four different characters, I'm speculating it will be the most funnest when I beat it on my fifth character.
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Jun 18, 2005, 06:29 AM // 06:29
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#26
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Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
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Quote:
Originally Posted by theclam
It's because most of the good players have already ascended or have guildies to help, while the bad ones are stuck on ascending.
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Not necessarily true, even people in a guild can have difficulties because if time zones and playing schedules. I would also say that a lot of more experienced players look down on the inexperienced ones and don't offer to help them, when they usually have already completed the missions and are just trying to get exp.
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Jun 18, 2005, 08:10 AM // 08:10
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#27
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Ascalonian Squire
Join Date: Jun 2005
Location: In a cave, by a lake of fire
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elona is quite straigt forward i think, i just take the 2nd crystal back to the hero then wipe a clear path u can run. then while the hech get killed u run back with the final pice.
i had more trouble with thirsty river, random pugs is not reccomended.
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Jun 18, 2005, 08:24 AM // 08:24
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#28
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Anyone who has trouble in the desert. Especially Elona Reach which is simple with henchmen, is horrible at this game. You need to pick your emblem. Would you like a rainbow, a heart, or a star. And would you like your special carebear fur to be pink? bright green? baby blue? So many choices.
Just avoid most of the aggro, except for in the beginning where you can hook and kill everything there. When you're at the left base, kill everything in your way, cause there's not much sneaking you can do. And when you're going to the right base, go out the left door, go towards the left, and then go through the crevas that goes past great ritual priests whatever's bones. Then run across the open plain and dodge aggro if you can until there is a safe spot to sneak in and kill only 1 or 2 groups before the guys guarding the crystal. Go back the same way you came unless a patrol makes that difficult.
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Last edited by Weezer_Blue; Jun 18, 2005 at 08:26 AM // 08:26..
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Jun 18, 2005, 08:59 AM // 08:59
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#29
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Elite Guru
Join Date: Feb 2005
Location: sweden
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Quote:
Originally Posted by Sekkira
Okay cool. I'd take not of that, but this build is a N/Me :\
Edit: I did however try raising a bone minion to perhaps distract them and casted dark bond to get the damage off me, didn't work though
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Part mesmer you say?
Use illusion of haste and illusion of weakness. The Groups dont chase for very long at all you can easily run past them.
The last crystal with henches - the one on the right side
__________________
"Stercus, stercus, stercus, moriturus sum."
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Jun 18, 2005, 09:02 AM // 09:02
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#30
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Ascalonian Squire
Join Date: Jun 2005
Guild: InnerSanctum <ICEe>
Profession: W/Mo
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Ok here is the thing about Elona's Reach: IT CAN BE EASY OR HARD
The first thing you need to do is get a good team together, preferablly 2 monks, 2 eles, a ranger to pull, and last a tank, to ... well suck up dmg and to aggro. If you do this through your guild it should take only a little bit of time to get ready, if you do it by PuG then you need to hand pick, and you need to at least spend 20-30 mins doing this. DO NOT use the henchies unless you are a skilled player with lots of time.
Ok as you go into the map don't aggro anything until you grt to thr first bridge. Here have the ranger set traps then pull the minatours through the traps and have the tank take the dmg while monks heal/protect and eles do AoE dmg.
ALWAYS TRY TO KILL SAGES FIRST THEY ARE TIRESOME.
Take out the wurms next and then you take the bomb ummmmmm i can and can nt work I have seen it do a lot of dmg to the forgotten and I have seen it slow ppl down and aggro a mob it your decsion. After talking to the GH go up the stairs and to the left through the wall. DO NOT AGGRO the groups just go straight across and to the right, after you get there to the upper right of the other side there should be 2 groups of guys 3 apiece the first group will have all forgotten in it if you have the tank with good sword skill in sever artery, gash, galrath slash, and final thrust they will go down quickly plus some AoE dmg from the Eles. Next group Will be boss Enchanted arrow and either 2 arrows or swords. ALWAYS take out the 2 guys first and not the boss you will almost always lose a guy this way or maybe even 2. Now take the crystal GIVE IT to your warrior as it is who ever has the crystal is usally targeted first and tanks can take the dmg. On your return trip back there will be another group of forgotten you can dispel them the same way as above. Now just run back across.
After you get back to the wall and give the GH the crystal. Now go throught the other wall. Make sure you stay to right the whole way down cause it will help you to have a much clearer path back. Here is a big hint for taking down the 2 or 3 groups walking around out here. AGGRO ONE group and bring them back into the wall so you can fight them better plus your GH can help here. The forgotten will only go so far into this area so you can have a better time taking out the arrows swords and hammers guys, then you can take out forgotten. After this is done IT SHOULD be clear all the way down, just stay near the wall and when you get to the place for the bonus that is kinda like a semi-circle don't aggro ok. Next keep going until you get to the boss and 2 guys guarding crystal, just take out 2 guys as before then boss. Get crystal then go back REMINDER there will be 2-3 more groups spawned thats walking around out there if you go the same way as before you can get past 2 of them groups and then you will have to fight one of them. REMEMBER the semi-circle there will be one guy out there walking around PULL HIM don't run up and attack or aggro him cause all of his friends will follow. Then get the crystal back to the GH. Sometimes its good to give it to tank with sprint on while rest try to fight if so make sure that the warrior has mending or "I will survive" to counter effects cast on him, and to have Endure Pain for an extra boost in health.
HOPE THIS HELPS,
Bigmancheatle.
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Jun 18, 2005, 11:51 AM // 11:51
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#31
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Well yeah, That's exactly how I do things with henchies (I do the left side last though) and it takes almost the full half hour to do that. I don't know where the time flies to @_@ If I had about 5 extra minutes, I could take out the mobs in the way and make it through easy. It's just that one part at the end that pisses me off and always gets me killed because I don't have time to stop turn around and take out the mobs attacking before I continue.
Illusion of weakness, I've read into that and didn't like it too much. I really don't see what purpose it serves. Illusion of haste, isn't that the thing that causes cripple at the end? If I'm still being aggrod by the time it ends, they get to catch up to me. Or maybe I'm not seeing something I should. Damn illusion magic hiding things that are damn good >:
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Jun 18, 2005, 12:09 PM // 12:09
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#32
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Elite Guru
Join Date: Feb 2005
Location: sweden
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Quote:
Originally Posted by Sekkira
Illusion of weakness, I've read into that and didn't like it too much. I really don't see what purpose it serves. Illusion of haste, isn't that the thing that causes cripple at the end? If I'm still being aggrod by the time it ends, they get to catch up to me. Or maybe I'm not seeing something I should. Damn illusion magic hiding things that are damn good >:
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Well it made my mesmer finish with henches and 10 minutes to spare...
Illusion of Weakness - Enchantment Spell 10E 2s 30s
You lose 50-202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202 health.
This is a free heal for 50-202 Health when you need it the most, and it keeps going with no upkeep untill you need it. (unless you are dienchanted)
Cast it at before an encounter while you are safe and can recharge the health end energy.
llusion of Haste - Enchantment Spell 10E 1s 5s
For 5-10 seconds, you move 33% faster than normal and the effects of the Crippled condition are removed. When Illusion of Haste ends, you become Crippled.
With illu over 6-7(?) the recharge is shorter than the duration. And with 330% you run faster than sprint. Spam it untill you are out of aggro. It doesnt matter if you get crippled after you hand over the crystal - or while standing in a safe spot waiting for health and energy to regen. And as soon as you need to get ridd of it you just hit that skill key again. (if you have a /monk you can remove the condition and with necro you can transfer it if any enemy is close at hand...)
I fight the left side first, and fight my way back then I either go to the right crystal with henches or let then die and go alone.
And then i run home with the last crystal, if the henches have survived they become bait...
The right side is doable alone for any char with some running skill and some kind of self heal.
__________________
"Stercus, stercus, stercus, moriturus sum."
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