Jun 17, 2005, 07:43 PM // 19:43
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#1
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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FFS! (Elona Reach)
God damn idiot trap the desert is, I'm practically forced to take henchies because I hate getting half way and then some dumbass screws everything up wasting my time.
So there I am, doing the mission with henchies. Taking my time, pulling the right mobs, trying to take the mobs down and get the aggro off the weaker players. One crystal to go, have a bit of a rough time killing the mob guarding it but eventually get there.
Pick up the crystal and all of the sudden mobs start to filter in from the right, so I run left (which I was going anyway) keep running, keeping a close eye on the minimap to avoid red dots and then I hear a clanging of swords behind me. Stop in a safe place, turn around, hey look the henchies are getting attacked by a random mob that just seemed to spawn in the middle of us. Dammit. Turn around again, run.
The mob now decides that I am doing the most damage to them and closer, there for they chase. I keep running, boom! Slow down spell. Wait for Alesia to catch up and keep me alive until the spell wears off, nope. They're too busy fighting still. So I'm pretty much a few steps away from the gate that leads to the Ghostly hero and they are nicely fighting mobs, which I know damn well they have no chance against without me being alive to call targets for focus fire.
So this pisses me off. This wasn't the first time, no. This wasn't the second or third time either. In fact, I've lost count on how many times I've tried this mission and died at that exact same point. The problem is, by that stage, I don't have time to drop the crystal and help the henchies out to fight off the mob. I need a team that are just as good if not better then the henchies and at the last stretch, grab the crystal off whoever's dead body and run the final part.
I have also tried it with other teams. But the result is always the same (I get a lot further with henchies). The team gets past the first mob of forgotten, come around the bridge where there's a group of enchanted weapons at the foot of the bridge and two groups of forgotten patrolling back and forth. One going across the chasm the bridge covers and the other coming up and down the cliff. EVERYONE has an awful habit of aggroing all three mobs at once. And we all know a good team can barely get through 2 of those mobs.
As I said before, the desert is an idiot trap. It bloody sucks that they haven't all quit so I can find the decent players. So where are they?
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Jun 17, 2005, 07:59 PM // 19:59
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#2
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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That's why I always try to get guildies to help me get through Elona for my lowbies
On the "return trip" after grabbing a crystal, we always aggro a mob if we see them standing somewhere on its own.
As for bridges....we never go across any bridges accept the very first one you encounter at the start of the mission. (ie before you even redevous with the Ghostly Hero)
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Jun 17, 2005, 08:11 PM // 20:11
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#3
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by Elythor
That's why I always try to get guildies to help me get through Elona for my lowbies
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Except all the guildies I have seem to have disappeared from the game for some reason O_o
Quote:
Originally Posted by Elythor
On the "return trip" after grabbing a crystal, we always aggro a mob if we see them standing somewhere on its own.
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And that's what'll get me killed...
Quote:
Originally Posted by Elythor
As for bridges....we never go across any bridges accept the very first one you encounter at the start of the mission. (ie before you even redevous with the Ghostly Hero)
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Same here, I go around them, that bridge is likely to get you killed.
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Jun 17, 2005, 08:36 PM // 20:36
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#4
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Pre-Searing Cadet
Join Date: Jun 2005
Profession: W/Mo
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Wait, I don't see the problem here. If you can take the last crystal to the Ghostly Hero, you get the mission, correct? Why not do it yourself while your party acts as bait for the mobs? You only need 1 person to make it to the finish and the cinematic starts.
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Jun 17, 2005, 09:16 PM // 21:16
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#5
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Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
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The one time I did this one, the last cyrstal(the farthest one from the gate) was unguarded and there was only one mob to kill to get to it, once we picked it up all of us were able to run back to the Ghostly Hero, seems like you don't know anyone that knows how to do this mission. (Forget the bridge, don't even go there and that should be your first cyrstal to pick up inside the gates, I'm waiting to do this one right now on one of my characters actually, just haven't felt like tackling it at 1 am PDT)
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Jun 17, 2005, 09:38 PM // 21:38
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#6
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Site Contributor
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It's probably your monk :\
I've had to do this mission for 2 different characters. My first, a mesmer, had to go through this bloody mission a hundred times cause we always kept getting killed while the monk was seemingly doing his best in the back.
Then I did it with my competent (if I do say so myself) monk, and it was done on the first try. I don't remember how many people died, but there were very few casualties. Bottom line is, the game is full of incompetent people, it's less noticeable if it's the ranger or warrior, but when it's the monk who's keeping everyone alive, it hurts.
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Jun 17, 2005, 09:45 PM // 21:45
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#7
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Lion's Arch Merchant
Join Date: Apr 2005
Location: http://sof-guild.com/
Guild: Servants of Fortuna
Profession: Mo/R
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Elona's Reach is easy with henchmen, I've done it with 5 min to spare with both a me/el and a m/ra. The key: don't pick tanks and don't bring any pets or raise minions. Don't underestimate the power of 5 caster-range dealing henchmen; pull and be patient, bring the ressurect signet. Don't be afraid to use your res signet when you are fighting a boss -- after the boss dies, it is recharged; keep the henchy healer alive - signet her right after she dies.
The only successful Elona's PUG I was in (I was doing a SoC) also didn't have any warrior tanks. In general, I might accept a PuG if and only if they have one warrior and he seems to know about pulling and how to be a "tank", that is, suck damage and cluster the enemy foes. I never accept PuGs with 2 or more warriors -- the success rate of 2+ warriors is very very low.
Last edited by IxChel; Jun 17, 2005 at 09:50 PM // 21:50..
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Jun 17, 2005, 09:53 PM // 21:53
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#8
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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Quote:
Originally Posted by IxChel
Don't be afraid to use your res signet when you are fighting a boss -- after the boss dies, it is recharged; keep the henchy healer alive - signet her right after she dies.
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o_0
I didn't know that a rez signet gets recharged.
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Jun 17, 2005, 09:53 PM // 21:53
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#9
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Look me up on Asp Lode or Peasant Hero, I'll help you w/ Elona.
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Jun 17, 2005, 09:54 PM // 21:54
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#10
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Krytan Explorer
Join Date: May 2005
Location: Southern Cali
Guild: Herald of the Storm
Profession: W/R
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res signet gets recharged after every boss kill, I believe, and definitely with the completion of a quest within the game instance.
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Jun 17, 2005, 10:00 PM // 22:00
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#11
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New Zealand
Guild: The Obsidian Kings
Profession: Me/N
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It took me whaile too (about 8 tries), but in the end, I found a non-idiot group, and we did it quite easily. A few good healers, and some good damage dealers.
Also, everyone keps saying Elonas was the easiest - well it took me 8 goes. Thristy one, and we got bonus, and Dunes one also.
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Jun 17, 2005, 10:03 PM // 22:03
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#12
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: UGLY
Profession: Me/N
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I dunno, it seems everyones bitching about bad PUGs and freaking impossible missions. Am I playing on easy or something? I just am not seeing it. I did Elonas in 3 trys.
'Course I do play at like 3am so maybe Australians are a little more mature then Americans.
Edit:Actually iirc I did dunes with a French guy(not sure why he was on the american servers, but meh) who didn't speak a word of english(and none of the other guys spoke any french). It was harder getting to the Dunes then the actually mission(freaking hate Sand Elementals).
Last edited by Than; Jun 17, 2005 at 10:07 PM // 22:07..
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Jun 17, 2005, 10:24 PM // 22:24
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#13
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Jungle Guide
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Elona's is an easy mission, in theory. There aren't any difficult mobs at all. The ONLY things you have to worry about are a bad pull or a patrol. It always seems so hard to do it, whereas the last 3 missions, UW, and FoW all have the exact same problems. I think the only reason why people hate it so much is because it's hard to get a good PUG.
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Jun 17, 2005, 10:47 PM // 22:47
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#14
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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The problem I have is the time. I can pull properly, take down the mob without any casualties and get it perfect every time. But every time I get the last crystal I have 3-5 minutes left on the clock. That really is not enough time to take out 1-3 mobs and get to the ghostly hero.
The part about using the team as bait? Well that doesn't work when every mob seems to initially aggro you personally for a reason I have yet to discover. When I'm with a PuG, I can't even get past the part with the cliff on one side and the chasm with the bridge over it on the other, two forgotton patrols and one enchanted weapon mob standing guard. They all have the worst habit of aggroing all at once.
I have also noticed that the casters are very powerful and tried taking a hench group of them, they didn't survive long either. We all pretty much got slaughtered at that chasm part by the single mob I pulled perfectly. Killing the sage wasn't enough, the Archanists just kept dishing it out. Plus I need those tanks there to try and get the aggro off me. God knows why I'm targeted all the time.
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Jun 17, 2005, 10:53 PM // 22:53
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#15
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Jungle Guide
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The person with the crystal gets targeted all the time. There are tons of Monk, Warrior, and Ranger skills that will help you run through enemies without being hurt.
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Jun 17, 2005, 11:02 PM // 23:02
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#16
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Okay cool. I'd take not of that, but this build is a N/Me :\
Edit: I did however try raising a bone minion to perhaps distract them and casted dark bond to get the damage off me, didn't work though
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Jun 17, 2005, 11:10 PM // 23:10
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#17
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: UGLY
Profession: Me/N
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Drop the Cyrstal. It wont break, and the tanks can aggro properly after that.
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Jun 17, 2005, 11:12 PM // 23:12
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#18
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Ascalonian Squire
Join Date: May 2005
Profession: Mo/R
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After you kill the last mob guarding the last crystal (1 boss snake, 1 archer armor and 1 sword armor i think) just get back the way you came there. I have 10+ minutes left at the end of the mission each time. I really do not understand the part where you have to fight mobs when you get the last crystals. As I said, go back to hero the way you came. No mobs there, you already killed them.
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Jun 17, 2005, 11:18 PM // 23:18
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#19
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by Mudroser
After you kill the last mob guarding the last crystal (1 boss snake, 1 archer armor and 1 sword armor i think) just get back the way you came there. I have 10+ minutes left at the end of the mission each time. I really do not understand the part where you have to fight mobs when you get the last crystals. As I said, go back to hero the way you came. No mobs there, you already killed them.
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No I haven't. I avoided most of them. And getting there fighting through mobs took me almost 15 minutes of which I had 3-5 minutes left. If I did fight through them all, I would have gotten to the crystal and promptly timed out.
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Jun 17, 2005, 11:19 PM // 23:19
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#20
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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@original poster: i share your pain. henchmen suck. and most real players suck
only thing you can do is get a Guild to help you. or scrounge around and pre-screen and handpick each party member
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