Considering how long they've been testing the new system, I imagine that at least a couple of the testers involved have already suggested such an exploit to the ANet team.
My guess is that they'd probably stave off such efforts by having (a) points based on VICTORIES, rather than kills, for one thing (kill points is just asking for trouble, not just for people who suck like me, but also for Monks, who rarely kill anything in PvP), and/or (b) have any kill-based bonuses for unlocks taper off dramatically as a fight drags on.
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