Jun 27, 2005, 05:08 PM // 17:08
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#1
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Academy Page
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Best idea since sliced pork chops...
Get rid of the monk class and just have them as NPCS. That way theres no BS in PVP.
/flex.
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Jun 27, 2005, 05:09 PM // 17:09
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#2
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Banned
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/play the game the way it was designed
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Jun 27, 2005, 05:21 PM // 17:21
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#3
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Wilds Pathfinder
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
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I personally think this is an all around unconstructive thread, since nothing constructive has come from it, much less a good show of maturity and true respect.
Why exactly is there a problem with the monks as they stand now? Perhaps this would be more constructive if you actually addressed the reasons why you feel there is 'bs in PvP' with monks and why monks would be better off left as NPC's only?
Think constructively, make a constructive thread that adds to the community, not something that is merely an unsteered rant with no valid points to back up what you want to see changed.
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Jun 27, 2005, 05:22 PM // 17:22
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#4
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Ascalonian Squire
Join Date: Jun 2005
Location: Ontario, Canada
Profession: Mo/R
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Quote:
Originally Posted by Algren Cole
/play the game the way it was designed
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Agreed...
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Jun 27, 2005, 05:23 PM // 17:23
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#5
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Academy Page
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I think the monks healing power is too over powered. Plus they get a secondary to back it up with damage is just bs. I play a warrior and when i damage them to the max its like it does not even matter as they replenish it so fast. Then they have so many anti warrior skills such as pacify.
Monks healing needs to be turned down a notch.
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Jun 27, 2005, 05:27 PM // 17:27
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#6
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Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
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I think, from what it sounds like to me, you are making the critical mistake of thinking that warriors are damage dealers. Once you get over the fact that a warrior is effectively a meatshield or a diversion or a distraction and not a damage dealer then you will see there isn't so much of a problem and rather you just need to tweak your build.
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Jun 27, 2005, 05:28 PM // 17:28
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#7
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Ascalonian Squire
Join Date: Jun 2005
Profession: Mo/W
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Quote:
Originally Posted by Death knight dunn
I think the monks healing power is too over powered. Plus they get a secondary to back it up with damage is just bs. I play a warrior and when i damage them to the max its like it does not even matter as they replenish it so fast. Then they have so many anti warrior skills such as pacify.
Monks healing needs to be turned down a notch.
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1) You have a secondary to back yourself up too
2) Healing = no damage output
3) Knockdown is your friend
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Jun 27, 2005, 05:32 PM // 17:32
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#8
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Academy Page
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Ok iam a warrior/elementalist, while my warrior is not a damage dealer at being a warrior. A warrior/elementalist does tons of damage. Conjour flame with a flame weapon rocks, now i go to attack a monk say i have him at less then half health, he cast pacify, healing breeze/mend on him self, then he attacks me with what ever secondary he has.
Now iam seeing in PVP such as HOH 7 monks and 1 warrior. They were crazy. Monks healing powers need to be slimed down a bit.
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Jun 27, 2005, 05:35 PM // 17:35
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#9
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Ascalonian Squire
Join Date: Jun 2005
Location: Ontario, Canada
Profession: Mo/R
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Quote:
Originally Posted by Death knight dunn
I think the monks healing power is too over powered. Plus they get a secondary to back it up with damage is just bs. I play a warrior and when i damage them to the max its like it does not even matter as they replenish it so fast. Then they have so many anti warrior skills such as pacify.
Monks healing needs to be turned down a notch.
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I can see how that could be frustrating... but really all you need to do is change your skill set/ tactics... Everything in this game is pretty balanced... I'm sure you'll come up with something...
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Jun 27, 2005, 05:59 PM // 17:59
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#10
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Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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I suggest you try playing a monk. Make a premade one, and go to arena or tombs (you won't have trouble finding groups) and play for a while
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Jun 27, 2005, 06:04 PM // 18:04
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#11
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by IceD'Bear
I suggest you try playing a monk. Make a premade one, and go to arena or tombs (you won't have trouble finding groups) and play for a while
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True enough
When your team switches from "Good healing" to "OMG YOU SUCK!" in a single match because a mesmer shut you down and you couldn't heal anyone, or because enemies focused fire on you and you had to spend the whole time healing yourself until you died, then you'll find it isn't so glorious being a monk.
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Jun 27, 2005, 06:27 PM // 18:27
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#12
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Frost Gate Guardian
Join Date: May 2005
Location: Virginia
Guild: ACE~Ancient Combat Experts
Profession: E/Mo
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Quote:
warrior/fire ele has no knock down and if i use hammers that will ruin my perfect build completly
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If you are not using a hammer in PvP you really haven't matured yet. From the sounds of it, you are probably using a Fiery Dragon sword and conjure flame? Just get a hammer that does fire damage. Secondly look at the elementalist skill Stoning, and/or earthquake if you really must knock something down without giving up your fiery sword, that you probably paid 3.5K for in Ascalon when you were a lvl 10.
Why are you attacking/fighting something by yourself in the first place in PvP? Probably because the rest of your team called a target and you are off chasing something shiny. Just from the way you post i can tell you are that one random green dot off in some obscure place all by yourself.
I could probably guess that it wasn't the monk just healing himself, but the other monks on the team as well.
It is not Monks that need to be nerfed, it is you that needs to learn to play your profession. You can beat a monk 1 on 1 if that is your life long dream. You just need to play more and figure out how to. I have been killed as a monk a couple of times by warriors. Most warriors are made bad, and played bad. Because of people like you I am going to make a warrior now, just to show people how to do it.
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Jun 27, 2005, 06:31 PM // 18:31
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#13
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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Quote:
Originally Posted by Death knight dunn
I can kill other classes fine but it seems every time i get in battle with a monk its impossible to kill.
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So, your idea of a game flaw is that your character can't beat all other characters?
You do realize what you're asking for is for the game to be horribly broken, right? If you want a character that can beat all other characters, you're asking for balance to be thrown out the window...
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Jun 27, 2005, 06:33 PM // 18:33
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by kungfumonkey2
If you are not using a hammer in PvP you really haven't matured yet.
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Hmmm hammer isnt the only choice for warrior in pvp. Axe is good when used correctly.
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Jun 27, 2005, 06:33 PM // 18:33
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#15
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Banned
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Quote:
Originally Posted by Death knight dunn
With my certian build i cant use knock down. warrior/fire ele has no knock down and if i use hammers that will ruin my perfect build completly. I can kill other classes fine but it seems every time i get in battle with a monk its impossible to kill.
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you don't know how to play. your warrior isn't a damage dealer......he's a meatshield, used to take the brunt of the damage away from the characters in the game that actually do damage. Stop assuming you can solo everything....you can't.
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Jun 27, 2005, 06:43 PM // 18:43
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#16
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Frost Gate Guardian
Join Date: May 2005
Location: Virginia
Guild: ACE~Ancient Combat Experts
Profession: E/Mo
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Quote:
Originally Posted by firstwave
Hmmm hammer isnt the only choice for warrior in pvp. Axe is good when used correctly.
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Curious what axe skills do you use?
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Jun 27, 2005, 07:01 PM // 19:01
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#17
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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Quote:
Originally Posted by Death knight dunn
Get rid of the monk class and just have them as NPCS. That way theres no BS in PVP.
/flex.
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Three threads started by this clown. All say same thing...."Nerf the monks because I can't beat them".
Just make a monk already and own PvP, so you'll quit complaining about them.
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Jun 27, 2005, 07:15 PM // 19:15
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#18
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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When he first posted I was going to write "Bet he plays a warrior..."
Hey, I was right!
Look, here are the facts. You play Rock. Monk plays Paper. If you want to beat Paper, go play Scissors. You don't beat Paper with Rock.
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Jun 27, 2005, 07:21 PM // 19:21
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#19
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Lion's Arch Merchant
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Quote:
Originally Posted by Epinephrine
Look, here are the facts. You play Rock. Monk plays Paper. If you want to beat Paper, go play Scissors. You don't beat Paper with Rock.
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That's one way to put it. A bit simplified, but considering what kind of thread this is, perhaps he/she will better understand it now. Good call, Epinephrine.
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Jun 27, 2005, 07:43 PM // 19:43
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#20
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Pre-Searing Cadet
Join Date: May 2005
Location: Oakdale Minnesota
Guild: Sylver Kyndred
Profession: R/E
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Monks fair or unfair advantage
I have no real complaints about Monks, but I am frustrated that a monk can send out a request to join a team and get snagged in less than a minute, and I as a Ranger/Elementalist level 20 + 7 must wait 2 hours to join... that annoys me to no end.
Now I haven't ascened, but another aspect of the game I find disturbing is the fact that the monk is the only profession that allow you to directly heal others specifically...
Now, I believe every character should have first aid abilities of some sort to some varying degree albeit less than a monk but enough to assist each other!
As it stands, Monks are a necessity... and I for one am a rebel and I loath a necessity... there must always be combinations and choices...
Don't get me wrong... I have soloed my career so far without really needing a monk, as I KNOW how to play my character, I usually play bards thieves and rangers and I know how to kite and pull and DOT and AOE but no one can deny that a mission goes a lot smoother with a mediocre monk than an experienced RAnger...
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