Jul 04, 2005, 03:53 PM // 15:53
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#21
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Academy Page
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If the guy is't fighting, it's the same as if he isn't there right. Kicking him dosen't change that so maybe you need to go back to town anyway.
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Jul 04, 2005, 03:53 PM // 15:53
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#22
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Frost Gate Guardian
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it was mentioned above, but the instance splitting is truely a great idea:
where any player can vote to split the instance into two parts. each player then choses one of the two instances to enter (i.e. either with the split initiator or not).
of course, the split initiator can decide not to allow any specific player into his/her new instance (thus getting rid of a-holes). in any case, the two instances are duplicates of the original, so that the quest/mission may continue as before (with perhaps henchies replacing the players who didn't end up in that instance).
(of course, any loot dropped for a certain player follow that player into the instance)
i did a quick search for this idea and didn't find the thread.. but the idea is great and whoever thought of it should be working for Anet!
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Jul 04, 2005, 04:09 PM // 16:09
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#23
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by NoChance
it was mentioned above, but the instance splitting is truely a great idea:
where any player can vote to split the instance into two parts. each player then choses one of the two instances to enter (i.e. either with the split initiator or not).
of course, the split initiator can decide not to allow any specific player into his/her new instance (thus getting rid of a-holes). in any case, the two instances are duplicates of the original, so that the quest/mission may continue as before (with perhaps henchies replacing the players who didn't end up in that instance).
(of course, any loot dropped for a certain player follow that player into the instance)
i did a quick search for this idea and didn't find the thread.. but the idea is great and whoever thought of it should be working for Anet!
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http://www.guildwarsguru.com/forum/s...ad.php?t=23631
Yes Anet, hire IxChel I really want an insider in our guild
I agree, it's one of the better ways to deal with groups with differing goals. It solves more than just issues of "jerks", it also allows for solving other issues - I did Blood and Smoke witha group awhile back, and when we finished a few of us wanted to go to the leggings collector south of there, afterall, we were almost there anyway. Well, 3 people said they didn't want to , so we are down to 3 players when they zone back to town - instance splitting could solve this type of situation - those who want to continue in one, those after another quest or back to town in another. Sometimes you finish up one goal, why disband? Well, if you now have two places to head it is worth thinking about how to get around that. The option to split parties would be good for much of PvE in which you may share a quest with the whole party, and a second or third quest with only some of them.
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Jul 04, 2005, 04:25 PM // 16:25
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#24
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Ascalonian Squire
Join Date: May 2005
Guild: Chaos Horde
Profession: R/Mo
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ive never had a problem with something like this until yesterday, in thunderhead keep
first at the start one of our monks rushes ahead, attacks a group alone, and dies
so we kill the group, res him, and continue
this happens again, we tell him to stop and to stay with the group
this time he just sits there, waits for us to kill a group, then runs in to pick up anything that dropped for him
this continued until we got to the part where we have to defend the keep
then, after someone told him that this part would be impossible without the help of everyone in the group, he decided to come up with the rest of us and do something
only problem, he wanted to be on the ballistas, when we already had someone assigned to both, now he never asked to use them, he just ran up there and started firing
well anyway he got killed
i was the only one that noticed, and i refused to res him
he either got disconnected, or just decided to leave after being dead for at least 10 minutes
and we continued to complete it without him
ive always wondered why some people would attack me when i took me low level monk into one of the missions around droknars, saying i was just there to leach off of everyone else, i had never seen any of the low lvl characters ive let into my groups for those missions do that, they have always tried to help the group as best as they could
but now, after seeing what this lvl 16 monk did, i understand
anyway
i say we do need some way to get rid of these players
yes if a vote kick system was added in, it would be abused
BUT the thing your not realizing is that the current system is being abused also
and there is no way at all to stop this abuse currently, without restarting whatever it was you were doing
so add in a vote kick system
or maybe a way to just leave that group and continue from where you were, pretty sure someone suggested this before
but whatever it is, something really needs to be done to stop this
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Jul 04, 2005, 05:52 PM // 17:52
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#25
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Frost Gate Guardian
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The ones that stand still at the beggining of the map are the ones I use my warrior to aggro a group to and drop the aggro off on them and watch them die! If they are helping they might as well be dead.
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Jul 04, 2005, 06:40 PM // 18:40
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#26
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Ascalonian Squire
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A vote kick system is a good idea, form what I hear. I don't think unanimous is a good idea, though; these jerks seem to operate in pairs often enough. Maybe unanimity (3 votes) in a 4 person team, 4 votes needed in a 6-person team and 5 in an 8-person.
I don't think the instance-split would be terribly useful and it would be far more open to abuse than a vote-kick system.
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Jul 04, 2005, 08:30 PM // 20:30
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#27
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Ascalonian Squire
Join Date: Jul 2005
Location: Sherwood Park, Canada
Guild: Killer Engineer Guys [KeG]
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Rather than a vote-kick system, perhaps some sort of "feedback" system should be used, and strongly encouraged. Abuse would be outweighed by normal people leaving positive feedback. I have played with a lot of people I added to friend's list etc, and were generally very nice people. most people would certainly result in a + rating from me, and I would assume the system would work fairly well. negative feedback could even require a reason or something...
EDIT: That way, before inviting someone to party, you can view feedback etc. Ebay style
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Jul 04, 2005, 09:08 PM // 21:08
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#28
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Ivy League [IVY]
Profession: Mo/
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i do that all the time, i join a mission 5-10 minutes later i afk, come back 20-30 minutes later with the group yelling at me
then a few minutes later mission complete.
PvE is boring enough so this is a great way to get through the game
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Jul 04, 2005, 11:02 PM // 23:02
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#29
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Lion's Arch Merchant
Join Date: Apr 2005
Location: http://sof-guild.com/
Guild: Servants of Fortuna
Profession: Mo/R
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Dispute Resolution via Instance Splitting (aka nice-kick)
Quote:
Originally Posted by Mr. Matt
I vehemently disagree with the idea of a vote-kick system.
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A suggested "kick" method that has minimal abusive potential:
Dispute Resolution via Splitting Instances
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Jul 04, 2005, 11:04 PM // 23:04
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#30
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Yep, the split party option is a good one and one that I hope AN explores a bit. Something needs to be done about the leechers. It's not fair to those of us who have little to no time to play to have to schlep some freeloading butthead around who only wants to move through the game to get the best stuff.
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Jul 04, 2005, 11:06 PM // 23:06
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#31
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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i zoned back to the city earlier today when someone said they were going afk and i couldn't do anything about it...i whispered to the rest of the party to meet in a specific district and start it again
i suggest everyone do this to the freeloaders until the votekick feature is enabled
banishd, i bet you're a real fun guy to hang out with irl
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Jul 04, 2005, 11:08 PM // 23:08
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#32
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Quote:
Originally Posted by Sereng Amaranth
i zoned back to the city earlier today when someone said they were going afk and i couldn't do anything about it...i whispered to the rest of the party to meet in a specific district and start it again
i suggest everyone do this to the freeloaders until the votekick feature is enabled
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I've done this too and it works. It's just sort of a pain in the keester to even HAVE to do it. I just hope AN institutes SOMETHING.
Quote:
banishd, i bet you're a real fun guy to hang out with irl
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LOL!
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Jul 05, 2005, 01:08 AM // 01:08
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#33
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Frost Gate Guardian
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evil idea. if the freeloader is afk, get him killed and use rebirth to move him, use as meat shield. it's probably way too much work. so nvm.
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Jul 05, 2005, 02:23 PM // 14:23
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#34
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Academy Page
Join Date: Mar 2005
Location: TX, US
Guild: Raging Tempest
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Quote:
Originally Posted by banishd
i do that all the time, i join a mission 5-10 minutes later i afk, come back 20-30 minutes later with the group yelling at me
then a few minutes later mission complete.
PvE is boring enough so this is a great way to get through the game
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I hope you step in doggy poo.
Some sort of kick-option would be nice. I think a unanimous vote would work most of the time. Usually it's going to be one person that needs getting rid of. Maybe it's just my luck but the quality of PUGs has diminished rapidly, because you'll have at least one rude arse idiot. I do not join PUGs anymore unless a guildmate will come with me. At least then it may be bearable. Safey in numbers I say. I've been playing my monk a lot lately, so that's probably a lot to do with my negativity regarding PUGs at the moment.
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Jul 05, 2005, 02:59 PM // 14:59
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#35
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Academy Page
Join Date: May 2005
Location: Chicago
Profession: R/N
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There is still an easier way. If someone is idle for a certain amount of time, don't give the rest of the party a "kick" option.
Instead give them the option of Pk'ing the other player and looting their body for GP/armor/weapons/etc. Kicking those that go afk might solve the party's immediate problem, but what about the next one? If they've been stripped naked of all their possessions (minus whats in their storage) it would REALLY teach them a lesson.
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Jul 05, 2005, 03:00 PM // 15:00
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#36
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Lion's Arch Merchant
Join Date: May 2005
Profession: Me/N
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Quote:
I think a unanimous vote would work most of the time.
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Yes until one of the voters decide to IDLE instead of VOTING...haha...deadlock? I can see it already:
Leader: "Everyone vote this freeloader off now!"...10 minutes later
Leader: "Pinky!! Vote damnit!! we can't kick him if you don't vote!..where are you..pinky??!"
Leader: "Ok everyone, lets vote Pinky off !!"
Freeloader: "Hey i'm baaacck, why didn't we move? what's going on"
Leader: "We're trying to vote YOU off!!, wait..while you're here vote Pinky off ..come on people quickly now"
Freeloader: "Oops, sorry brb"
Leader: "....you didn't vote !! %%#%%^"
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Jul 05, 2005, 03:01 PM // 15:01
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#37
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by Dan Mega
There is still an easier way. If someone is idle for a certain amount of time, don't give the rest of the party a "kick" option.
Instead give them the option of Pk'ing the other player and looting their body for GP/armor/weapons/etc. Kicking those that go afk might solve the party's immediate problem, but what about the next one? If they've been stripped naked of all their possessions (minus whats in their storage) it would REALLY teach them a lesson.
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That's a bit extreme. Maybe make it so that after a certain time AFK, then the AKFer automatically transfers an amount of money over to each player.
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Jul 05, 2005, 03:03 PM // 15:03
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#38
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Jungle Guide
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Quote:
Originally Posted by Dan Mega
There is still an easier way. If someone is idle for a certain amount of time, don't give the rest of the party a "kick" option.
Instead give them the option of Pk'ing the other player and looting their body for GP/armor/weapons/etc. Kicking those that go afk might solve the party's immediate problem, but what about the next one? If they've been stripped naked of all their possessions (minus whats in their storage) it would REALLY teach them a lesson.
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No, sounds like a way for people to PK and steal stuff just for fun. Griefing and all that.
Idle people that have not moved for X amount of time or X distance from group for X amount of time in a mission should be autokicked by the computer. Replacement with a NPC Henchman should be available.
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Jul 05, 2005, 03:08 PM // 15:08
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#39
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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How about an option that if a player is X number of "zones" away from the rest of the group, they get dropped?
Or if their char remains "idle" for X minutes, they are auto-dropped?
Either might also work since no 'vote' is required.
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Jul 05, 2005, 03:15 PM // 15:15
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#40
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Quebec, Canada
Guild: L'ordre [LO]
Profession: Mo/W
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It's funny, yesterday I was doing Thuderhead keep.. and someone went afk after the 3rd or 4th group.. his name was pinky something We all died and start the mission again (without that person, of course).. and I received a telephone and the person asked me to come pretty quick.. i decided to try to finish the mission, everyone was telling me we're almost there.. almost there... and finally when we got to the fort.. they told still a bit.. man, it was 20 minutes ago the person asked me to come... instead of going afk I decided to quit, it would not be fair to stay in the group, even if I were pretty far in the mission.
I just hope these people managed to finish the quest without me (I was one of the two E/Mo healer!!).
I wish the ANet will do something against this kind of abuse, someone want to finish the game, fine.. but fight for it, don't let the other work for you. At the end, you will ask, what's next to do, I "completed" the missions, i'm not interested in PvP, this game sucks
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