Jul 13, 2005, 10:14 PM // 22:14
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#1
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Academy Page
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Update – Wednesday, July 13
* Improved faction rewards in Arenas and the Tournament:
o Arena Victory: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena
o Arena Bonus for 5 Consecutive Victories: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena
o Arena Bonus for Flawless Victory: 2 in Team/Competition Arenas, 1 in Shiverpeak Arena, 0 in Ascalon Arena
o Tournament Victory: 20 in the first map, 40 in early missions, 60 in later missions, 80 in the Hall of Heroes
* Corrected faction reward for kills in low level arenas, so that it now matches what was announced in the June 29 update notes.
* Restored XP for PvP games. Players will now receive both Faction and XP for killing an opponent.
* Improved Henchmen movement AI so that they more closely follow the player and avoid getting stuck.
* Added Lina, a level 17 protection healer henchman, to all Crystal Desert outposts.
* Improved staff damage and armor on protection healer henchmen to better match their level.
* Improved minion formations and corrected a flaw that was occasionally preventing them from following or attacking.
* Added new artwork for the Warrior’s ascended Gladiator’s Armor and Ranger’s ascended Druid’s Armor.
* Fixed the following area-of-effect (AOE) spells so that they are no longer cancelled if the target dies while you are casting them: Chaos Storm, Deep Freeze, Desecrate Enchantments, Earthquake, Enfeebling Blood, Eruption, Feast of Corruption, Fireball, Ice Spikes, Maelstrom, Meteor, Meteor Storm, Panic, Phoenix, Plague Sending, Rodgort's Invocation, Rust, Searing Heat, Shadow of Fear, Soothing Images, Suffering.
* Fixed Grenth's Balance so that it does not decrease the target's health by more than it increases your health.
* Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell's effect after resurrection.
* Fixed bug which prevented the final boss in the Thunderhead Keep mission from dropping loot.
* Updated boss monster spawns in Dunes of Despair, The Frost Gate, Deldrimor Bowl, and Traveler's Vale.
* Updated or repaired flaws in the following quests: "Tower of Courage," "A Gift of Griffons," "Khobay the Betrayer," and "Undead Horde."
* Updated monster locations in North Kryta Province and Fissure of Woe.
* Updated Captain Greywind NPC to level 20 for continuity.
* Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.
Interface changes:
* Added new trader interface.
* Expanded friends list so that you can have up to 50 on your friends list and up to 10 on your ignore list.
* Expanded maximum permitted length of guild announcement to 255 characters.
* Improved vendor windows so they remember their last size and position.
* Improved vendor windows so they show equipped items with a special symbol.
* Improved information displayed in "/age" command.
* Corrected the skill monitor and selection bar so that when they are inactive they no longer interfere with mouse interaction.
* Corrected quest markers on the compass so they update properly after completing a quest.
* Added tags to highlight fellow guild members in outposts.
* Improved several error and warning messages, especially related to guild battle formation.
* Updated icon for Flurry skill.
* Fixed minor update bugs in party formation window.
Miscellaneous:
* Updated Korean and European translations.
* Fixed miscellaneous rare crash bugs.
http://www.guildwars.com/news/gameupdates.html
edit: updated to latest notes, which added faction-rewards changes.
Last edited by Ogg; Jul 14, 2005 at 12:24 AM // 00:24..
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Jul 13, 2005, 10:23 PM // 22:23
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#2
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I just read. My favourite would have to be these:
Restored XP for PvP games. Players will now receive both Faction and XP for killing an opponent.
Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.
Added tags to highlight fellow guild members in outposts.
---
Lina in the desert is nice, but it really isn't that hard traversing without her. Ah well, I'm not gonna complain.
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Jul 13, 2005, 10:24 PM // 22:24
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#3
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Several more quality of life improvements and bug fixes.
And no more devastating the bosses (Guild Lord comes to mind) with Grenth's Balance either.
Now the 'we haven't had an update in X weeks' timer is going to have to restart.
Quote:
Improved Henchmen movement AI so that they more closely follow the player and avoid getting stuck.
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Bless them.
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Jul 13, 2005, 10:30 PM // 22:30
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#4
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Academy Page
Join Date: Apr 2005
Location: North Germany
Guild: Order of Phalanx
Profession: E/Mo
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AoE spells continue casting. Yes, yes, YES!
Best Update ever, I love you ANet!
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Jul 13, 2005, 10:34 PM // 22:34
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#5
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Krytan Explorer
Join Date: Jun 2005
Location: Hell's Precipice
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Quote:
* Improved staff damage and armor on protection healer henchmen to better match their level.
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This was needed considering Lina tanks more than anyone.
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Jul 13, 2005, 10:35 PM // 22:35
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#6
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Yes I'd have to say that as well. Completely forgot what a pain it is when you hear that CLICK in the middle of mobs and groan.
Also, looking at the traders, the interface is GREAT! Long overdue, but at least it got done.
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Jul 13, 2005, 10:37 PM // 22:37
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#7
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by Lost
This was needed considering Lina tanks more than anyone.
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* Improved Henchmen movement AI so that they more closely follow the player and avoid getting stuck.
Maybe not anymore :>
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Jul 13, 2005, 10:47 PM // 22:47
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#8
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Actually after the major pvp update 2 weeks ago I was waiting for a major pve update... The only good thing I see is the improved henchmen AI (allthough it will take some time to see if its really better). For the rest, I dont care. In fact I'm disappointed about the Underworld/Fissure changes. Not that it means a change to me (I dont go there since I've no regular party to go there) but I hoped to go there one day with a full party of level 20 henchmen... Sigh.
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Jul 13, 2005, 10:47 PM // 22:47
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#9
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Frost Gate Guardian
Join Date: May 2005
Location: Florida
Guild: na
Profession: R/E
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DRUID ARMOR!!
Just the BP cause I'm saving up for Fissure pieces of everything else. Anyone got hands legs etc? looks liek he's part of some special forces unit ^_^.
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Jul 13, 2005, 10:52 PM // 22:52
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#10
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Lina is definitely going to make the Desert a lot more bearable for some people. I dunno whether that's good or bad, but eh.
Nice that the henchman pathing has been fixed, and same with the minion thing. I started a death necro not long ago and had begun to notice that.
Some very useful fixes, all and all. The Druid's armor is kinda goofy though, heh.
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Jul 13, 2005, 10:59 PM // 22:59
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#11
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Me Want Snuu[Snuu]
Profession: D/W
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they removed the strings at the bottom of the Female Pyromancer dress >_<
Last edited by 00039; Jul 13, 2005 at 11:03 PM // 23:03..
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Jul 13, 2005, 11:00 PM // 23:00
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#12
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Ascalonian Squire
Join Date: Apr 2005
Location: California
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Nice update, I am really excited about the XP bonus from PVP.
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Jul 13, 2005, 11:01 PM // 23:01
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#13
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Academy Page
Join Date: May 2005
Location: UK
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Quote:
Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.
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Interesting...
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Jul 13, 2005, 11:02 PM // 23:02
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#14
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Might as well post here should one or the other redundant threads gets locked.
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Jul 13, 2005, 11:05 PM // 23:05
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#15
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Lion's Arch Merchant
Join Date: Apr 2005
Location: New York City
Profession: W/Mo
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^ omg the New Gladiators armor update looks SICK
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Jul 13, 2005, 11:11 PM // 23:11
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#17
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Jungle Guide
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This update is so good.
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Jul 13, 2005, 11:11 PM // 23:11
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#18
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Academy Page
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Quote:
Originally Posted by Sanji
Might as well post here should one or the other redundant threads gets locked.
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What the hoof?
Seriously, that looks good. To me, at least. Female Druids/Glads are quite revealing.
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Jul 13, 2005, 11:13 PM // 23:13
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#19
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Krytan Explorer
Join Date: Jul 2005
Profession: Mo/Me
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Quote:
Originally Posted by Dumachum
DRUID ARMOR!!
Just the BP cause I'm saving up for Fissure pieces of everything else. Anyone got hands legs etc? looks liek he's part of some special forces unit ^_^.
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that druid armor looks heavy, and very hot (not sexy kinda hot... but sweating kinda hot)
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Jul 13, 2005, 11:16 PM // 23:16
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#20
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Krytan Explorer
Join Date: Apr 2005
Guild: Black Rose Gaming
Profession: Mo/W
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Wierd, wierd wierd looking armdressing on that warrior. Leggings look hella cool though. Now am I seeing things or is that a wing coming out his back?
I guess my personal faves are the new trade window....just dead sexy compared to the old one and improved henchmen movement, like Mercury Angel said above "bless them".
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