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Old Jul 18, 2005, 10:12 PM // 22:12   #21
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Quote:
Originally Posted by tanwarv
I see your point about 80-100% killing the reason to sell materials to another human. I don't know, but is there a reason you'd actually want to sell commodities to other human beings if you didn't have to? What would be wrong with the idea of eliminating all the WTS/WTB spam for all materials and leaving the trade channel for other stuff?

This could just be me, but I find trying to find a buyer for my materials the least fun I have while playing this game.
What would be wrong with removing human trade in materials? The gap between the rich and the poor would grow even further. The majority of my current cash (not rich but not poor at the moment, 48k in storage) has come from selling materials. Not everyone finds Gold Max damage weapons, etc.
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Old Jul 18, 2005, 10:30 PM // 22:30   #22
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ok forgive me if someone already said this

what it seems that a.net did was make it to were when people bought an item from a trader the buy price went up and when people sold to the trader the sell price went down it now seems like the trade prices are not interconnected so as people sell to the trader the sell price becomes lower but the buy price doesnt lower as it should instead it stays the same and as people buy more it just goes up more and more

Off topic

Quote:
Originally Posted by Nightsorrow
Money can't buy happiness
umm i disagree with that while i agree money cant buy love well mutual love it can however buy happiness would a new car not make you happy???
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Old Jul 18, 2005, 10:34 PM // 22:34   #23
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I'm not sure I see the correlation... The better selling price would benefit rich and poor people at the same rate. The only person losing money at 100% would be the trader. From a macro perspective, you could argue that trading with humans has the same effect: if you want to buy something, you pay a human player an extra "cut" to compensate them for the time and effort it took to aquire that item.

I think it could be said that the game needs more gold sinks, but selling materials to traders at sub-market prices is the same as selling unsalvaged weapons at sub-market prices... Just like any free market, removing "middle-men" that take cuts generally benefits all buyers and sellers (it just hurts the middle-men - in this case, the trader).
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Old Jul 18, 2005, 10:35 PM // 22:35   #24
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Originally Posted by Kazahana
umm i disagree with that while i agree money cant buy love well mutual love it can however buy happiness would a new car not make you happy???
This is going way off topic - so sorry, but I have to respond to this.

If you were a millionaire, and had everything in the world. Would money still make you happy? I have been thinking very deeply about "happiness" and what it is recently (long story) - and have come to the conclusion that deep down, happiness gained through money is only superficial and temporary.
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Old Jul 18, 2005, 10:37 PM // 22:37   #25
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I like the percentage; only that the percentage should vary based on volume, as Ensign suggested in another thread. For example, high-volume commodity items, like cloth should be a 5-10% profit margin; for these items, you want high-turn over to maximize profits. For expensive runes, however, the markup should be 20-50% since the turn-over is much lower. That said, the profit should always be between 5 and 50%, and never like 10000% that it is now.
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Old Jul 18, 2005, 10:38 PM // 22:38   #26
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Quote:
Originally Posted by Nightsorrow
This is going way off topic - so sorry, but I have to respond to this.

If you were a millionaire, and had everything in the world. Would money still make you happy? I have been thinking very deeply about "happiness" and what it is recently (long story) - and have come to the conclusion that deep down, happiness gained through money is only superficial and temporary.
Money would make me extremely happy by removing the worry that comes with not having enough. If I were a millionaire and had everything I need, so would my wife and two kids. This would be true happiness for me.
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Old Jul 18, 2005, 10:39 PM // 22:39   #27
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OFF TOPIC POST!!!!!!
(in case you wanted to read a relavent post to the main topic you can skip this one)

that guy above me has the right idea about it^_^


Quote:
Originally Posted by Nightsorrow
This is going way off topic - so sorry, but I have to respond to this.

If you were a millionaire, and had everything in the world. Would money still make you happy? I have been thinking very deeply about "happiness" and what it is recently (long story) - and have come to the conclusion that deep down, happiness gained through money is only superficial and temporary.

hey why dont we test that theory gimmy all your money and lets see how happy i get
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Old Jul 18, 2005, 10:41 PM // 22:41   #28
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Quote:
Originally Posted by IxChel
I like the percentage; only that the percentage should vary based on volume, as Ensign suggested in another thread. For example, high-volume commodity items, like cloth should be a 5-10% profit margin; for these items, you want high-turn over to maximize profits. For expensive runes, however, the markup should be 20-50% since the turn-over is much lower. That said, the profit should always be between 5 and 50%, and never like 10000% that it is now.
But how would people decide what makes a high-commodity item? Take common trading materials : Cloth, Tanned Hide, Iron, Bones. All are avaliable in quite high quantities, yet have you ever managed to sell 250 bones to someone? I certainly haven't. Yet selling 250 Iron is INCREDIBLY easy.


Again, sorry to keep the off-topic element going, but:

Quote:
Originally Posted by Kazahana
hey why dont we test that theory gimmy all your money and lets see how happy i get
I'm not a millionaire, far from it, but you miss my point entirely. The point I'm trying to make is that if you came into a huge amount of money, the happiness would not last as long as the money would.

Last edited by Nightsorrow; Jul 18, 2005 at 10:45 PM // 22:45..
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Old Jul 18, 2005, 10:45 PM // 22:45   #29
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Well if Anet keeps hell bent on punishing legitimate users rather than dishing out lawyer letters to those assholes on ebay, well then, sorry, I am out.

A company can't lose track of priorities and get overly obsessed with the wrong goals any more than Anet currently.
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