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Old Jul 20, 2005, 12:20 AM // 00:20   #61
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Originally Posted by Orochim4ru
Basically everyone here is advocating chaos over skill. As a mes, locking down certain classes makes sense. Not the monks mind you, but taking their one stripper necro completely offline with a bonder group, for example, is a skilled and experienced move.

This suggestion would basically allow people to "hide" their available skills, which is completely bogus: i can't see your skillbar as a mes, so does casting backfire do much to the monk who's running persistent enchants? How's about one that has signet of devotion? No, it does next to nothing. That's odd: the posterchild domination skill useless against a caster?

Here's a clue: if you're worried about people "figuring you out" by seeing your classes, then try to mix up your groups a little. Throw a prot smite monk into your group, but have him use prot until people get close, then drop some snares and aura them all to death. Having problems with people taking your marksman ranger seriously? Why don't you go R/E and team up with a mes running fragility for your kindle arrow/rodgort's invocation combo. How's about running a W/Mo that uses protection to drop prot spirit on a focused target. Why not try a N/Me that drops life siphon on half the team, then spams order of the vampire and order of pain? Why not be Me/W, but use tactics for shouts and shutdown against people focusing. You might have thought i'd say the Me/W was the illusionary weaponry warrior, but nope, you'd be wrong.

You'd be wrong because the 8 skills i load up are secrets: each of them unknown the the enemy. That's where your skill lies, not in the W/Mo or N/Me next to your name.
Complete nonsense!!! If you got the skills, then it shouldn't be a big problem for you to figure out which one is a monk. You know having a little observation and paying a little attention to your enemy wouldn't hurt in PvP. Uh wait... You want to take it the easy way. Should anet add a bulleye in the front and back of every monk in PvP arenas?
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Old Jul 20, 2005, 12:40 AM // 00:40   #62
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If you got the skills, then it shouldn't be a big problem for you to figure out which one is a monk
See, i said before, if you're a nub mesmer, the first thing you do is run to a monk and backfire him. Things aren't so simple. Please look back, read my posts, then come back here.
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Old Jul 20, 2005, 12:52 AM // 00:52   #63
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Originally Posted by Orochim4ru
See, i said before, if you're a nub mesmer, the first thing you do is run to a monk and backfire him. Things aren't so simple. Please look back, read my posts, then come back here.
First of all, as a mesmer, if you think carrying backfire is the way to go against monk, then I'm sorry for you. Second, after enchantments are stripped and all enemy targets are poisoned/bleeding/deep wound, then the enemy monk is the target of focus fire.

Removing profession tags shouldn't hinder a good team with good observant players from doing what they want. However, it would make it very difficult on lesser skill/observant players or team.
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Old Jul 20, 2005, 01:13 AM // 01:13   #64
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Originally Posted by Aniewiel
No one's saying a character -can't- lock down on a certain class. What they are saying is that they shouldn't be given an unfair advantage in KNOWING what class someone is.
how is this an unfair advantage?? everyone from BOTh teams can see what everyone is. no one has an advantage over another in this game unless it due to skill/experience.
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Old Jul 20, 2005, 01:23 AM // 01:23   #65
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Originally Posted by Kaylynn Of Ascalon
how is this an unfair advantage?? everyone from BOTh teams can see what everyone is. no one has an advantage over another in this game unless it due to skill/experience.
Removing profession tag would bring PvP to another level. Right now, it is fairly systematic and easy to spot a monk which is your first target for focus fire after the battle is setup.
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Old Jul 20, 2005, 01:36 AM // 01:36   #66
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First of all, as a mesmer, if you think carrying backfire is the way to go against monk, then I'm sorry for you. Second, after enchantments are stripped and all enemy targets are poisoned/bleeding/deep wound, then the enemy monk is the target of focus fire.
Did i say i use backfire? Does your conditions argument have any relevance? No, and No

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Removing profession tag would bring PvP to another level. Right now, it is fairly systematic and easy to spot a monk which is your first target for focus fire after the battle is setup.
Again, monks aren't always the first target. Please, pvping isn't a game of "rape the monks" unless you're still at that level.
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Old Jul 20, 2005, 01:41 AM // 01:41   #67
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Originally Posted by Orochim4ru
Again, monks aren't always the first target. Please, pvping isn't a game of "rape the monks" unless you're still at that level.
After you slam nature renewal on their team, please enlighten us (at your "pro?!" level), what's a better target than monk?

Answer: uhh...uhh.. There isn't one. Death monks on frozen soils = GG
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Old Jul 20, 2005, 01:50 AM // 01:50   #68
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Originally Posted by hydrak
After you slam nature renewal on their team, please enlighten us (at your "pro?!" level), what's a better target than monk?

Answer: uhh...uhh.. There isn't one. Death monks on frozen soils = GG
Uhh Uhh... ANYONE is a better target if you're under the assumption that you can kill one person and not have them res with ease. You take down their eles? No offence. With the frozen you talked about they can't res either, so they're no longer a threat to your team, and you can focus on other teams, or take your time and kill them.

If you haven't done that in HoH, i wonder how you've kept the center against renewal and 10 players devoted to hurting you.

Edit: have you even been to HoH yet?
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Old Jul 20, 2005, 02:00 AM // 02:00   #69
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Originally Posted by Orochim4ru
Uhh Uhh... ANYONE is a better target if you're under the assumption that you can kill one person and not have them res with ease. You take down their eles? No offence. With the frozen you talked about they can't res either, so they're no longer a threat to your team, and you can focus on other teams, or take your time and kill them.

If you haven't done that in HoH, i wonder how you've kept the center against renewal and 10 players devoted to hurting you.

Edit: have you even been to HoH yet?
More times than your total posts here combined. Don't give advise and make arguments about HoH if you only got there a few times.

About their eles, one of their eles can just run around, not doing anything and their team won't missing much. It'll take a while taking down a non-standing-still elementalist while 2 or 3 monks are healing it. Now if one of their monk is doing the same, then it's not the same; they will be missing 1 source of healing.

Btw, you do know that you can run and strafe during pvp, right?
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Old Jul 20, 2005, 02:10 AM // 02:10   #70
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Uh, the argument stands, if you have to disable more than 1 team, you aren't going to spend your time trying to take their monks out if you can effectively spike their damage dealers, as per your statements. The best spike groups i've been in take out the eles first, that way they don't have to worry about getting hurt.

You can't hurt me = you don't take my altar.
You have no healing means you hurt me while you die, then respawn and come back.
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About their eles, one of their eles can just run around, not doing anything and their team won't missing much. It'll take a while taking down a non-standing-still elementalist while 2 or 3 monks are healing it. Now if one of their monk is doing the same, then it's not the same; they will be missing 1 source of healing.
The team is missing alot: they have around 180 less dmg per spike cycle, which is around a 1/3 of a spiked targets hp. A monk, however, shouldn't be running in the first place. If they do run, they will get snared, and when they do, they're dead. If you're a warrior and you cannoy kd or snare your enemy, you've failed. Strafing in pvp only helps vs. projectiles, and dmg dealing rangers normally bring incindiary or kindle arrows anyways.

More importantly, your post has no point.

Also, how do you keep the center with no enchants running and 10 players devoted to killing you? you ignored this.

Last edited by Orochim4ru; Jul 20, 2005 at 02:14 AM // 02:14..
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Old Jul 20, 2005, 02:20 AM // 02:20   #71
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Originally Posted by Orochim4ru
Uh, the argument stands, if you have to disable more than 1 team, you aren't going to spend your time trying to take their monks out if you can effectively spike their damage dealers, as per your statements. The best spike groups i've been in take out the eles first, that way they don't have to worry about getting hurt.
If you and your group are still worrying about spike damage from elementalist at this stage of PvP in guild wars, then I should definitely stop arguing with you.

One side note, my group have seen many many spike teams, and none of them are as difficult to deal with than a team that can resist spike damage (via greater/winter/mantra) and can good damage over time to a whole group and decent spike (or focus) damage.
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Old Jul 20, 2005, 02:24 AM // 02:24   #72
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If you and your group are still worrying about spike damage from elementalist at this stage of PvP in guild wars, then I should definitely stop arguing with you.

One side note, my group have seen many many spike teams, and none of them are as difficult to deal with than a team that can resist spike damage (via greater/winter/mantra) and can good damage over time to a whole group and decent spike (or focus) damage.
I kill your winter, you die after nature's renewal. Spike damage can't be stopped if no one has enchants, stances, wards or shouts, and it happens that most people don't bring shouts, leaving mantra of lightning and ward against elements/harm as your only options. Sadly, if the character running those wards is down... you're in trouble. If you're relying on that spirit spammer, you're equally in trouble. More to the point, having 3 spike teams on you is quite annoying in HoH, hence why neutering them helps.

Winter itself takes a minor spike to kill.. so its not too hard.

Oh, and i didn't notice this before, but you're under the impression that my groups can't do sizable damage over time, and not just spikes... You'd be wrong.

Last edited by Orochim4ru; Jul 20, 2005 at 02:27 AM // 02:27..
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