Jul 22, 2005, 05:04 PM // 17:04
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#61
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Krytan Explorer
Join Date: Jul 2005
Profession: Mo/Me
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Quote:
Originally Posted by ownage of teh elite
Okay guys, hello there.
I'm here to push out my rage towards a-net and their abuse to us.
Firstly, I would like to say that I am a droknar runner. Yes...sometimes it's hard, and the imps combined with various knockdown monsters get irritatin, be we get er dun. But no....A-Net just COULDNT let us make a profit, since they already screwed up our freaking farming!
THEY HAVE ADDED MOBS TO THE DAMNED DROKNAR RUN!
As you probably have noticed, upon arrival in lonars pass, everything seems the same. But as you progress, near the wurms, you see a s***load of new mobs. huge mobs of imps, huge mobs of golems, huge pinesouls, i mean, its RIDICULOUS!!! And they even placed more freaking ice imp mobs near the wurm knockdown, avarica run, area! As if the first ice imp mob wasn't gay enough!
I mean, this is getting out of hand.
This is really, really, not good for ratings towards Guildwars.
I mean...in the future, people WILL put down this game, comparing it towards other online games, such as WoW, or Everquest. I mean, this game is turning into a game, in which you dedicate so much time into. But you never get ANYTHING worthwile. And still, gay-net continues to NERF our farming areas, ELIMINATE our chests, and ADD FREAKING MOBS TO OUR PROFITABLE RUNS.
PETITION TIME, FOR US TO RISE AGAINST THIS RIDICULE.
/signed
:name
:Reason
:IGN
:Age (if wanted)
=-=--=
/signed
:Lance
:A-net is becoming ridiculous to our playing style, and are eliminating all hopes of gaining money.
:Ownage of teh elite
:15
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in summary, ANet fixed loop-hole for players to pay-to-advance, made it harder to farm items.
Good job ANet! Please continue to make this game more player friendly, less farmer/runner friendly. Sooner or later, runners and farmers will give up and leave, and what's left in the community are going to be mainly gamers! yeah!
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Jul 22, 2005, 05:07 PM // 17:07
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#62
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Academy Page
Join Date: Jul 2005
Profession: Me/N
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Quote:
Originally Posted by ownage of teh elite
THEY HAVE ADDED MOBS TO THE DAMNED DROKNAR RUN!
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Improvise, adapt, and overcome. If you can't do those things, tough. Someone will be able to eventually, and they will continue to make a profit. Then I suppose you can copy their build or something.
/no sympathy
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Jul 22, 2005, 05:10 PM // 17:10
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#63
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Krytan Explorer
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Quote:
Originally Posted by ownage of teh elite
Okay guys, hello there.
I'm here to push out my rage towards a-net and their abuse to us.
Firstly, I would like to say that I am a droknar runner. Yes...sometimes it's hard, and the imps combined with various knockdown monsters get irritatin, be we get er dun. But no....A-Net just COULDNT let us make a profit, since they already screwed up our freaking farming!
THEY HAVE ADDED MOBS TO THE DAMNED DROKNAR RUN!
As you probably have noticed, upon arrival in lonars pass, everything seems the same. But as you progress, near the wurms, you see a s***load of new mobs. huge mobs of imps, huge mobs of golems, huge pinesouls, i mean, its RIDICULOUS!!! And they even placed more freaking ice imp mobs near the wurm knockdown, avarica run, area! As if the first ice imp mob wasn't gay enough!
I mean, this is getting out of hand.
This is really, really, not good for ratings towards Guildwars.
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!!!RIDICULOUS!!! For the next update, Anet should remove all monsters from the game and replace them by treasure chests.
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Jul 22, 2005, 05:10 PM // 17:10
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#64
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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If they've added mobs, do as The Amazing Krandor says: Adjust...try different skills. After all, skill-based play is what the game is SUPPOSED to be. If it is the same every time you do something, you get stale and boring. This way you have to actually....*gasps*....THINK!
Make your money running people to Droknar's. But don't whine if you actually have to work to earn it! LOL!
/seconds the no sympathy vote
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Jul 22, 2005, 05:12 PM // 17:12
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#65
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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It would be interesting if the mobs would generate from a random group of builds instead of a single one as well, so you never know what to expect until you get there.
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Jul 22, 2005, 05:14 PM // 17:14
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#66
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Krytan Explorer
Join Date: Apr 2005
Guild: Black Rose Gaming
Profession: Mo/W
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Quote:
Originally Posted by Xonic
in summary, ANet fixed loop-hole for players to pay-to-advance, made it harder to farm items.
Good job ANet! Please continue to make this game more player friendly, less farmer/runner friendly. Sooner or later, runners and farmers will give up and leave, and what's left in the community are going to be mainly gamers! yeah!
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Dumb statement, people don't play your way so you want them to leave? Thinning down the community and decreasing it's size, How about if enough people leave so anet can't afford to keep it a free game and or can't properly do an expansion due to lack of funds. Mainly gamers! yeah!
Hear that all you farmers/runners out there? Everyone who farms and runs leave the game immediately so this guy can have his "gamers" only game.
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Jul 22, 2005, 05:15 PM // 17:15
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#67
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Nice to have more mobs there, imo. Nice xp and I can slowly get the stuff for the good collectors in Snake Dance.
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Jul 22, 2005, 05:15 PM // 17:15
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#68
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Banned
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Quote:
Originally Posted by Vorlin
Teklord, that makes no sense at all. Noone at the normal level for that area can 'earn' their way through, it's a short-cut that exists for the precise purpose it's being used for: running low-levels through to Droknar's.
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you really believe that arenanet put Lornars Pass into the game so that low-level characters could get armor they aren't supposed to have until MUCH later in the game? Was it also ArenaNets intention that these characters would then use this armor to be king-for-a-day in the Ascalon arena against new players still struggling to figure out working builds....You really believe ArenaNet put the Pass in the game for it's currently used purpose??
here I am, silly me, thinking it was put there to host the 4 elite bosses in the area for people looking to cap skills......
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Jul 22, 2005, 05:34 PM // 17:34
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#69
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Academy Page
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Quote:
Originally Posted by Algren Cole
you really believe that arenanet put Lornars Pass into the game so that low-level characters could get armor they aren't supposed to have until MUCH later in the game? Was it also ArenaNets intention that these characters would then use this armor to be king-for-a-day in the Ascalon arena against new players still struggling to figure out working builds....You really believe ArenaNet put the Pass in the game for it's currently used purpose??
here I am, silly me, thinking it was put there to host the 4 elite bosses in the area for people looking to cap skills......
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If it was for skill capping then it wouldn't have to connect to a lowbie area, would it? It's there for -precisely- the purpose of running. Any other conclusion is an insult to the intelligence of the ANet area design team.
Do I think they wanted people playing king-for-a-day in the arena? No, as I already stated earlier in this thread, I don't. That's why the reimplemented the gain-exp-in-the-arena code, to keep people from using the arena to farm faction points for days on end. Is that a perfect solution? No, but as far as I know it's an acceptable one, and from the responses to it I've read here other people seem to agree.
For a lowbie to buy the run to Droknar's -and- have the money/items needed to buy the 1.5k armor they either are someone's 2nd/3rd/4th character or they are using an outside source (EBay, their guildmates, whatever). Sure, there are going to be a -tiny- fraction that are playing their first character -and- got access to outside cash/resources -and- bought their way to Droknar's Forge -and- went back and then exploited the arena for a few hours, but does this incredibly tiny tiny tiny tiny tiny percentage of people demand an entire zone be changed to frustrate them? *laugh*
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Jul 22, 2005, 05:44 PM // 17:44
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#70
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Lion's Arch Merchant
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Quite obviously, Lornar's is NOT for elite skill capping. If anything, elite skill capping would be going from Camp Rankor up, not from Beacon's down (where at that point, you would have NO access to Capture Signets in the first place).
Actually, to solve the problem of not allowing Drok armor wearing players in Ascalon/Shiverpeaks arena would be a trivial problem to settle. Simply upon entry into the area, check if the player has entered Droknar's Forge before. If so, simply kick him out to the corresponding town. Or if you want to solve the problem entirely, simply close off the pass.
I'm going to guess that the only reason that they simply have not done this is because its by far easier to simply by far easier to to add more spawns and make it tougher rather than having to redesign a map or add (IMHO) a relatively simple condition check upon entry which needs to be actually tested.
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Jul 22, 2005, 05:47 PM // 17:47
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#71
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Quote:
Originally Posted by Slimcea
I'm going to guess that the only reason that they simply have not done this is because its by far easier to simply by far easier to to add more spawns and make it tougher rather than having to redesign a map or add (IMHO) a relatively simple condition check upon entry which needs to be actually tested.
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I'm thinking that they haven't closed it off because they don't want to hear the storm of protest that would arise if they did. LOL! How many headaches do you think these poor people want?
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Jul 22, 2005, 05:48 PM // 17:48
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#72
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Krytan Explorer
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Quote:
Originally Posted by Borealis
Dumb statement, people don't play your way so you want them to leave? Thinning down the community and decreasing it's size, How about if enough people leave so anet can't afford to keep it a free game and or can't properly do an expansion due to lack of funds. Mainly gamers! yeah!
Hear that all you farmers/runners out there? Everyone who farms and runs leave the game immediately so this guy can have his "gamers" only game.
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Maybe this is news to you. Anet did nothing to stop farming or running. They simply make it more challenging for farmers and runners.
Would you like to play a game where there are no monsters, but treasure chests everywhere? YES or NO and we start the argument from here.
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Jul 22, 2005, 05:49 PM // 17:49
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#73
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Jungle Guide
Join Date: May 2005
Location: Finland
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Running to Droknar's Forge is pathetic for those who aren't ascended before. If that sounds stupid then GW is not right game for you because it means almost same that you don't want to play the game but do something else so log off and do something else or play other game.
For those who are ascended before, why you want to skip? I assume when you are playing with new character, you changed the main profession because there is no point to start new one if you didn't. Don't you want to experience the game again with new skills, special skill line, new weapons and armos plus with new playing style? This game can be happily play again from start to end perhaps even six times, thanks to new main profession. You want quickly to get best armor for PvP? Well, start PvP character then? Oh, you want to beat newbies on the low level arenas with best armors? Sorry, at least I don't want that kind of n00bs to this game and it is quite "no-life" to do that anyway.
ArenaNET is the God in Guild Wars and I'm happy that it made Droknar's running harder or maybe impossible to many runners.
Don't nerf farming? Well, 100k gold can be earned in couple hours if you do it in right place with right character setups. Maybe even more. I'm still newbie in farming because I don't do it a lot. Randomly test different setups and earn some small gold for dye experiments. I must say that huge amount of gold farming draws my attention so we need the nerf bat again. I think that amount of gold is too much and they still should do something about the farming. Sorry, that I'm against people who want rush 1000k money in couple days, walking with "best" and most expensive armors with very short amount of time. Then come to tell that GW is boring because they have plenty of money but nothing to do. Why you don't want to play with others than maybe one single time in each mission? Is this some kind of "1337 isolation" behaviour where you want to get top of everyone and never ever want to go those "newbie" missions and areas again? I thought that most fun comes from examing different professions, skills, fighting in groups helping each other against the monsters with different ways and see the day when some rare gold item drops on your feet. No, you want to rush everything and then get bored, complain about when next expansion come so you can rush it and complain again?
This is just my opinion but it seems a lot of people understand this game wrong. ArenaNET actions tell that it is not the way to play the game. I'm also happy that they won't go for what masses want. They want something unique. Maybe that is why some left from Blizzard. They didn't want this to be a game for rushers and farmers.
/unsigned
Last edited by Zakarr; Jul 22, 2005 at 06:00 PM // 18:00..
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Jul 22, 2005, 05:53 PM // 17:53
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#74
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Banned
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Quote:
Originally Posted by Slimcea
Quite obviously, Lornar's is NOT for elite skill capping. If anything, elite skill capping would be going from Camp Rankor up, not from Beacon's down (where at that point, you would have NO access to Capture Signets in the first place).
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if they closed it off they'd have to hear from thousands of angry socially rejected teenagers bitch about how the game was linear...it's not closed off because the developers want to give the feel that you can travel ANYWHERE within the confines of the map....it makes perfect sense that you'd be able to walk out of beacons perch into an area that was FAR too difficult for you to get through...you're supposed to say "wow...im heading back"...just as an intermediate rock climber would think when given the option to climb "Death Canyon". It was NOT put there so you can run to get end game armor... It was put there so that players coming up from Droknar wouldn't get to the end and see a giant wall and think "WTF Why can't I get into Beacons????!?@!@?three!@?#!@#?ten!>?@#>!@#?!@#seve nten!@#!@#one!"
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Jul 22, 2005, 05:54 PM // 17:54
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#75
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Krytan Explorer
Join Date: Jul 2005
Profession: Mo/Me
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Quote:
Originally Posted by Borealis
Dumb statement, people don't play your way so you want them to leave? Thinning down the community and decreasing it's size, How about if enough people leave so anet can't afford to keep it a free game and or can't properly do an expansion due to lack of funds. Mainly gamers! yeah!
Hear that all you farmers/runners out there? Everyone who farms and runs leave the game immediately so this guy can have his "gamers" only game.
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If the farmers and runners make up significant population of GW's community, GW isn't going anywhere soon then.
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Jul 22, 2005, 05:59 PM // 17:59
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#76
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: mustache riders
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Quote:
For those who are ascended before, why you want to skip?
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How's about unlock forge area + elite skills for pvp? Oh, didn't think about that one, did you?
You may not have figured this out, but without farming, it takes around 50 perfect UW runs to get the amount of xp you need to get all the 2 class skills. Running a character who can easily level to 20 to later levels to pick up 20-30 skills at a time is FAR more time effective.
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Jul 22, 2005, 06:02 PM // 18:02
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#77
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Quote:
Originally Posted by Algren Cole
if they closed it off they'd have to hear from thousands of angry socially rejected teenagers bitch about how the game was linear...it's not closed off because the developers want to give the feel that you can travel ANYWHERE within the confines of the map....it makes perfect sense that you'd be able to walk out of beacons perch into an area that was FAR too difficult for you to get through...you're supposed to say "wow...im heading back"...just as an intermediate rock climber would think when given the option to climb "Death Canyon". It was NOT put there so you can run to get end game armor... It was put there so that players coming up from Droknar wouldn't get to the end and see a giant wall and think "WTF Why can't I get into Beacons????!?@!@?three!@?#!@#?ten!>?@#>!@#?!@#seve nten!@#!@#one!"
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Exactly what I was thinking. The first time I got to Beacon's Perch, my husband's and my characters got some henchmen and headed out into Lornar's. We, of course, immediately got snuffed and ran back in with our tails between our legs. We had NO idea that it lead anywhere, we were just running around having fun. But we definitely learned the lesson that that was not an area for US until much later.
Ah the good old days of being in Beacon's without 5,000,000,000 calls of "Will run to Droknar's for 2k".
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Jul 22, 2005, 06:13 PM // 18:13
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#79
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Jungle Guide
Join Date: May 2005
Location: Finland
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Quote:
Originally Posted by Orochim4ru
How's about unlock forge area + elite skills for pvp? Oh, didn't think about that one, did you?
You may not have figured this out, but without farming, it takes around 50 perfect UW runs to get the amount of xp you need to get all the 2 class skills. Running a character who can easily level to 20 to later levels to pick up 20-30 skills at a time is FAR more time effective.
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Time effective? You are thinking games as a real world. Games suppose to be fun, not how you do things easiest and fastest.
Unlocking all skills with haste just pushes you to the moment where you think "that's all?". You can think that it doesn't make sense but if game developers are against that kind of rushing, well it means they don't want that kind of game and there is nothing you can do but quit and search for another game.
In my opinion they should just simply separate PvP and PvE the way that only in PvP you can earn all items and all skills for PvP with factions and only players similar faction numbers can fight each other because otherwise it would be unbalanced. In PvE you shouldn't do a thing to PvP like unlocking skills so there wouldn't be any reason to allow ascended and especially non-ascended players to rush Droknar's.
Last edited by Zakarr; Jul 22, 2005 at 06:17 PM // 18:17..
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Jul 22, 2005, 06:23 PM // 18:23
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#80
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Lion's Arch Merchant
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Continuity is a pretty stupid argument, given that the game/storyline itself shows no continuity. You've killed off the White Mantles' Inner Council, masscared Justiciar Habilon, wiped countless Murssat. Yet you pretty much can journey back to Lion's Arch, walk around unmolested, do trading. Or by the time you reach Crystal Desert, we're told that the Shining Blade has been eliminated! Go back to Henge of Denravi, and they're all still there fine. Quite obviousy, no continuity of that sort.
As for linearism, it pretty much is linear. Save for Magumma Jungle, the path is fixed. Ascalon -> Northern Shiverpeaks -> Kryta -> Magumma ->Crystal Desert -> Southern Shiverpeaks -> Ring of Fire. By that argument, I should be able to travel from Ascalon into Southern Shiverpeaks directly, or from Southern Shiverpeaks to Crystal Desert.
If ANet wants to make a signal that running is NOT good, closing off would do no harm per se. Simply make a rockfall at Dreadnought's Drift and Snake Dance, blocking the journey through. You could explore all the way up to either side, but the access would be a no go. Heck, they could even open it up in one of the expansions...
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