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Old Jul 22, 2005, 11:08 AM // 11:08   #21
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I like the fact that there's a pass between beacons and droknars. I dislike the fact that a single person can run through it unharmed with the right skills. I'd prefer it was a ultra tough way for several highish unascended players to get to droknars.

I wish the zoning mechanism would be changed so that you need all of the members of the party to be nearby before it would allow the party to zone. And dead party members merely get booted. But that would probably cause many other problems. So, in the meantime, huzzah for the pass! Boo for the runners! :P

As for the economy problem, think about it in the long term - say the game in the earlier days was more generous than the developers planned for their game. What should ANet do?

1. Leave things as it is, in its "unintended" state. It's "fair", in that later players get as much stuff as earlier players, and everyone wallows in stuff and nothing matters much anymore.

2. Clamp down really hard so that it's much harder to amass large amounts of money or stuff, and try to put in ways to dissipate the money that's in possession of earlier players. Then, when most people are poor again, readjust the rewards so that they are at the intended level - good enough to be rewarding, hard enough to be special.

3. Throw their hands up and change GW into a goldless controlled economy. CyberCommunism FTW! :P
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Old Jul 22, 2005, 01:07 PM // 13:07   #22
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Hahahaha! Job well done Anet!!!!
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Old Jul 22, 2005, 01:13 PM // 13:13   #23
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Quote:
Originally Posted by Lorelei
Hahahaha! Job well done Anet!!!!
Farmers and droknars runners are in the minority. There style of gameplay is not in line with core game ideas. Collect gold and items in the normal fashion i.e. don't make it a priority. Droknar runs are pointless, ruin the game fo others and promote a lazy attitude. To be fair I don't wish to play with lvl15's in the southern shiverpeaks. So any attempt to curb this is greatly appreciated.

Well done Anet.

Last edited by Thanas; Jul 22, 2005 at 01:15 PM // 13:15..
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Old Jul 22, 2005, 01:14 PM // 13:14   #24
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Oh, they're stopping the retards from being able to run to Droknar's? Oh noes.
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Old Jul 22, 2005, 01:16 PM // 13:16   #25
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Quote:
Originally Posted by Thanas
Farmers and droknars runners are in the minority. There style of gameplay is not in line with core game iedas. Collect gold and items in the normal fashion i.e. don't make it a priority. Droknar runs are pointless, ruin the game fo others and promote a lazy attitude. To be fair I don't wish to play with lvl15's in the southern shiverpeaks. So any attempt to curb this is greatly appreciated.

Well done Anet.
Minority? There are hosts of people in Beac's perch asking for runs 24/7, and just as many runners accomodating them.
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Old Jul 22, 2005, 01:26 PM // 13:26   #26
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Originally Posted by Linkie
Oh, they're stopping the retards from being able to run to Droknar's? Oh noes.
Frankly, I'm surprised people that relate to others like you are even in the Idiot Savants, a Guild that gathers players who hugely contributed to the GW community like Ensign.

Anet was aware of Droknar's runners, they just made their life more difficult now.
I saw nothing wrong in paying someone 3k to get your third/fourth char rushed (I happen to have 2 accounts, you won't expect me to play the PvE game 5-6 times, will you?), and of course I played my first 2 char as everyone does, doing missions, traveling from town to town with PuGs. Paying someone like Slash Dot (he posts as "Wheel" here) and enjoying the ride was even funny.

Last but not least, people don't like being called retards, so please behave like an adult and show a little respect to others, will you?

Thanks.

Last edited by Mormegil; Jul 22, 2005 at 01:29 PM // 13:29..
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Old Jul 22, 2005, 01:27 PM // 13:27   #27
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Quote:
Originally Posted by Linkie
Oh, they're stopping the retards from being able to run to Droknar's? Oh noes.
It's Oh Noez Sirz!
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Old Jul 22, 2005, 01:45 PM // 13:45   #28
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The access to Droks is definately intended, however imo I don't think the devs were expecting ppl to 'run' it. I think that they intended ppl to have to fight thier way thru.

It would be nice if thier was some form of official statement about this.
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Old Jul 22, 2005, 01:49 PM // 13:49   #29
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Quote:
Originally Posted by ownage of teh elite
Firstly, I would like to say that I am a droknar runner.
That was all I had to hear to read no further
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Old Jul 22, 2005, 01:58 PM // 13:58   #30
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Quote:
the word "intended"
Every time I see somebody preaching about how they know exactly what arenanet intended with this game, and how they know the mind of the devs along with exactly what they were thinking when they wrote the game, I do this:

I'm all for the Forge run. I intend to use it on my other characters, having done it the "intended" way once already, via missions.

-sam

P.S. Apparently, when I see people preaching, I turn blue and get constipated.

Last edited by samarium; Jul 22, 2005 at 02:09 PM // 14:09..
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Old Jul 22, 2005, 01:59 PM // 13:59   #31
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Wow, some of the posts here are just pathetic...

Why do some people think they have been granted a right to indicate everyone else how to play THEIR game and how to have fun?!

As long as they're not interrupting YOUR way of having fun via harassment, ruining economy, etc, why should you care?

I have never (yet at least) been run to Droknar's or run myself. Although I have done a reverse "run" from Rankor to Beacon's with my ascended character purely for fun.

Anything in the game that can give people incentive to be creative in earning money or making fun events without abusing any bugs in the game is awesome.

If you don't like your neighbour's new car, do you go and harass him about it every day?

Mind your own business and you'll have more fun yourself ... except, of course, if your idea of having fun is to look for things to whine about - then I'm very sorry for this post, and enjoy having YOUR way of fun
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Old Jul 22, 2005, 02:02 PM // 14:02   #32
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Go ANET!
Thank you for making this change.
/not singed in relation to the OP

--for the purpose of Draknor Runs..I'm for this addition to the mobs..
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Old Jul 22, 2005, 02:08 PM // 14:08   #33
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Quote:
The access to Droks is definately intended, however imo I don't think the devs were expecting ppl to 'run' it. I think that they intended ppl to have to fight thier way thru.
I think it's pretty obvious. Warriors have a number of skills dedicated to 'running it': speed plus, max HP plus, defense plus, and anti-knockdown.

These things together scream "Run past something nasty while not dying" to me, and Lornar's Pass is definitely something nasty!

In any case, even with the new mobs, it's still runnable. Just more challenging. It seems to me this will make rates go up, not down.

If they really didn't want it run, they'd make it a lava-filled maze with little islands full of beasties that you'd have to stop on to heal up.

-sam
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Old Jul 22, 2005, 02:15 PM // 14:15   #34
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so you're upset because you can no longer exploit the lazy to fill your e-bank account with fake gold??

/findalife.

/unsigned.
reason: I don't care if you can no longer make an assload of fake money
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Old Jul 22, 2005, 02:29 PM // 14:29   #35
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Quote:
Originally Posted by samarium
I think it's pretty obvious. Warriors have a number of skills dedicated to 'running it': speed plus, max HP plus, defense plus, and anti-knockdown.

These things together scream "Run past something nasty while not dying" to me, and Lornar's Pass is definitely something nasty!

In any case, even with the new mobs, it's still runnable. Just more challenging. It seems to me this will make rates go up, not down.

If they really didn't want it run, they'd make it a lava-filled maze with little islands full of beasties that you'd have to stop on to heal up.

-sam
Just because a Warrior(& others) have a run/sprint skill does not mean that the devs intended ppl to run to Droks. All that proves is that Warriors(& others) were given a way to run faster... not necessarily run thru zones to Droks.

You don't like it when others say/insinuate that the devs intended ppl to fight thier way thru but yet you use the same tack when it suits your own point.

I really think a dev or dev rep needs to settle this once & for all. Just what was the intent behind the Beacons - Drok route?

As for lava pits... sure why not? I wouldn't mind. =D
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Old Jul 22, 2005, 02:30 PM // 14:30   #36
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I do believe that people forget about the 3 or 4 bosses in the lornars pass area. The pass was intended to hide 4 bosses from which you can cap elites...it's difficult because you are supposed to be in a group of 8 coming from droknars all lvl20...looking to CAP SKILLS.
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Old Jul 22, 2005, 02:35 PM // 14:35   #37
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I fought my way through the pass. That was fun. Running might be a fun challenge too, now it'll be more so. Yay!
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Old Jul 22, 2005, 02:36 PM // 14:36   #38
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Around your second or third time through the game you really don't feel like playing all the missions, so you get a drok rush.

Oh dear, that makes us retards because we didn't feel like grouping with random PUGs that drop out if they die during a mission. I had to do Sanctum Cay four times before I found a group that could make it through.

In the early days, all my PUGs consisted of players who knew the game, but now days... finding a PUG that doesn't have players that act like children is difficult. I skipped most of the missions because of this.
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Old Jul 22, 2005, 02:39 PM // 14:39   #39
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Noone can argue that ANet purposefully created a way to directly access the 1.5K armor from a low-level area. Clearly this was intended for just what it's being used for: running low-level characters to Droknar's Forge for 1.5K armor (Occam's Razor). What I don't think ANet envisioned was that a certain set of goofballs would feel compelled to take their low-level max-armored characters back to the level 10 arena and play king-for-a-day. But now that you gain experience in the arena, is this still a big problem?

If not, why make the forge run any harder? At this point buying forge runs is an established practice, so any increase in forge run difficulty will simply increase the forge run price, it won't wipe out the practice. And for the people paying for these runs, money usually isn't an issue.

So if the original poster is correct in that ANet is upping the difficult of forge runs, I'd have to come to the conclusion that ANet is chasing its own tail here. The forge run was doing what it was obviously meant to do in the first place, either leave it alone or remove it entirely, making it harder doesn't make any sense that I can see.
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Old Jul 22, 2005, 02:40 PM // 14:40   #40
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Quote:
Originally Posted by Gwenhywar
Wow, some of the posts here are just pathetic...

Anything in the game that can give people incentive to be creative in earning money or making fun events without abusing any bugs in the game is awesome.
I am unsure which side you are on, Gwen (hehe, can't resist), but I actually agree with your post. Nothing wrong with finding places to farm, ways to make money (escort, run, etc.) But just don't cry about it when it got changed. Find more creative ways to make money :P
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