Jul 27, 2005, 08:29 PM // 20:29
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#1
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Jungle Guide
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If you wait at the flag you already decided to lose!
Stupid tomb teams wasting time with waiting at the own flag stand!
The idea of waiting till the other 2 teams fight each other is one of the worst plans in guild wars, and still the mayority of all players follows it, wich makes it kinda funny, so all wait till they fall asleep.
And its not helping at all.
Sooner or later one team attacks the other, and none of the fighting teams has a disadvantage or a risk compared to the team that idles!
But every idling team is just wasting its own time..
You dont need the priest, and its way too easy to defend this guy.
You dont have to play like sissys, you can go on offense against 2 teams at once and you can go on defense against 2 teams at once.
Its no big deal to go on offense in this game!
Actually there is a TON of builds that works the better, the more foes you have around you, and im talking about offensive builds and not about rangers that hide in their base!
Of yourse the 4 most popular N00B builds are NOT one of thoose!
I love it when 4 full teams met at one spot!
I hate it when 3 teams dont met at all for 10 minutes!
This game might need some kind of idling punishment, maaybe decreasing max hp and energy for not attacking, im not sure.
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Jul 27, 2005, 08:59 PM // 20:59
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#2
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Site Contributor
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I'd rather have teams wait by their flag stand while my team 1v1's the rest, the way the game was meant to be played. All this 2v1 ganking crap really ruins the game for me.
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Jul 27, 2005, 09:00 PM // 21:00
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#3
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Academy Page
Join Date: May 2005
Guild: Do Not Pass Go
Profession: R/Me
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Um, you didn't really explain how idling makes you lose...
I agree that it would be nice if there were more impetus for teams to go out and fight, though.
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Jul 27, 2005, 09:11 PM // 21:11
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#4
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Krytan Explorer
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You can not kill 8 people before they kill your priest. If you think otherwise, then your team was doomed one way or another.
You can not win a CTF match defensivly. If you think otherwise, then your team was doomed anyway.
Defense is not the way to win those priest matches. Even IF you drive off the attacking team with your priest in tact, there's no way you'll be able to run to their priest and kill him before the 2 minutes are up and they all rez, driving your cowardly team back to your little hideout.
I honestly have more problems with teams that get to King of the Hill/HoH and wait until one team attacks the hill (probably losing) before going in. Why not attack at the same time? Your odds aren't any better if you wait. The only team that attacking one at a time helps is the team on the hill.
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Jul 28, 2005, 04:48 AM // 04:48
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#5
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Academy Page
Join Date: May 2005
Guild: Do Not Pass Go
Profession: R/Me
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"You can not kill 8 people before they kill your priest. If you think otherwise, then your team was doomed one way or another."
False dichotomy. Idling does not = believing you can kill 8 people before they kill priest.
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Jul 28, 2005, 05:15 AM // 05:15
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#6
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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The common thought is probably "watch the fire from across the river" and it's a basic starting strategy. Those who get owned often (or those who read this thread, thank you ) will learn quickly that jumping into the battle can be advantageous.
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Jul 28, 2005, 05:42 AM // 05:42
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#7
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Frost Gate Guardian
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I'm trying to determine if the OP is preaching an idea or stating fact. The idea of staying out of a messy fight is good for teams with spike healing or spike damage builds. Such tatic may even win you HoH. I'm not saying that you can hold HoH with that, but I see no real problem running such tatics.
Also, Ollj, would you stop bolding text randomlly? Their placements are incoherent and illogical. While your post sounds like some observation in PvP, your bolded text presents a whining nature to in-game practices that don't fit your taste.
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Jul 28, 2005, 06:28 AM // 06:28
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#8
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Waiting for the other two teams to engage, then attacking the winner before they can recover is optimal play, if you are trying to win every match.
Meh. My goal is to get to the Hall of Heroes as quickly as possible. Standing around and waiting doesn't help with that.
But if you're in a PUG and each match has to be treated like your last, camp that flag stand, let the other teams engage, and milk every advantage you have.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jul 28, 2005, 07:03 AM // 07:03
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#9
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Lion's Arch Merchant
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The reason people wait at the flagstand after winning the initial fight vs your neighbor is because you don't want to venture too far from your priest when most teams can send one or two people to kill it.
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Jul 29, 2005, 06:18 PM // 18:18
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#10
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Jungle Guide
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Quote:
Originally Posted by wolfy3455
The reason people wait at the flagstand after winning the initial fight vs your neighbor is because you don't want to venture too far from your priest when most teams can send one or two people to kill it.
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and so all teams camp their priest doing nothing at all.
you dont really need the priest to win the 6v6 arena
you dont really need much to defend him..
im just posting because i once again got proven that waiting is nothing but a waste of important time.
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Jul 29, 2005, 06:26 PM // 18:26
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#11
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Ascalonian Squire
Join Date: Jun 2005
Location: I live in Berlin but I'm forced to work and sleep in the most boring place on earth
Profession: R/E
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Olllj, though I have to agree with most of what you said, I have just one issue with your post:
I play a Ranger and I won't stand idly by while you give my class crap. I love to get stuck in, the more targets the better. It really doesn't matter what build I'm using at the moment. Maybe I use Barrage and Ignition Arrows to deal AoE or I'm quickly cycling through the enemy team to poision the whole lot of them, or I play aggressive trapping , put on a defensive stance and lay traps where the fighting is the thickest..
I do not stay in my base hoping the enemy doesn't find me! I go out and find them!
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Jul 29, 2005, 06:36 PM // 18:36
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#12
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Frost Gate Guardian
Join Date: May 2005
Guild: The Dead-Lands
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Quote:
Originally Posted by ComMan
You can not kill 8 people before they kill your priest. If you think otherwise, then your team was doomed one way or another.
You can not win a CTF match defensivly. If you think otherwise, then your team was doomed anyway.
Defense is not the way to win those priest matches. Even IF you drive off the attacking team with your priest in tact, there's no way you'll be able to run to their priest and kill him before the 2 minutes are up and they all rez, driving your cowardly team back to your little hideout.
I honestly have more problems with teams that get to King of the Hill/HoH and wait until one team attacks the hill (probably losing) before going in. Why not attack at the same time? Your odds aren't any better if you wait. The only team that attacking one at a time helps is the team on the hill.
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i do believe that in the tombs the preist doesnt res untill 4 min, I could be wrong on this one but i know it is a hell of a long time if the team your on is getting slaughterd.
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Jul 29, 2005, 07:28 PM // 19:28
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#13
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Academy Page
Join Date: May 2005
Guild: Do Not Pass Go
Profession: R/Me
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Quote:
Originally Posted by Ollj
and so all teams camp their priest doing nothing at all.
you dont really need the priest to win the 6v6 arena
you dont really need much to defend him..
im just posting because i once again got proven that waiting is nothing but a waste of important time.
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See, here's the funny thing. I agree that it is (more often than not) a waste of time. However, it does not cause you to lose in any way.
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Jul 29, 2005, 08:06 PM // 20:06
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#14
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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the priest does not matter anyway. it should not matter if your priest dies ro not. your team should not be built around wether you have a priest or not, it shoul dbe build around wether you can deal and receive damage and come out on top. this implies strategy and build methodoligy.
priest are nothing but a little bonus you get but in no way should it affect wether you win or lose in your matches
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Jul 29, 2005, 08:15 PM // 20:15
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#15
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Bearded Ladies
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Quote:
Originally Posted by ComMan
You can not kill 8 people before they kill your priest. If you think otherwise, then your team was doomed one way or another.
You can not win a CTF match defensivly. If you think otherwise, then your team was doomed anyway.
Defense is not the way to win those priest matches. Even IF you drive off the attacking team with your priest in tact, there's no way you'll be able to run to their priest and kill him before the 2 minutes are up and they all rez, driving your cowardly team back to your little hideout.
I honestly have more problems with teams that get to King of the Hill/HoH and wait until one team attacks the hill (probably losing) before going in. Why not attack at the same time? Your odds aren't any better if you wait. The only team that attacking one at a time helps is the team on the hill.
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While defense is horrible way to approach the priest maps you have a sever lack of tactics if you think defense is a bad way to handle a relic run.
I have yet to loose a relic run with my guilds build and we definately take a defensive strategy. The trick is knowing when to defend and when to hit the offense.
We sit back and defend and let the other team run into us then we engage them and snipe thier monks in the confusion(easy if they are running for your relic and you are waiting in a defensive position) then with thier monks gone we gank their hero before they can turn in the first relic and only then do we start running relics ourselves. A martyr monk runs with a warrior and the other 6 then stay on the offensive wracking up the other teams DP.
This strategy would not work at all if we took the ofense. Learn some strategy, it goes a long way in this game.
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