Jul 29, 2005, 09:01 AM // 09:01
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#3
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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This happens with all allies or npcs in your pt. If you don't take action on the enemy, you won't gain xp from it.
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Jul 29, 2005, 09:03 AM // 09:03
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#4
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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This basically is inplace to stop people being lazy and making henchmen, pets and other NPC allies doing all the work.
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Jul 29, 2005, 09:12 AM // 09:12
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#5
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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hehehe, For a game that is supposed to take the grind out of gaining XP, they seem to be going the opposite way. Half the fun of a necro minion master is having your undead hoard lay waste to enemies, now potentially you get penalised for it.
As for relying on pet, thats farly hard as pets unlike minions don't auto attack.
Fair comment, on the letting NPC's do the work, such as Rurick.
I do honestly beleive XP should be shared reguardly of weither you are in a PC group or a NPC group as long as you are on the same screen as the kill. i.e. not sitting at the start of level as friends rush through to TP you at the end, or complete the mission.
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Jul 29, 2005, 10:20 AM // 10:20
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#6
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Academy Page
Join Date: Jun 2005
Location: Take a wild guess.....
Guild: Reality Check
Profession: W/R
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hmm
see I dont know about that, I find if you want something killed right you got to kill it yourself . But also if the game is too easy then there is even less to do.
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Jul 29, 2005, 11:05 AM // 11:05
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#7
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Krytan Explorer
Join Date: May 2005
Profession: R/Mo
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I noticed this also, but I didn't much care. It's just so entertaining to casually walk through the carnage your undead minions that missing out on a '0xp' sign popping up, or a few 3g items, doesn't seem to matter.
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Jul 30, 2005, 07:42 AM // 07:42
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#8
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Ascalonian Squire
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Dosen't this kinda defeat the purpose of minions if you get no xp or drop from their kills?
Seems like my mana drops when I create them.
Seems like I pay for them with that mana loss.
Seems like the game dosen't balance the necro if this is the way it goes.
In this "balanced" system necros have already got a penalty with no soul reaping skills and now minions are a negative factor. Gotta question that "balance" thing. No other characters suffer these penalties except mabey the ranger pet death 8 second penality. Wow a necro/ranger Minion/Pet based character has the greatest penalties for just exsisting. (Damn... just realized why my main is taking forever to get finished. she's a necro/ranger)
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Jul 30, 2005, 07:53 AM // 07:53
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#9
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego
Guild: Lost Children
Profession: E/Mo
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Hmm I dont think its has to do with attacking the enemies. How do heal/protect monks get exp if that really is the case?
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Jul 30, 2005, 07:57 AM // 07:57
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#10
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Hmm, think of the bot program you could make! Take 8 henchies and command your character to run around the area and stop everytime a monster comes in range! Then even if you had 60% DP you would still clear the entire map by morning!
Oh, wait, can't do that.
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