Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jul 27, 2005, 06:15 PM // 18:15   #21
Forge Runner
 
Starsky-sama's Avatar
 
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
Advertisement

Disable Ads
Default

everyone keeps stating +15%. there are +20%dmg w/ hp >/< 50%...??..
Starsky-sama is offline   Reply With Quote
Old Jul 27, 2005, 08:22 PM // 20:22   #22
Krytan Explorer
 
Join Date: Jul 2005
Profession: R/Me
Default

There are only +20% weapons while hexed or under 50%, not over 50%/enchanted or vs. hexed.

Perfect does depend on the situation. A perfect bow (ranger here) within a good party for me would be 15% always with -10 while attacking. If the party is good I get the 15% but the -10 has no effect. A perfect hammer for an adrenaline warrior would be 15% with -1 energy regen cause they wouldn't use it as much. When I solo in griffins I switch between the 15>50 to a 20<50 to use the max abilities of both in any given situation.

A perfect mod, though, is not based on opinion as perfect means 100%. A 10/10 sundering is just as perfect as a 5/-1 vampiric as neither gets any better.

Laetitia
Laetitia of Yenemi is offline   Reply With Quote
Old Jul 27, 2005, 08:33 PM // 20:33   #23
Frost Gate Guardian
 
Join Date: Apr 2005
Guild: PHC
Default

Quote:
Originally Posted by TheTim
+35 health?

Never seen one of those as an upgrade. Maybe you are thinking of the health buffs on shields. Which I've seen up to +45 (while hexed or enchanted) and +30 always.
I think you can get +35 health from putting both a Hale Staff head +5 and a Staff Wrapping of Fortitude +30 on a staff.
elenna is offline   Reply With Quote
Old Jul 27, 2005, 09:52 PM // 21:52   #24
wats going on
 
Mario 64 Master's Avatar
 
Join Date: Jan 2005
Location: Trumbull, Connecticut
Guild: Nuclear Launch Detected [Nu]
Profession: W/Mo
Default

What about weapons that have +15% damage with no condition and no drawback mod either? I saw somebody selling a hammer on this forum with that mod.

I hear they only dropped for the first week or so.
__________________
Mario 64 Master is offline   Reply With Quote
Old Jul 27, 2005, 09:56 PM // 21:56   #25
Ascalonian Squire
 
TheTim's Avatar
 
Join Date: Jul 2005
Location: Ontario
Guild: H Two O
Profession: W/E
Default

Quote:
Originally Posted by elenna
I think you can get +35 health from putting both a Hale Staff head +5 and a Staff Wrapping of Fortitude +30 on a staff.
Thanks. I realize that though. My post was simply based on separate upgrades. If you combine the two you could get +60 health. Since each has +30 at max.
TheTim is offline   Reply With Quote
Old Jul 27, 2005, 10:20 PM // 22:20   #26
Frost Gate Guardian
 
Join Date: Apr 2005
Guild: PHC
Default

I didn't know there was a hale staff head +30. That's nice to know.
elenna is offline   Reply With Quote
Old Jul 28, 2005, 01:06 AM // 01:06   #27
Krytan Explorer
 
 
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
Default

I always take +armor over +health. An ounce of prevention is worth a pound of cure. 590 health would be nice, though.

And the first thing I got with my faction was a staff wrapping of enchanting +20%. The only upgrade modifier that boosts the effectiveness of your skills 100% of the time. As a monk I never leave pvp character creation without it.
Tellani Artini is offline   Reply With Quote
Old Jul 28, 2005, 03:25 AM // 03:25   #28
Jungle Guide
 
Anarkii's Avatar
 
Join Date: May 2005
Guild: -None-
Profession: R/Me
Default

Quote:
Originally Posted by Mario 64 Master
What about weapons that have +15% damage with no condition and no drawback mod either? I saw somebody selling a hammer on this forum with that mod.

I hear they only dropped for the first week or so.
Yes, they dropped only in the first week of the release. The hammer being sold was a 14%. A friend of mine has a longsword with 13% always, no-penalty, and another has a longbow +13% no-penalty
Anarkii is offline   Reply With Quote
Old Jul 30, 2005, 05:38 PM // 17:38   #29
Ascalonian Squire
 
Join Date: Jul 2005
Guild: SoS
Profession: W/Mo
Default

Quote:
Originally Posted by Anarkii
Both of your definitions are wrong btw.
Theres nothing such as a perfect sword. Some prefer h>50, some enchanted, others stance. The Min Req is 7, not 8 for max damage. HP+30 is not the best pommel to put on.

Perfect Vampiric Axe haft and sword hilt are 3:1, not 5:1.

If you like, make a list of MAX damage items and upgrades, not perfect.
I have a question, someone just used his whole vocab just to insult me for calling a 3:1 Hilt a perfect vampiric sword upgrade, claiming there IS such thing as 5:1 swords. Now, I asked around and alot of people say no, 3:1 is the max, and alot of people DO say 5:1 is the max. (something about checking out the priest of Balthazar or something? Rather odd.)

could someone clear this up please?
shinrisen is offline   Reply With Quote
Old Jul 30, 2005, 05:45 PM // 17:45   #30
Frost Gate Guardian
 
Devts-Waver's Avatar
 
Join Date: Jun 2005
Location: USA, GA
Guild: Forgotten Legends
Profession: W/Mo
Default

Quote:
Originally Posted by Calnaion Blackhawk
can every please contribute and define 'perfect' as im annoyed by the amount of people putting 'perfect' weapons and they are not,

perfect sword - [15-22][Req8][+15% while health ABOVE 50%][HP +30]
Perfect Vampiric anything [ Health Degen 1, health Gained 5]
a perfect req would be 7. don't believe me? pm with my ign Devts Waver and i'll show you mine. And yes, it's a max damage.
Devts-Waver is offline   Reply With Quote
Old Jul 30, 2005, 05:52 PM // 17:52   #31
Ascalonian Squire
 
Darriths Novastar's Avatar
 
Join Date: Jul 2005
Guild: Dragons Avatar
Profession: E/Mo
Default

I think the "perfect" term came from the days of Diablo2 where most of the armor sets have multiple stats combinations and the highest one could get is considered perfect but yet again i never know what i am talking about.. i am a bona fide n00b.

Whats up with this Go REDENGINE stuff..
Darriths Novastar is offline   Reply With Quote
Old Jul 30, 2005, 05:55 PM // 17:55   #32
Forge Runner
 
Starsky-sama's Avatar
 
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
Default

if somone has a "perfect weapon" (and I mean Perfect in every stat from req. to all the bells and whistles), can they plz post it. it would be nice to look at. hehe.
Starsky-sama is offline   Reply With Quote
Old Jul 30, 2005, 06:07 PM // 18:07   #33
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

I just realized today that I have what must be a perfect shield... 16 armor, +45 health in stance, -2 damage in stance, req: 7 tactics.
I mean, I knew it was gold, but it hadn't dawned on me it was maxed out until today.

Considering that it's a skull shield not an eternal shield, it's probably worth, oh, 1000 gold or some insane sum like that. Not that I'm going to sell it.


Darriths: see here: http://www.guildwarsguru.com/forum/s...ad.php?t=39387

Last edited by Numa Pompilius; Jul 30, 2005 at 06:09 PM // 18:09.. Reason: RED ENGINE GORED
Numa Pompilius is offline   Reply With Quote
Old Jul 30, 2005, 07:07 PM // 19:07   #34
Academy Page
 
Join Date: Jun 2005
Profession: E/Mo
Default

Quote:
Originally Posted by shinrisen
I have a question, someone just used his whole vocab just to insult me for calling a 3:1 Hilt a perfect vampiric sword upgrade, claiming there IS such thing as 5:1 swords. Now, I asked around and alot of people say no, 3:1 is the max, and alot of people DO say 5:1 is the max. (something about checking out the priest of Balthazar or something? Rather odd.)

could someone clear this up please?
Sword 3:1
Axe 3:1
Hammer 5:1
Bow 5:1
snepp is offline   Reply With Quote
Old Jul 30, 2005, 07:18 PM // 19:18   #35
Site Contributor
 
Red Locust's Avatar
 
Join Date: May 2005
Default

I'm pretty sure "perfect" means the best it can be, as in 20% longer enchantments, +5 energy insightful, 5:1 vampiric hammer, etc.

Otherwise, it's impossible to tell who considers what to be the best mod, since different mods are useful for different builds. Wouldn't really make any sense now, would it?
Red Locust is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
WTS Near Perfect Longbow Req 8, Perfect Hale Staff Head, Perfect Vamp String Trinity Hammer Sell 1 Jan 03, 2006 11:05 AM // 11:05
WTT perfect axe and near perfect Shield for a perfect moded hammer (shdow skin is ok) Xbenji Buy 14 Dec 15, 2005 07:28 PM // 19:28
Perfect Smiting rod, perfect fire staff, perfect tall shield(+45), near perf upgrades Diska liberator Sell 37 Sep 22, 2005 05:37 PM // 17:37
Grim_Grom Questions & Answers 5 Apr 25, 2005 09:47 PM // 21:47
torry Questions & Answers 7 Mar 15, 2005 11:42 PM // 23:42


All times are GMT. The time now is 07:25 AM // 07:25.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("