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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Online Player Numbers as of July 2005 - PC Zone Magazine - Page 5 - Guild Wars Forums - GW Guru
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Old Aug 04, 2005, 05:24 AM // 05:24   #81
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Quote:
Originally Posted by Kaylee Ann
Unfortunately YOU don't understand the math. First of all, if you even read the damn article, you would understand that 27,000 != the number of players in that region, so your math of 65000+27000 is wrong already.

Also, I will agree with your logic on what an estimate is. Unfortunately for an estimate to be believable it has to fit a certain margin of error. I can accept a 10% margin, hell even a 20% one. But, there is an easy possibility of a 100% margin of error. That is pretty damn unacceptable in my eyes.

And yes, you are right, people have stopped playing GWs. But you can't just make up figures and apply them to a total and have it be a reliable source of information in any way, shape, or form. NCSoft isn't releasing figures on how many people are playing the game, and how many are not, so your 'estimate' is based off of purely fictional BS.
650000 + 27000 = how many total games sold by end of June. Is that hard to understand?

Do you understand the concept of polls? Because I stupidly left my phone number at Game Stop last year for a pre-release, I've been called three times by them (until I asked them to lose my number) for polls on platforms, games and their apperance. Do you think it is out of the realm of possibility that they used some formula for their estimate? The ESTIMATE is not mine but theirs, PC Zone magazine. Get your glasses cleaned up before you hammer me, or better yet, join my list of ignored players. I don't need your bs.
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Old Aug 04, 2005, 05:28 AM // 05:28   #82
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Originally Posted by Yen-lo-wang
Again, you misread what I said...

I wasn't specific enough when I was talking about players being bored there, though I think I hit it more in my first post. These folks have finished the game, maybe several times, but aren't the self-proclaimed die-hard that you are. They've done it all, or at least as much as they could... and they wait for more, and move on to other things. But once that "more" comes out, they come around again and play that "more" till that runs out, then they wait again. Classic, basic gamer.

On pessimism:

I meant pessimisitic on the game's future, not on your own take on the game... you seem to be doom-and-gloom about it, despite practically yelling that you are a patriot to the game.

Numbers don't lie. If they don't sell 1,000,000 GW in the first quarter, by the end of the fiscal year next March, we may not be having this conversation about GW. Maintaining new players interest is not the hope for new content, but the quality of the game's content. Being practical, I have every right to be pessimistic and concerned.
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Old Aug 04, 2005, 05:29 AM // 05:29   #83
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Chill for a sec and read what he said:

Quote:
27,000 != the number of players in that region
He (and the article) CLEARLY state "the number of players in the region", and you say that's the sales number. While the two are related, they are not the same.
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Old Aug 04, 2005, 05:31 AM // 05:31   #84
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Originally Posted by Yen-lo-wang
Chill for a sec and read what he said:



He (and the article) CLEARLY state "the number of players in the region", and you say that's the sales number. While the two are related, they are not the same.
LICENCES, in the original PDF.
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Old Aug 04, 2005, 05:32 AM // 05:32   #85
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Quote:
Originally Posted by PhineasToke
Numbers don't lie. If they don't sell 1,000,000 GW in the first quarter, by the end of the fiscal year next March, we may not be having this conversation about GW. Maintaining new players interest is not the hope for new content, but the quality of the game's content. Being practical, I have every right to be pessimistic and concerned.
Who says they HAVE to sell a million units? You? God? Bill Gates? Besides, I doubt that's in any jepordy, as June sales numbers were around 700,000 units, two months after release. For all we know, Anet is getting ready to announce 1,000,000 sales as we speak. As for quality, if it was crap, would we be in the top five of MMO's played? I doubt it...

That's my last comment in this thread. PM me if you wish to continue this discussion that badly.
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Old Aug 04, 2005, 05:37 AM // 05:37   #86
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Originally Posted by Yen-lo-wang
When I said, inflated sales figures, I didn't mean FRADULENT sales figures. I meant that there were more sales than there would have been otherwise.

As for advertising:

NCSoft is established, but small and has been concentrating on pimping COH/COV more than GW. Anet is BRAND NEW. They put EVERYTHING into developing GW, and didn't have a lot left for advertising it beyond E3 and various pimpings from game sites. *my god, I actually used the word "pimping" twice in one paragraph...*

And I understand the economic viewpoint quite well actually. MS and EA were looong established companies that could afford all the advertising they wanted and more, and could afford to have a miss since they've had so many successes in the past. Anet? This is their first game; understandably, they put more money into making this game NOT be a miss than into advertising it.

Just be patient, as more comes out and they start reaching some points of relative balance, they can advert more... patience is the key.

Again, we ARE small, yes. For now. We're also in the top 5 currently played MMO's (since GW is technically classified as an MMO). That's pretty damn impressive for a startup game with little advertising. And again, we're still growing.

From the PDF

Exceptional overseas start. We believe NCsoft’s Guild Wars sales of 650,000 copies inU.S. and Europe is outstanding, given this was achieved in just two months. Assumingaverage shipping price of US$40/box, it appears that gross revenue on GW has alreadyreached $26 mn. The initial overseas sales figure is stronger than what we anticipated, but we keep our 1.1 mn outlook for the year at this time.

Poor domestic launch. As suspected, Guild Wars sales in Korea for the first month of launch was disappointing with just 27,000 licenses (business and personal combined).

Last edited by PhineasToke; Aug 04, 2005 at 05:42 AM // 05:42..
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Old Aug 04, 2005, 05:46 AM // 05:46   #87
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Excuse my interruption:

Tempers are rising, double posts are breeding like rabid rabbits, etc. Please remember not to double post, and also very importantly, to stay away from the personal attacks.

Thank you,
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Old Aug 04, 2005, 05:50 AM // 05:50   #88
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27000 licences doesn't mean 27000 people.
 
Old Aug 04, 2005, 06:06 AM // 06:06   #89
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Closed per request of the OP.
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