Aug 04, 2005, 07:55 AM // 07:55
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#1
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Double Teaming in the HoH
Hall of Lamers more like it!
Yesterday I joined in a well balanced party in the HoH for the first time and we has a great time.
We were on the map were there are 6 (Or is it 8?) teams, with a ghosty hero, a priest and flags to capture areas... after taking out 2 teams we came across the two last remaining teams.
Both were from European server... ok that's cool. We sat there, while both these teams also waited. After a while one of them came at us, we battled them back, the fight was great, but it was all for nothing.
The other team moved in killed our Priest and then HELPED the other team kill us, while dead on the ground I could see that they were in fact helping each other before moving onto one another.
A much as I like to see Europe get the favour, this is not the right way to go about it.
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Aug 04, 2005, 08:01 AM // 08:01
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#2
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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This adds to the whole faction side of being in america/europe/korea. Plus it's essential to double team a HoH spirit group.
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Aug 04, 2005, 08:15 AM // 08:15
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#3
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Wilds Pathfinder
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Welcome to the most retarded map (maybe 6 way gank is worse) and most important in tombs.
2v1s are stupid but so is the concept of running an entirely defensive build designed solely to hold the altar.
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Aug 04, 2005, 08:51 AM // 08:51
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#4
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Frost Gate Guardian
Join Date: May 2005
Location: SE america
Guild: This Is Cakeguild [cAke]
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The entire point of tombs is to have a fully adaptable build to all kinds of objectives. The 2x teaming is part of it, if you dont like it, dont complain about it.
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Aug 04, 2005, 08:58 AM // 08:58
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#5
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Anraeth
The entire point of tombs is to have a fully adaptable build to all kinds of objectives. The 2x teaming is part of it, if you dont like it, dont complain about it.
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I'm not, I just think its unfair and cheap. And I don't think any build in this game can be done about 16 W/Mo pounding on my Whiring Defence
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Aug 04, 2005, 09:17 AM // 09:17
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#6
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Academy Page
Join Date: Jun 2005
Guild: Bring Back The Rifts
Profession: W/Mo
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Get used to getting ganked. Thats how a lot of teams play.
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Aug 04, 2005, 09:22 AM // 09:22
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#7
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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Quote:
Originally Posted by RTSFirebat
Hall of Lamers more like it!
Yesterday I joined in a well balanced party in the HoH for the first time and we has a great time.
We were on the map were there are 6 (Or is it 8?) teams, with a ghosty hero, a priest and flags to capture areas... after taking out 2 teams we came across the two last remaining teams.
Both were from European server... ok that's cool. We sat there, while both these teams also waited. After a while one of them came at us, we battled them back, the fight was great, but it was all for nothing.
The other team moved in killed our Priest and then HELPED the other team kill us, while dead on the ground I could see that they were in fact helping each other before moving onto one another.
A much as I like to see Europe get the favour, this is not the right way to go about it.
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Easy answer. Europe wanted favor. They dont get it often, Uw and Fow is off limits to them most of the time. More reason to gank I guess.
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Aug 04, 2005, 09:22 AM // 09:22
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#8
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Is Ganked even a word? I mean does it have a real meaning?
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Aug 04, 2005, 09:24 AM // 09:24
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#9
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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Welcome to tombs.
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Aug 04, 2005, 10:12 AM // 10:12
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#10
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Academy Page
Join Date: Jun 2005
Guild: Bring Back The Rifts
Profession: W/Mo
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If you pvp'd often you'd know what getting ganked was. It's basically like getting jumped by another team, or another player (in other rpgs that let you pvp 1v1).
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Aug 04, 2005, 10:28 AM // 10:28
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#11
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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I personally think the whole idea of "king of the hill" where you have to get your ghostly hero on some altar is just STUPID. Honestly why the HELL isn't the HoH map just alright, last group standing wins? Afterall shouldn't that make for some much more interesting battles? I'd much rather defeat the other teams than just try to get my hero on the altar where he can be blocked by the last few idiots standing there.
Honestly, I'll get the God's attention when I kill everyone me thinks. Hell it's not like they'll notice that any less than a half-transparent guy anyway. I always get so tweaked when it's not me that loses, it's things like guild lords or ghostly heroes that screw me over. Honestly if I can survive there shouldn't be a problem, but no! I have to waste my time protecting the useless son of a *ghost* so he can stand in the middle.
I wouldn't mind double teaming so much if it was ONLY mass chaos and killing things, that'd be some majorly intense PvPing, but it's the fact that you've got to fight off two teams while paying attention to all the other stuff that pisses me off, especially when there are such mediocre ways of winning that way without being able to kill the other teams.
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Aug 04, 2005, 10:36 AM // 10:36
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#12
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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Europeans are taking a page from Koreans playbook. lol that's more common then you may think... We see it more often then not. lol they don't care as long as its their country maintaining favor. lol it works for a while but eventually the impromptu alliances breakdown. lol I like the veriaty of maps for the Hall... the random choices are nice. heck 1/2 the time we go straight to the hall of heroes... so I can't complain...
Last edited by =HT=Ingram; Aug 04, 2005 at 10:38 AM // 10:38..
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Aug 04, 2005, 10:41 AM // 10:41
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#13
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Quote:
Originally Posted by =HT=Ingram
Europeans are taking a page from Koreans playbook. lol that's more common then you may think... We see it more often then not. lol they don't care as long as its their country maintaining favor. lol it works for a while but eventually the impromptu alliances breakdown. lol I like the veriaty of maps for the Hall... the random choices are nice. heck 1/2 the time we go straight to the hall of heroes... so I can't complain...
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Heheh...true enough, it is nice when there's no "waiting line" on your way there.
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Aug 04, 2005, 11:14 AM // 11:14
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#14
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Academy Page
Join Date: Jun 2005
Guild: Pilsner Urquell Guardians [PUG]
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I donĀ“t like teaming-up against one enemy. The one case when I do that is against spirit spam group in the King of the Hill maps. Spirit spammers in my opinion ruin the game (the PvP part).
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Aug 04, 2005, 12:08 PM // 12:08
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#15
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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One time I was in the HoH with a spiker team (I was a prot monk), 1 American vs 3 European. The other teams yelled "LETS KILL AMERICANS" "GANG ON AMERICANS" *German screaming* *French* "GEORGE BUSH" "KILL AMERICANS" "YAAAH"
So the first team ran at us and we killed all of them in three minutes, got out and then the yellow team ran at us, killed them in 5 minutes. ^^
Anyway, I see Americans say all the time "Let's gang the Koreans!" "Let's gang Europe" I hear Europe say "Hey, let's all kill Korea" sometimes "Let's all kill Americans!"
I rarely ever see Korean teams gang, but I don't HoH much O.o
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Aug 04, 2005, 05:45 PM // 17:45
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#16
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Site Contributor
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Quote:
Originally Posted by Zeru
2v1s are stupid but so is the concept of running an entirely defensive build designed solely to hold the altar.
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There's nothing wrong with running an entirely defensive team. The stupid part is that it's so easy to build an entirely defensive team that can't be moved unless you double team them.
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Aug 04, 2005, 07:02 PM // 19:02
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#17
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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You think you're having a hard time??
Try playing with the [iQ] tag above your head. It's like frickin bull's eye on your back. People will go so far as to ensure their own lose just to spite us and attempt to keep us from winning. Of course we pretty much accept it at this point and it's that much sweeter when we win but it makes it pretty tough to get to the hall let alone win it. =/
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Aug 04, 2005, 07:10 PM // 19:10
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#18
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Wilds Pathfinder
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Quote:
Originally Posted by Red Locust
There's nothing wrong with running an entirely defensive team. The stupid part is that it's so easy to build an entirely defensive team that can't be moved unless you double team them.
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Which is what I was saying...
Healing ball with bonding/seed/wards, mass springs and spirits, etc, many versions.
The 2v1 nature is obviously stupid, yet at the same time it's needed. That's why the nature of 'holding' the hall is so dumb. You just need the minimal offense needed to gank the altar away and then sit there. Why tombs was made to be so luck based in the first place is beyond me.
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Aug 04, 2005, 07:33 PM // 19:33
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#19
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: mustache riders
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Quote:
I'm not, I just think its unfair and cheap. And I don't think any build in this game can be done about 16 W/Mo pounding on my Whiring Defence
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Heal seed. Oh, wait you can't run enchants anymore...
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Aug 04, 2005, 07:34 PM // 19:34
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#20
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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I don't see anything wrong with temporary truces to get the main threat/enemy. If some Euro/Korean/American teams form a temp truce to take out Koreans/Americans/Euros I have no prob with it. It's online warfare afterall.
If I was to b*tch about something I would b*tch about the concept of WaW/Favor. IMO it sucks.
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