Jun 29, 2005, 03:54 PM // 15:54
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#161
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Banned
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Quote:
Originally Posted by Narcissus
I can't see how. Or I should say the obvious answer just doesn't seem valid IMO.
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If the game was linear you wouldn't be able to explore/quest outside of the most current mission you have completed.....which is the entire draw of the Guild Wars crowd...the fact that you can explore anywhere you want without having to stay within the story line.
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Jun 29, 2005, 04:09 PM // 16:09
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#162
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Me/E
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Quote:
Originally Posted by Lasher Dragon
After playing 350+ hours as a Ranger and thriving, playing a healer monk...
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Got Life?
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Jun 29, 2005, 04:11 PM // 16:11
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#163
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Lion's Arch Merchant
Join Date: Apr 2005
Location: http://sof-guild.com/
Guild: Servants of Fortuna
Profession: Mo/R
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I just got my second run yesterday!
I'd like to say that Forge runs are a great thing. I'm working on my 4th toon (a Ranger) and I already have a monk, warrior, and mesmer. After you've been through the missions _twice_ the hard way, that end-game armour certainly makes the "grind" less onerous. I enjoyed watching my runner zoom past hordes of giants, trolls, birds, tankle briefly with a few worms, and then deliver my toon safely to the Forge.
Prices have also come down, my first run cost me 6K, this one cost me 3K. Although this runner, a Wa/Mo, wasn't anywhere near as fast as my first runner, a Wa/Ra. I also tried two other runners this time, both of them did not make it past the worms and trolls. I think the runners are actually enjoying the challenge of doing it -- the monetary reward just makes it worth their while (since they arn't getting drops). Overall, it is a win-win.
Interestingly enough, the Wa/Mo that did make it, didn't use mending. I think he was just a primary warrior (strength/tactics) without any healing. The ones that failed were mending-based builds -- only the mending wasn't anywhere near as good to keep up with the damage. Being able to sprint just a little longer, or use endure pain for that extra 50 hp seemed to make the difference more than a few pips of regen (when it isn't stripped by the bird people).
Good clean fun.
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Jun 29, 2005, 04:17 PM // 16:17
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#164
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Sorry, I guess my response was a bit vague. I meant, that It would hardly hurt the game if they cut Lorimars pass off from Beacons perch.
For those who want an outpost there for explorable reasons, They can just add a camp in Lorimars (with a few skill quests for enticement) for those who want to explore up in that region.
The game already has a few linear elements since you are barred from the desert unless you complete Sanctum Cay, and the Ring of Fire unless you complete Thunderhead Keep. Cutting roughly the beginning of the game from the end of the game would hardly break Guild Wars.
Anet already prooved they don't wan't people shortcutting a huge portion of the content when they nerfed the auto20 from ascension a few patches ago.
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Jun 29, 2005, 04:19 PM // 16:19
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#165
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Banned
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Quote:
Originally Posted by Narcissus
Sorry, I guess my response was a bit vague. I meant, that It would hardly hurt the game if they cut Lorimars pass off from Beacons perch.
For those who want an outpost there for explorable reasons, They can just add a camp in Lorimars (with a few skill quests for enticement) for those who want to explore up in that region.
The game is already has a few linear elements since you are barred from the desert unless you complete Sanctum Cay, and the Ring of Fire unless you complete Thunderhead Keep.
Anet already prooved they don't wan't people shortcutting a huge portion of the content when they nerfed the auto20 from ascension a few patches ago.
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you'd have to be a pretty low level to not get to 20 with 50,000 XP....i've seen one person that didn't hit 20 after ascending and he ascended at level 13.
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Jun 29, 2005, 04:19 PM // 16:19
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#166
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Krytan Explorer
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Quote:
2) People who drive past them all and merge over just before their lane closes.
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No, those people slow me down and all the people around them. I make it a point not to let those people in, even if they get road ragish. It's not the point that they're skipping ahead to save themselves time, it's that they're costing us time.
It's really a bad analogy. People going to Droknar's doesn't slow me down. I can't see how it speeds them up either, but whatever.. could care less if it doesn't affect me.
So hey, if you want to do something that helps yourself, go nuts. But don't make it at the expense of others. In this case, it doesn't hurt anyone else.. so who gives a crap. If you try to merge over in front of me though, I'll have a problem with it.. and so should the rest of us.
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Jun 29, 2005, 04:21 PM // 16:21
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#167
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Quote:
Originally Posted by Algren Cole
you'd have to be a pretty low level to not get to 20 with 50,000 XP....i've seen one person that didn't hit 20 after ascending and he ascended at level 13.
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The point still remains: If they were perfectly fine with lvl 3's ascending, they would have simply left it the way it was.
And yes, you can auto20 if you are level 14ish when you ascend. That's still a far cry from the lvl 3s that did it before.
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Jun 29, 2005, 04:24 PM // 16:24
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#168
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Search button says: 'old debate'
http://www.guildwarsguru.com/forum/s...ad.php?t=23530
Quote:
Originally Posted by FrogDevourer
I have unlocked all the skills I need from 3/4 professions with my main character. I want to play another PvE (not roleplay, just standard PvE) toon with a different primary profession (say a water elementalist). Why do I have to bear with ordinary starting skills (read: fire only) again? I have unlocked/bought/captured all the skills I need. Why I can't use them in PvE? I have captured elites in the very last mission. I can use them only to farm in the UW/FoW or in PvP. Wow... sooo exciting.
Why can't I get unlocked skills in all my PvE toons? Balance issue? Aren't skills supposed to be balanced? I used to be able to equip elites from level 1 in beta week ends (skill rings), and it felt perfectly fine for PvE. So where's the problem? Why am I forced to play with the crappy skills ANet wants me to use (not to mention no elite) ? Why can't I play PvE with rogue builds using unusual skill combinations. PvP is about competition, but PvE is much more enjoyable with cool/weird/whatever builds.
Where is the old beta GW which used to give more OPTIONS?!
Conclusion, my next character will be rushed to volcanic islands where I'll buy/capture what I need. THEN, and only then, I will go back to lowbie areas to play the game normally. I'm not taking shortcuts, I'm cheating to get some options and to play the game as I like, instead of being forced to play like the majority of lowbies.
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__________________
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Jun 29, 2005, 04:36 PM // 16:36
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#169
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Wilds Pathfinder
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Quote:
Originally Posted by Dralon
I wonder if you can separate people on this issue into two camps:
1) People who when they come upon a lane closure in traffic wait in line in the lane that continues on as traffic slows.
2) People who drive past them all and merge over just before their lane closes.
Those late mergers say, well we really aren't hurting anybody, I have waited in that line before and don't need to wait again, I will drive the way I want to
Those people in line think, well its not that fair for them to get to skip waiting in line like the rest of us are. This line would move much faster if they just waited in line like us.
You can decide which camp on both issues you are in
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Ah a ray of sunshine on a otherwise cloudy day.
Actually it's more like the people who don't have time to wait for either lane and use the shoulder, and if you've ever driven in LA you know what I'm talking about.
I've come to the conclusion, there are two different topics here:
1) People who want to compare and contrast the reasons why they want to get through Lorimars at a low level(paying someone to help), and if its a exploit to do so. To which I say NO. It's not a exploit, although I'd say it's very cheesy.
2)Porting people through zones they would not oridinarly be able to survive, by rezzing them at the zone points. That is a exploit in my view.
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Jun 29, 2005, 04:53 PM // 16:53
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#170
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Banned
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Quote:
Originally Posted by Narcissus
The point still remains: If they were perfectly fine with lvl 3's ascending, they would have simply left it the way it was.
And yes, you can auto20 if you are level 14ish when you ascend. That's still a far cry from the lvl 3s that did it before.
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I think the fix was more for people that were already lvl20 when they ascended...as before the fix they got nothing.
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Jun 29, 2005, 05:01 PM // 17:01
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#171
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Lion's Arch Merchant
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Quote:
Originally Posted by stumpy
Actually it was referring to another poster ... so your comments are ... ergo ... in your humble opinion ... understanding works both ways.
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It doesn't matter who you replied to, your argument is false.
Creston
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Jun 29, 2005, 05:26 PM // 17:26
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#172
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Middle-Age-Man
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
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Quote:
Originally Posted by Dralon
I wonder if you can separate people on this issue into two camps:
1) People who when they come upon a lane closure in traffic wait in line in the lane that continues on as traffic slows.
2) People who drive past them all and merge over just before their lane closes.
Those late mergers say, well we really aren't hurting anybody, I have waited in that line before and don't need to wait again, I will drive the way I want to
Those people in line think, well its not that fair for them to get to skip waiting in line like the rest of us are. This line would move much faster if they just waited in line like us.
You can decide which camp on both issues you are in
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Let's call them what they are: LANE WEAZLES!! I fully enjoy moving over just enough to make sure they have to go into the rumble strips and can't get by me. Love it when Truckers work together at the same thing.
To the point of the thread. There is no reason not to try and go the hard way to Drokar's Forge. I look at it as a challenge. If one chooses not to..then so be it. It is not cheating...it is another way to solve a problem or reach a solution.
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Jun 29, 2005, 06:51 PM // 18:51
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#173
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Frost Gate Guardian
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I actually enjoy making these runs. It is a challenge unlike any other in the game...I think it requires more adaptive thinking and strategy than just about any other pve experience...it's also a nice change of pace from the standard gameplay. Variety is a good thing.
That's from a runner perspective. From a runnee's perspective, I've gone through the missions 3 times not counting all the re-runs helping guildies. They become a chore. I don't condone grabbing uber-eq and using it in newbie arenas, but if you're just trying to get to the meat of the game asap I can't think of any compelling reason not to take shortcuts where shortcuts are available.
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Jun 29, 2005, 07:25 PM // 19:25
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#174
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Ascalonian Squire
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Absurd, isn't it
Quote:
Originally Posted by FrogDevourer
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Correct. However, this thread was begun to thank and recommend a runner to people. Certain other people I won't name turned it into a whine about how its so unfair and takes away from blah blah blah.
I'm appalled that it's gone this far. If arenanet cared, they would've changed it.
So lets talk about something else, like why some people get to level 20 and the end missions yet have absolutely no sense of strategy or cooperation and drop out of the mission because someone told them they didn't listen.
I'd rather have a level 13 rushed from Lornars.
/delete last 6 pages of thread
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Jun 30, 2005, 12:46 AM // 00:46
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#175
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Ascalonian Squire
Join Date: Jun 2005
Location: Corvallis.
Guild: The Company / LRS
Profession: W/
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Just to add a small addendum to an earlier post:
13.47 minutes was pre update where Anet attempted to nerf snake.
Post-patch is now 15' 50". I still believe that is the fastest run. Zob is pretty close, and charges half of what I do.
For those reading this, I also offer _many_ more runs, but I generally only offer them to previous clientele or those who my fellow runners know to be a legit client.
Also:
I personally ran Beltrami Klien before he started running himself, good to see he learned a thing or two along the way.
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Jul 01, 2005, 01:11 PM // 13:11
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#176
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Pre-Searing Cadet
Join Date: Jul 2005
Profession: W/E
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Ok people, listen to this :
I haven't completed the game yet and im level 17, i got rushed to Droknars at level 14 for a couple of reasons.
1) To do missions easier -armor
2) I don't play that much, so with the armor, i can farm easier and get better stuff with my time range
Most of the people that think its an exploit either play a LOT, are hypocritical, ignorant, think the are GOD, think they are always right, or don't look at views of other people
What kind of moron would think that they get rushed to fight in low level arenas, what do you get out of that????
Rushing to Droknar hurts nothing, unless you are a jealous, ignorant, and inconciderate a*hole
Think of the people that don't have 24/7 to play the game, and actually have lives
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Jul 01, 2005, 01:21 PM // 13:21
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#177
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Well, Zero, you sure told us. LOL!
I am the mother of a 3 year old. I get about 3 hours MAYBE to play on a good day (after the minion goes to bed). Most days I don't play at all. I didn't get rushed anywhere and have two 17+ characters and 2 10+ (yeah, I'm a bit ADHD when it comes to chars LOL!).
Saying that you don't have the time, yadda yadda yadda, is a decent argument for being 'rushed' but you lose your advantage by name calling.
That said, I still wish AN would implement a +/-5 levels for party formation. That would eliminate -some- of the rushing 'problem'.
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Jul 01, 2005, 04:16 PM // 16:16
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#178
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Wilds Pathfinder
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Quote:
Originally Posted by Zero
Ok people, listen to this :
Most of the people that think its an exploit either play a LOT, are hypocritical, ignorant, think the are GOD, think they are always right, or don't look at views of other people
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Actually I'm more of a demi-god (in lower case only though)
...but YOUR'RE not the one looking at the views. Firstly the game is designed around casual gaming. I can only play around 2 hours max cause the game isn't too indepth (not saying I don't like it) but I manage to have 2 character non-rushed progressing through the game. No I don't expect to be level 20 in a week.
Secondly the rushing isn't so much of a problem, it's the way it's done. If you can get a group of equally low level characters to rush through, more power to you... but in most cases a high level player is needed to zone a lowbie through which is exploiting the game mechanics.
Since Anet hasn't addressed it I guess if you feel comfortable doing it, go ahead. But don't give an excuse and say we're not looking at the views
I know why people rush and if they want to do it cool....but that doesn't make it any less cheap. And yes I do agree there need to be level limits on armor.
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Jul 01, 2005, 06:22 PM // 18:22
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#179
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Academy Page
Join Date: May 2005
Location: Stillwater, OK
Profession: R/Mo
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Quote:
Originally Posted by DrSLUGFly
difference here is that it's not a line...
And there's also a third camp of people on motercycles who weave in and out of the lanes and even choose to drive on the grass for while cuz the view is nicer and it's less polluted.
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hehe, yeah, I am sure that is why people drive on the shoulder....because the view is nicer
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Jul 03, 2005, 05:44 AM // 05:44
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#180
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Another superb rusher is Aegis Nejad, only 4k, does an excellent job.
Edit: I got a hold of him in game tonight, and he is going to attempt to rush me from Droknar's to Granite Citadel. I will post later how it goes.
Last edited by Lasher Dragon; Jul 03, 2005 at 05:56 AM // 05:56..
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