Aug 07, 2005, 05:39 AM // 05:39
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#2
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Spike PUGs are rarely orginised enough to do well at all. You may be able to do a lot of damage by yourself, but you have the have the whole team cooperating on each spike otherwise it's all for nothing.
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Aug 07, 2005, 06:01 AM // 06:01
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#3
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Krytan Explorer
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To put it bluntly, either your team(s) isn't/aren't good enough, or you're not good enough.
Spike damage revolves entirely around the ability of a team's entire offensive bulk being able to focus fire with large amounts of damage in a very short amount of time. This almost always requires extreme precombat coordination, a competent target caller (and target followers), and voicechat (TS/Vent).
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Aug 07, 2005, 06:13 AM // 06:13
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#4
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Spike teams make baby Jesus cry.
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Aug 07, 2005, 06:17 AM // 06:17
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: San Antonio, TX
Guild: Xen of Onslaught [XoO] - www.xoohq.com
Profession: W/E
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Even "great" spike teams are having a hard time. They've been played a ton and people know how to counter it and often carry the skills required and know when/how to use them because they have a lot of practice.
If you are in a PUG and just trying to farm fame, not win the HoH I suggest killing unworthy, if you get underworld win it, soon as you win you suicide in mounds or whatever you get put in next and repeat.
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Aug 07, 2005, 06:23 AM // 06:23
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#6
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Wilds Pathfinder
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you cant get into good groups until you are rank3+, then its easier to get fame.
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Aug 07, 2005, 06:26 AM // 06:26
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#7
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
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Spike groups just plain and simply arn't good anymore. The next time I loose to a spike team with our guilds normal build I cry.
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Aug 07, 2005, 06:30 AM // 06:30
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#8
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Frost Gate Guardian
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lol my guilds feels the same way nowadays. Everytime we are defeated by a spike build, we pretty much stop playing for that entire day. Although I have seen some spike build interpretations out there which are hard to counter..
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Aug 07, 2005, 08:19 AM // 08:19
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#9
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Academy Page
Join Date: May 2005
Location: UK
Guild: Xen of Onslaught [XoO]
Profession: Mo/W
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I love spike teams generally, they get owned so hard
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Aug 07, 2005, 08:25 AM // 08:25
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#10
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Academy Page
Join Date: Jun 2005
Guild: Pilsner Urquell Guardians [PUG]
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Spike teams are easy to defeat. I am air ele too but I try not to get into spike groups even if they are rank3+.
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Aug 07, 2005, 08:36 AM // 08:36
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#11
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Jungle Guide
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hehe i wonder why there are still air spike broups in the tombs.
All they do is feeding Rangers, nothing more.
Its FAR away from a good build, and CLOSE to "lololo Wa;Mo ids the best class because it does the most damage".
I eat Air spike builds for breakfast!
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Aug 07, 2005, 09:06 AM // 09:06
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#12
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Wilds Pathfinder
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spike teams have some interesting potential if played very well. Of course with fertile common, and edenial so strong the metagame is heavily against them.
Bad teams are easy to defeat, no matter what build. It's just not as obvious with spirit spammers cause they take forever anyway.
As for fame, meh, don't worry too much. Fine a good group of people, guild or mix, to play with and you'll find your results much better. I never play with people I don't know at all because it's almost always a waste. Hell, in the few times I have, the group lost to the unworthys. Some people are just THAT bad.
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Aug 07, 2005, 10:24 AM // 10:24
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#13
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Frost Gate Guardian
Join Date: Jun 2005
Location: Manhattan, New York
Guild: lolumad
Profession: E/A
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Quote:
Originally Posted by aphex twin
I love spike teams generally, they get owned so hard
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Not to cause thread derailment but your guild kicked our ass today. Nice work.
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Aug 07, 2005, 12:21 PM // 12:21
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#14
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Learn to call, help the group and react fast. Then download vent and ts (No mic required, just for listening) and advertise for a TS or Vent spike group.
The only groups I've gotten over three fame in a day with were all balanced teams.
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Aug 07, 2005, 02:49 PM // 14:49
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#15
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Desert Nomad
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... and you PvPers are saying how PvE is sooo boring and how 90% of the game revolves around PvP?
Wow, spikers... spirit spammers.. and whatever the FoTM is, these are SOOOOO interesting.... NOT.
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Aug 07, 2005, 03:46 PM // 15:46
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#16
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Jungle Guide
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I have played about an hour/hour and a half of PVP (since faction has been introduced)and have reached over 100 faction.
Keep trying.
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Aug 07, 2005, 04:12 PM // 16:12
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#17
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Frost Gate Guardian
Join Date: May 2005
Location: Troy, NY, USA
Profession: Mo/Me
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Quote:
Originally Posted by Jaythen Tyradel
I have played about an hour/hour and a half of PVP (since faction has been introduced)and have reached over 100 faction.
Keep trying.
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Fame is quite different than faction. Nobody has that hard of a time getting faction.
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Aug 07, 2005, 05:06 PM // 17:06
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#18
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Jungle Guide
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My bad, misunderstood OP topic.
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Aug 07, 2005, 05:55 PM // 17:55
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#19
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Ascalonian Squire
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you blow
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Aug 07, 2005, 06:21 PM // 18:21
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#20
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Frost Gate Guardian
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Quote:
Originally Posted by generik
... and you PvPers are saying how PvE is sooo boring and how 90% of the game revolves around PvP?
Wow, spikers... spirit spammers.. and whatever the FoTM is, these are SOOOOO interesting.... NOT.
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Actually, PvPers are saying that those things are really boring as well, and that's why so many are leaving until those things (and skill acquisition problems) are fixed.
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