Jun 15, 2005, 01:09 AM // 01:09
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#41
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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For signets of capture, leave the cost at one skill point but make them cost 5x gold. When you buy a "signet of capture", you get 5 instead of one. That way, skill points have 1/5 the impact.
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Jun 15, 2005, 01:37 AM // 01:37
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#42
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Ascalonian Squire
Join Date: May 2005
Location: UK
Guild: Faction Issues
Profession: R/Me
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Making you have to gain skill points is just another goal in GW, if it had no goals, no one would play it.
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Jun 15, 2005, 01:47 AM // 01:47
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#43
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Flame Bait
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
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My personal Suggestion keep SoCs the way they are add an SoC skill trainer that sells Socs for 15k/no skill points in the fissure/underworld that needs to be activated via quests.
that way it is possible for skilled rich players to buy socs without skill points if they so chose so.
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Jun 15, 2005, 03:51 PM // 15:51
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#44
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/
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Quote:
Making you have to gain skill points is just another goal in GW
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I'm not sure how you define goal but that's another debate. Still, is it a good "goal"? Seems like there are a lot of negative aspects to the game that accompany this "goal".
Skill points should have their place when it comes to buying skills from a trainer. However, just as they don't play a part in getting skills from quests, nor should they play a part in capturing them from bosses. Can we all see the logic and consistency in this or am I way off here?
It seems though that most of you want to trade in the xp grind for the gold grind and I don't understand this. ANet seems bent on reducing farming and forcing people to amass wealth is only going to pit the community against the developers even more.
There is no harm to the game by making SoC's skill-point free. Prove me wrong.
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Jun 15, 2005, 03:58 PM // 15:58
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#45
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Krytan Explorer
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Quote:
Originally Posted by Caco-Cola
Umm...
Duh, they cost skill points cause you're getting a skill with them.
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What Caco-Cola said. End of discussion!
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Jun 15, 2005, 04:03 PM // 16:03
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#46
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Frost Gate Guardian
Join Date: Jun 2005
Location: NH
Guild: The Wizard Ninjas [TWN]
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Quote:
Originally Posted by Granamyr
There is no harm to the game by making SoC's skill-point free. Prove me wrong.
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There is a great harm to making them skill-point free. Prove me wrong.
CodeMonkey
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Jun 15, 2005, 04:11 PM // 16:11
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#47
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/
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Quote:
Umm...
Duh, they cost skill points cause you're getting a skill with them.
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So explain to me why you can do a quest and receive skills and it doesn't cost any skill points.
Wow, and yet discussion continues. Shame you're not a moderator and thus unable to enforce your emphatic conclusions.
Quote:
There is a great harm to making them skill-point free. Prove me wrong.
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Currently you can do a quest where all you have to do is kill one boss. You are rewarded with 2 or 3 skills. This quest costs you no skill points. This quest has not been deemed to cause the game any harm thus making Signets of Capture free of skill points would also not cause the game any harm. Transitive property of equality. Nice try though.
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Jun 15, 2005, 04:13 PM // 16:13
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#48
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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Hmm, if you just concentrate on you 2 chosen proffession at the start of the game, you have enough skill points and there is no "grind" to obtaining more as they are not needed.
If you chose to change proffession, it is simply not viable. The amount of xp required per skill point increases as though it was an actual level increase, so you do not gain skill points at a steady rate.
Having the SoC cost more, and add to you total skillpoint tally, but not require a skill point to purchase / use would help eliminate this issue.
Infact the cap of 200 skill points is simply the dummest idea, nobody is going to ever reach that, and if they do through PvP, they are just going to be sat on the skill points as they are of no use as they have all the skills for there character.
In an ideal world I would be able to play my one ranger and use the secondary proffession change quests in the desert to actually unlock all skills, whilest you could do it with the current system, it would just not be practical to do so. The game and technology that runs the game would be obsolete before it happened.
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Jun 15, 2005, 04:14 PM // 16:14
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#49
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Post removed.
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Jun 15, 2005, 04:17 PM // 16:17
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#50
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Lion's Arch Merchant
Join Date: Apr 2005
Profession: Mo/N
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Saying that doing the work for a quest, regardless of how easy it might be, and being handed SoC's for free are the same is... senseless. You can get elite skills with SoC's, for which there are no quests, should elite skills cost you nothing?
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Jun 15, 2005, 04:36 PM // 16:36
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#51
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/
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How is it senseless? Please, if you're going to make claims like this, back it up.
Elite skills don't make or break the game. Regardless, I said before that I would be in favor of a SoC that cost skill points when capturing elites.
Try to look at this from a consistency standpoint and you'll see that I'm right....or at least that I haven't been proven wrong. Try this, if Signets of Capture were skill-point free as of tomorrow, why would you be upset?
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Jun 15, 2005, 04:38 PM // 16:38
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#52
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Krytan Explorer
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Quote:
Originally Posted by Granamyr
So explain to me why you can do a quest and receive skills and it doesn't cost any skill points.
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Answer the following question first before you continue posting more nonsense. Can you do a quest over and over and get unlimited skills of anykind?
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Jun 15, 2005, 04:41 PM // 16:41
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#53
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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Quote:
Originally Posted by Acan Vishnu
Saying that doing the work for a quest, regardless of how easy it might be, and being handed SoC's for free are the same is... senseless. You can get elite skills with SoC's, for which there are no quests, should elite skills cost you nothing?
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Elite skills are nice skills, they have to be found and earned in battle using a SoC, they cannot be purchased from a trainer, or through a quest. What difference would it make if the SoC added to you total skill points used rather than needed a spare skill point to capture? The would still be unique, one only per mission, and require exploration and work to get.
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Jun 15, 2005, 04:44 PM // 16:44
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#54
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Ascalonian Squire
Join Date: May 2005
Location: Amarillo, Texas
Guild: Warriors Oath
Profession: W/E
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How do you even use the Signet of Capture i have one but am lost on how to use it. Someone please tell me. ALSO WHERE ARE THE WARRIOR BOSSES DOES ANYONE HAVE LIST OF THEM FOR ME
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Jun 15, 2005, 04:49 PM // 16:49
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#55
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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Quote:
Originally Posted by hydrak
Answer the following question first before you continue posting more nonsense. Can you do a quest over and over and get unlimited skills of anykind?
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Well it would be fairly pointless as once you have the skills you wouldn't need them again. The quest themselves are story related and that is the main reason they cannot be repeated, as once you have completed quest the game world changes for you.(game engine / hardcoded and one of GW developers boast points in conjunction with live streaming tech)
SoC are not related to quest, and do not change the game world, neither would it effect the game world to have them foc and add to your total skill points used rather than skill points required.
Now if you can actually provide an instance where it would effect the gameplay, make it worse for the majority, I am all ears and more than willing to thrash it out over a reasoned discussion.
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Jun 15, 2005, 04:49 PM // 16:49
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#56
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Krytan Explorer
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For anyone here who wants to learn as many junky skill as possible, there is a way. You can gain 5-10k of XP each time you finish a quest in fissure of woe and underworld, and you can do the quests again when you re-enter these 2 regions.
On average, gaining this 5-10k XP from FoW/UW quests is just as tough as gaining enough XP to gain 1 skill point from other places. If you have a good group in FoW/UW, then it's an easy 5k-10k XP. If you have a bad group, then it's from hard to impossible to earn this 5k-10k XP.
Last edited by hydrak; Jun 15, 2005 at 04:55 PM // 16:55..
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Jun 15, 2005, 04:56 PM // 16:56
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#57
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/
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Quote:
Answer the following question first before you continue posting more nonsense. Can you do a quest over and over and get unlimited skills of anykind?
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No, you can't. Much like you can't kill the same boss over and over again and capture unlimited skills of any kind. What's your point?
Talk about nonsense.....
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Jun 15, 2005, 04:58 PM // 16:58
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#58
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Lion's Arch Merchant
Join Date: May 2005
Location: Mississauga, Ontario
Guild: Inyurface Gaming [IYF]
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Quote:
Originally Posted by Coldplayer44
How do you even use the Signet of Capture i have one but am lost on how to use it. Someone please tell me. ALSO WHERE ARE THE WARRIOR BOSSES DOES ANYONE HAVE LIST OF THEM FOR ME
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Once a boss monster is dead, just click the SoC and select the skill you want to learn. The boss monster has to be one of your two profession however.
Right on this very site there is a list of bosses.
Quote:
Originally Posted by hydrak
Answer the following question first before you continue posting more nonsense. Can you do a quest over and over and get unlimited skills of anykind?
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I would just like to mention that that question isn't really thought out. Quests do no cost any gold to accept, SoCs on the other hand will and higher than what the Skill merchants ask for.
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Jun 15, 2005, 05:10 PM // 17:10
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#59
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Krytan Explorer
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Quote:
Originally Posted by Granamyr
No, you can't. Much like you can't kill the same boss over and over again and capture unlimited skills of any kind. What's your point?
Talk about nonsense.....
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If SoC doesn't require a skill, you can kill a boss over and over and capture all his skills without thinking. Think of all the bosses that you can kill and the skills that they have. If you are one of those people who like to fill their char with skills that are junk and trash, then I don't think GW is for you. I suggest you think a little before deciding to buy or capture a skill for your char. It's called spending your skill points wisely.
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Jun 15, 2005, 05:36 PM // 17:36
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#60
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Desert Nomad
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Well, allowing SoC's to cost no skill points would pretty much take away a PvE "goal" while not really adding that much to the PvP aspect.
Collecting all the skills is pretty much a exclusive PvE gaming aspect, as quite a few of the skills are not exactly usable in PvP. Even experimenting in PvP would not require everyone on the team to suddenly pick up 8 new skills. There are already ascension runs allowing people to become 20 in a matter of hours. If a PvP'er needs to unlock, they can just do this with a new character and spend maybe 5-6 (not actually sure how long it takes to do a ascension run) hours and unlock 20-30 new skills this way.
Getting every single skill for every character, aka "collect them all", is pretty much something for the PvE player to work towards, much like the 15k armors and underworld armors. Many PvE players want to have their game last, and pretty much eliminating leveling for skill points would just shorten that play time. A lot of PvE players are already complaining that the PvE content is short, and that they have nothing left to do.
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