Aug 10, 2005, 06:40 AM // 06:40
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#62
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Academy Page
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Quote:
Originally Posted by Eder
I seriously think ANet did a fine job on this matter (at least ). There's a bunch of guys on my Guild who play a couple hours every other day since the guild was formed... most of them have one level 20 character by now. Then there's another bunch of guys who are online every time I log on and never seem to sleep... and neither of them has a full skillset yet - you can't say that's not a sign of good game desing. On average, they're keeping everyone playing, for one reason or another. The casual players don't quit because the game makes them believe their characters don't suck. The hardcore players don't quit because the game makes them believe they can get a little bit better still.
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Anet did a bad job with skill points. Amongst the designers' stated goals were that you should be having fun all the time you play and that skill should be more important than time spent in the game. Grinding for skill points is not fun, nor does it rely on skill - it is entirely dependent upon time. And that is the major problem, that skill points are so uninteresting to acquire, rather than that they are difficult to acquire.
It is possible that these goals changed during production, in which case they made a bad design decision, or (more likely) they merely failed to fulfil them.
I actually believe that having to grind turns more people off than it keeps playing and if Anet want to keep people buying the expansions (which should be their goal rather than to keep people playing) then they should be concentrating on making the game enjoyable.
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