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Old Aug 10, 2005, 10:12 PM // 22:12   #21
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rofl. its funny because its true
the thing is that in guides and such necros and mesmers and rangers are refered to as 'support classes' and so people who read the guides and presume to know it all because of this just use healers, tanks and nukers. necros mesmers and rangers make teams more balanced, less susceptable to explosive failure (like when a monk dies and the other tries to res him) and generally more reliable.
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Old Aug 10, 2005, 10:20 PM // 22:20   #22
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The problem is people want someone to deal damage, (elementalist) take damage, (warrior) and deal damage (monk). They don't realise that damage being dealt can be reduced SIGNIFICANTLY by necros curses. In addition, rangers have an array of conditions to deal as well as interrupts, and mesmers can shut down monk bosses and mobs, which tend to be some of the hardest monsters to fight.
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Old Aug 10, 2005, 10:33 PM // 22:33   #23
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Originally Posted by Charcoal Ann
the bodies that necros can summon to give the monks a bit of a break can make the difference. and they can do respectible dmg. later on necros make monks jobs still easier with blood ritual and well of power. as my monk i always welcome necros in a group (they can be more usefull than a second monk!) as my necro i have great fun. i just have a thing about massive amounts of mindless minions.

i would like to see a necro type res skill though
Something like Vengeance would be intersesting. Necs can exploit corpses for wells and minions, they can teleport to them, I don't see what problem Grenth would have with his followers reviving people. Some sort of temporary rez, or a rez that changes the party member into some sort of minon/zombie type thing (slower move speed but more HP?) would be interesting.


Honestly, in the past few weeks, I haven't had much trouble getting into a group as a necro. I'm speaking solely of UW/FoW, but recently it's been pretty easy. On a fairly common basis I even see "GLF necro & otherclass" .If none of that is going on, you just have to say more than "experienced necro LFG". It REALLY helps you have Blood Ritual/Well of Power/Blood is Power. Any group leader that invites a necro advertising something like "Blood/Curses support nec w/ Blood Rit & WoP LFG for FoW/UW" will be a good leader. I had a recent trip to UW with two monks, one tank, two necros, one mesmer, one ranger, and one ele. BEST UW group I ever had. Pre-trip the other nec and I made sure we had no overlapping skills (normal dmg skills not included of course, but if two necs are carrying enfeebling blood, that's a bit of a waste) and we organized who we would use blood ritual on, just as healers might divvy up healing assignment. The necs kept everyone pumped with energy and the mobs cursed, the tank did a great job of keeping almost every monster away from the casters, the mes did normal mes stuff, ele nuked well, and I'm not taht sure what the ranger used. Probably Choking Gas and the like. Despite the well-balanced group, I would likely attribute lots of the success to TS.

Basically, I don't see necros as that underrated anymore; it's not getting to be much of a chore getting into a group.
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Old Aug 10, 2005, 10:37 PM // 22:37   #24
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I'm not entirely sure how a curse necro is better than a protection monk. I have both a necro and a monk and I'm aware that curses can do quite a bit to slow enemies down in both attack speed/damage but they must hit the monsters with slow to cast expensive spells. Regularly mobs will aggro several different people making the aoe component of these debilitating spells rather useless. Whereas a protection monk can lifebond 7 people and keep everybody taking 50% damage at all times. Now in combination you can see the obvious benefits but picking curses OVER protection? I don't think so.
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Old Aug 10, 2005, 10:46 PM // 22:46   #25
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Blood is power + monk for the win!
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Old Aug 10, 2005, 11:11 PM // 23:11   #26
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Originally Posted by BigTru
Oh, please, inform us how to play Necromancer to your liking, Ensign the wise
Just have a plan and a bit of sense. Seriously. PvE isn't an environment where everything needs to be done perfectly if you want a chance to survive. If you can tell me why every skill is on your bar, and why it's useful, I'll happily take you into a party even if I don't agree with some of your assessments.


Quote:
Originally Posted by BigTru
Not neccissarily by them doing stupid things, but because of their crappy builds. Ofcoarse, the same could be said of all professions.
Indeed, but the big difference is a matter of degree. A poor Warrior or Elementalist build is still going to perform at a minimally acceptable level. Warriors with heavy armor and a bit of defense and some attack skills will perform fine. Elementalists with nukes and the right attribute won't have a problem. Sure, they might be chain-casting Flare between uses of Searing Heat, but as poor as that is it still contributes to a degree.

A badly designed and played Mesmer will literally do nothing. Look at Dunham. Bad Necros are like bad Mesmers, except they have this nasty habit of sacrificing themselves to death for no apparent reason.

So, yeah, there are just as many, if not more bad Warriors and Elementalists out there. It's just that Mesmers and Necros have the largest opportunity to be truly wretched. As a typical PUG is more of a 'least awful' competition than a 'best possible', it makes sense that people would select classes that have the highest floor possible. After all, as much grief as those 2 Warrior / 3 Fire Ele / 3 Monk teams get on these boards, even a wretched team will manage to beat just about anything in PvE with that build.

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Old Aug 10, 2005, 11:28 PM // 23:28   #27
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Tutompop: A) that's why the necro needs to pull and B) when you have that idiot warrior who doesn't listen, I bring Enfeeble and Enfeebling blood for area and stragglers. All in all, in the endgame a curse necro is easily like a protection monk with added damage (Feast of Corruption....Hell yeah.) But I noticed I failed to say that sadly, both Protection Monk and Curse necro fail with no healing monk >.<
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Old Aug 11, 2005, 03:50 AM // 03:50   #28
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Quote:
Originally Posted by Ensign
A poor Warrior or Elementalist build is still going to perform at a minimally acceptable level. Warriors with heavy armor and a bit of defense and some attack skills will perform fine. Elementalists with nukes and the right attribute won't have a problem. Sure, they might be chain-casting Flare between uses of Searing Heat, but as poor as that is it still contributes to a degree.
After all, as much grief as those 2 Warrior / 3 Fire Ele / 3 Monk teams get on these boards, even a wretched team will manage to beat just about anything in PvE with that build.
It is true that necro and mesmers rely more on the usefulness of their skills. On the contrary, there are way too many fire elementalist and sword warriors. I mean, 90% of warriors/fire ele/monks use builds close to the premade skill sets. There is NO innovation this way.

Typical battle with Mo, W, E:

W: I'm attacking ____!
Ele:I'm Using Fire Storm! I'm using Meteor Shower!
Mo: I'm using Orison of Healing on W! I'm using Orison of Healing on E!

E/Me --> typical echo nuke
Mo--> typical healing prayer spammer with divine favor
W--> typical "tank" with only skills that add +___ damage (i.e. axe skills)

and if there is a Mo boss, it usually takes forever and a day and a half to kill, and don't get me started about when there is 3 enemy monks ...

With a mesmer or necro, it is certainly faster.
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