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Old Aug 11, 2005, 09:54 PM // 21:54   #41
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Quote:
Originally Posted by baalzamonbarnes
Yes, but do you need black dye to complete the game? Do you need to buy those superior runes, which are mostly used for farming UW?

All of the crafting materials that are used to create anything that you actually do need (armor, etc) has a reasonable price. Only stuff like dye and other things you don't need have high prices, which makes sense.

Although I do wish Sigil prices would drop...
You certainly don't need the black dye to complete the game.... but should you be forced to farm for 2 weeks or a month just to afford it -- when you'd much rather just play the game?


Quote:
Originally Posted by Xonic
I want to drive a Ferrari instead of my honda accord so I can stand out but they priced it so expensive that I can't afford one

US government should restrict dealers from selling Ferrari's over $50k per car

wouldn't it be great that everyone can stand out, afford a Ferrari or two?
So you're equating the value of dye (as opposed to the default coloring) with the value of a luxury car (as opposed to a 10 year old used one)? How does dye have so much value? Why does it?

My point is, it seems like you have to farm to keep up with the insane prices -- I don't make much money from playing regularly. And for those that say "just by low and sell high".... if I wanted to stand around all day and monitor the market, trying to make deals, I might as well do it in the real world so I can make real money.

This is a game.... and I enjoy playing it. Again, it's called Guild Wars, not Economy Wars, or Stock Market Wars. I would much rather just buy the unimportant dye, get the look that I want for my character, and then play the game, rather than farming for 2 weeks just to buy some silly dye......... by that time, you get the dye, but you're sick of the game. What's the point of that?

Last edited by raven214; Aug 11, 2005 at 09:57 PM // 21:57..
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Old Aug 11, 2005, 09:56 PM // 21:56   #42
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remind me, what's the point of farming 2 weeks so your armor can be black? and who forced this upon you?
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Old Aug 11, 2005, 10:04 PM // 22:04   #43
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Quote:
Originally Posted by raven214
So you're equating the value of dye (as opposed to the default coloring) with the value of a luxury car (as opposed to a 10 year old used one)? How does dye have so much value? Why does it?
there is alot of demand for dyes because of 4 char per account and then each char will have multiple sets of armor.

just say each character had 2 sets of armors and you wanted the same color for each peice. that is 8 peices of armor per character at 24 peices for entire account. now multiply that 24 by the number of people that play the game.

that is why its so expensive because alot of it is used up as people buy more armor as they progress. unlike upgrades and runes you can't salvage the dyes back you just have to buy more.
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Old Aug 11, 2005, 10:06 PM // 22:06   #44
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Originally Posted by Xonic
remind me, what's the point of farming 2 weeks so your armor can be black? and who forced this upon you?
Umm..... ok, the game offers these dyes. You can use them on your armor and weapons. Some people prefer this color, some prefer that.

Part of my enjoyment of this game is getting a character to look the way I want. If I want his armor to be black, why can't I do that? Now of course you say, "well you can do it, just buy the dye." But (at last check) the dye costs >30k per silly little vial. For 5 vials, that's somewhere around 150k. This is absurd. I'm trying to appeal to your common sense here...... isn't this game supposed to be something like a fantasy/adventure? ...I make very little money off of playing the game regularly, and yet prices for everything - not just black dye - are jumping all over the place.

I don't remember the box saying "Includes customizable options like dye, but you can only afford it if you beat the game/nearly beat it, and then farm for a month." How can these prices be justified? It's not just supply and demand.... we've seen plenty of pictures showing merchants selling at amazingly high prices while buying back for 1 gold. I don't see how anyone could be happy with the current economy unless you farm/bot/play the market. And I don't remember any of those being the goals of this game.

Edit: A more direct answer to your question: Who forced this upon me? It's the current structure of the game. Blame whoever you want. Lets look at it this way: #1. Prices have recently surged to incredibly high levels. #2. Playing the game regularly does not make enough money to afford these high prices. #3. In order to afford them, you have to either play the game regularly for 6 months (and don't buy anything), or farm/bot/play the market. I know ANet doesn't want the latter, but it seems the current system encourages it.

Last edited by raven214; Aug 11, 2005 at 10:14 PM // 22:14..
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Old Aug 11, 2005, 10:10 PM // 22:10   #45
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again, it's back to the I WANT a Ferrari but I can't afford one issue... I mean, who doesn't want a Ferrari or who wouldn't enjoy life more with a Ferrari.
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Old Aug 11, 2005, 10:12 PM // 22:12   #46
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The economy itself is not screwed. Not at all. It is the trader system which is flawed. While nice in its basic idea there is a factor which causes the economy to seem drop dead broken.
It is the price they buy things at which lets prices skyrocket. They pay you the well known 25g for runes or 1g for dyes. And sometimes the gap is as large as several platinum.
So while buying for low costs or nothing at all, the demand for those things still is the same. So people will get more and more desperate and buy from the traders, even if they totally overprice something.
The problem is... almost no one (this is something i am assuming, based on logic though) is selling to the traders so their stock is getting more and more depleted up to the point nothing is left anymore. Prices skyrocket even more, yet the traders still give 25 g for that rune everyone wants to have so dearly.

The traders are clearly messing up the economy at this point. Players don't want to get ripped off badly by sometimes differences as high as several platinum. So they sell to players. Basically this is a good thing. BUT... players are basing their prices on the Traders which they themselves experienced as broken.

The solution might be to increase the traders buying price. If i could just get 10 platinum out of that dye he is selling for 15 platinum. I'd gladly sell my stock of dyes for him as i don't really care about a high number in a video game. But as it is right now, he would pay me 1g for a thing he is selling for 15 platinum.

On the other hand, raising the buying prices would result in people doing a lot more of cross server trading or cheap manufactering of high demand goods (like Parchment... so fricking easily made, yet it still used to be at a fairly high price. It was like use up 200 gold to create 10 parchments, sell them for 900 gold...). And about servertrades, well i did that earlier. Buy dye for 2 platinum in europe and give it to a friend on american servers. Et voilá... you had some easy money in a matter of seconds. This also worked before the trader prices went moo.
Solution to THIS problem? I dunno.. ironically the solution might be to lower the price the traders buy at so someone does not gain easy wealth so easily (you could do like 100 plat in a matter of 10 seconds.. after that you would have to wait for the trader economy to normalize though. I did it once and afterwards reported it as a possible exploit which gladly got fixed... at the cost of a fu**ed up economy.

The probably BEST solution at the moment? Take out the traders and let the economy fix itself without the guideline of flawed traders. After a while, re-implement them with a fixed code. I got no clue how to prevent the servertrade or cheap - expensive material abuse though.
And don't say it is not that bad, you could really make some cheap and easy money that way.
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Old Aug 11, 2005, 10:14 PM // 22:14   #47
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[/QUOTE] btw you can finish this game with crap gear all you need is armor.[/QUOTE]

Exactly, my warrior used a fiery dragon sword 9-17 and a summit warlord shield 12 defense Finished the game 63 hours, didnt have to waste my time farming just to buy some dam crystallne sowrd...
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Old Aug 11, 2005, 10:17 PM // 22:17   #48
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unless ANet make the prices FIXED, I can see a new way of bot farming traders if traders offer "fair" prices.

buy a lot of x color dye to drive the price high, sell them back to make the price drop low, buy in large volumn again to make the price raise, sell again to make it drop dramastically.

at some point those bots will be able to buy from traders with 1k/dye and sell for 1.1k/dye or something.
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Old Aug 11, 2005, 10:20 PM // 22:20   #49
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Just because you don't want something assume no one else should have it. That is in fact narrow minded. You don't need the crystalline sword? Fine thing for you. I don't need it either, but others actually like it a lot and want to buy it a reasonable prices. Something they can't do at the moment.
I could say something similiar about the PVP Crowd... they want all skills and all upgrades handed to them (with they, i'm speaking about the few people constantly making threads here). Yes i don't need all skills, so no one should have the need for them... does that sound stupid? Yep it does.

Why do you mind others business, if they'd like to have that fissure armor or that Crystal Sword, so what? Just because you don't want it, you want them to suffer while trying to get it? What is this for a nonsense? Be happy they are working for something. Be happy that they will be happy when they got it instead of constantly trying to make the way to reach it seem like hell.


/edit:
Quote:
Originally Posted by Xonic
unless ANet make the prices FIXED, I can see a new way of bot farming traders if traders offer "fair" prices.

buy a lot of x color dye to drive the price high, sell them back to make the price drop low, buy in large volumn again to make the price raise, sell again to make it drop dramastically.

at some point those bots will be able to buy from traders with 1k/dye and sell for 1.1k/dye or something.
Déjà vu. I allready said that if you look closely. The traders need to offer fair prices for the economy to recover... however they just can't do that as it is by far too exploitable this way.
Ah well, the only other solution i could think off would be a global auctionhouse. This would settle down prices a lot to reflect their REAL demand and supply, not some fake up exploding trader numbers

Last edited by Kampfkeks; Aug 11, 2005 at 10:22 PM // 22:22..
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Old Aug 11, 2005, 10:22 PM // 22:22   #50
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now, the problem is, how does ONE game satisfy whatever everyone wants?
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Old Aug 11, 2005, 10:22 PM // 22:22   #51
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Quote:
Originally Posted by Xonic
again, it's back to the I WANT a Ferrari but I can't afford one issue... I mean, who doesn't want a Ferrari or who wouldn't enjoy life more with a Ferrari.
I don't want a Ferrari. If I had one, I'd sell it.

But we're talking about two different things. That's in the real world -- life (obviously) isn't fair, and we aren't guaranteed/owed anything.

However, this is a game. I supported it by buying it. I'd probably even pay a monthly fee. Why is there a feature in the game that is difficult to get without doing things you weren't intended to do in the game? It doesn't make sense.

Let's say they put a cap on dye prices. How bout, oh 10k? I can work towards that. It's going to take a while, but it's do-able. Now, take off the cap. Prices go to 40k, and I see nothing holding them back. Great, so by the time I have enough "wealth" to afford these unimportant things (admitted by both sides), I've already beated the game with all my characters, explored pretty much every inch I care to of the maps, and farmed till my brain turns to mush. Yay. I finally can get that food coloring. Now what??????

If you could just afford it in the first place, then this whole argument wouldn't exist. You'd just get the dye, and keep on playing. Again I ask, why is dye so valuable?

Edit: A little more: So how do I make that kind of money? I don't enjoy farming, I don't care to play Stock Market Wars, and I will not cheat/bot. I just want to play this game and make use of its features. How is that too much to ask?

Last edited by raven214; Aug 11, 2005 at 10:30 PM // 22:30..
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Old Aug 11, 2005, 10:26 PM // 22:26   #52
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Quote:
Originally Posted by Xonic
now, the problem is, how does ONE game satisfy whatever everyone wants?
Does it have to satisfy everyone? All i am asking for is to stop bashing those people who don't want to suffer for something in a fricking game. It is their opinion, they like it this way. And neither you, nor the system should make the way there hell.
Speaking about 1.5 million for that fissure armor. That is by no means something in the right proportion. There clearly is a flaw in this somewhere. But sitting there and saying "well... you don't need it" doesn't help at all. Yes, this is totally human and the germans have a word for it. A word which is quite popular in America and Japan.

It's called "Schadenfreude". Having fun when someone else is in some state of misery.
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Old Aug 11, 2005, 10:29 PM // 22:29   #53
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well, I like is this way, the way it is now
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Old Aug 11, 2005, 10:33 PM // 22:33   #54
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raven214, if people are selling black dye for 40k and piece, and people are buying at 40k a piece, it's an agreement between two traders. what's us to say they are trading too high and must not exceed the 10k cap?

by the same method of thinking, if I wish to be in /god mode (think doom, with /godmode on) and beat this game in 4 hours, should I be granted that wish?
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Old Aug 11, 2005, 10:54 PM // 22:54   #55
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I will say this as soon as all botters mess is cleaned up maybe the farming will improve as they said.I sure can't wait till the economy improves.
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Old Aug 11, 2005, 10:56 PM // 22:56   #56
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OK Is it just me or does anyone else have crappy gold drops the most I have ever seen is 35 gold in one drop. I been playin the same area for about 5 days now and I just broke the 1.5K mark and i had 600 of that when i started. I don't know where you are all getting your 100+k but for the love of god hook me up i hate note being able to buy things and have to budget every damn GP just to get the crap i need. IE salvage kits etc. I the market is messed up. the people who think its not seem to be the people with all the money ! Good for them I say but don't tell me that I'm Lazy and need to go farm WTF Have I been doing for the last 5 days pickin my nose? Sure i get a crap load of materials and sell them and make a little coin but the salvage kits seem to eat up have of that profit. so tell me what am i doing wrong. Just me thoughts is all.
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Old Aug 11, 2005, 11:23 PM // 23:23   #57
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Quote:
Originally Posted by raven214
Agreed. Here's my point of view on dyes: Of course, they do absolutely nothing attributes or abilities-wise, but they allow you to customize your character more... in effect, to stand out... or to look like everyone else in the case of "oooo, gotta have a black set of armor!!" What I'm trying to get at, is the whole idea of dye having so much value. Should it really be worth that much? I'm assuming ANet wanted it to be based off supply/demand, and so whatever it's worth is what it's worth. But how are merchants allowed to make such a profit? Ex:

This was from earlier today. The dye trader appears to arbitrarily buy back certain dyes for 1 gold, while they'll buy other dyes (with lower sell prices) for more. That seems backwards to me. Also, in some instances they sell for over 1k, but buy back for only 1g. I wish I could make a profit like that IRL.


What I'm suggesting is that they balance the market a little, or whatever you want to call it, so that when supply goes down, prices actually go up and vice versa, and so vendors buy back at a reasonable price in relation to their selling price. We need some way so that people who don't farm/play the market can keep up with inflation, because since there is no control on the money supply, I don't see inflation ever stopping.


That was more or less what I was trying to say. I have nothing against prices going up as demand does, but it's the inflation I take issue with. That, and things like traders selling for really low prices when they get 1 thing in stock, or buying back high demand items for 1 gold. That's what I see as a problem.

When are you going to realize that your dye trader examples, etc. are completely irrelevant?
No one in this game NEEDS dye to:
complete/finish the game
be an efficient team mate

If you need dye to have fun in this game, well I'm sorry that the dye trader is potentially screwing up your fun. But for myself and many others, dyes are completely useless. I didn't need dye in D2 or any other RPGs I played, why should I need them now?
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Old Aug 11, 2005, 11:34 PM // 23:34   #58
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Quote:
Originally Posted by twicky_kid
well.....seeing as no weapon on the game is even worth over 10k why would i pay 100k+ for it? i can get the same weapon from collectors and find the upgrades for less than 10k majority of the time.

problem is that people are looking at the wrong mods. lets compare shall we...30hp upgrade i've seen up to 80k that saves me from about 4 hits on avg. now compare that to +5 armor which will reduce dmg from magic and physical attacks by 1-2 per hit and last as long as i'm alive so that will save me from more than 4 hits and can buy it for about 500-1k. next.....

vampiric (sword & axe example) max is 3:1 so i gain 3 hp per hit which is 1 sec w/o buffs or stances and i lose 2 hp per sec always so you gain a net of 1 hp per hit. this is the most useless mod on the game and i can sell it for 30k. shall i go on?

sundering 10/10 gives you an increase of 1% dmg 10% of the time. what's 1% of 22 dmg? 0.22. that's not even 1 dmg increase so why are people paying over 100k just for this useless upgrade? now compare that to elemental dmg. i can buy most upgrades for under 1k and they activate every hit and most make you deal more dmg than not having one. lengthen bleeding gives 3 hp degen which is 6 hp per sec and your attack rate is 1 sec so you affectively add 6 dmg to your attacks when you cause bleeding. deep wound cuts by 20% of max life. most players life is over 500 which is 100 hp with one hit. again another very cheap upgrade.

people are overcharging for the trends and popular items while overlooking the good mods and upgrades.

btw its not anets fault the merchants don't give good sell prices you can thank the bots for that. the merchants have such a high supply of an item that they will not give a good price for it because they have tons of them already. nerfing the drops and inflation should balance the market out eventually. if anet does step in it will only make it balance faster hence the increase drops they stated in the state of game letter.

it will be fixed you just have to wait. btw you can finish this game with crap gear all you need is armor.

This is by far one of the dumper posts in this thread.
First of all, just because you don't think a specific item isn't worth 100K, doesn't mean the thousands of other people are going to think the same way.

You're also wrong about the +30 HP thing. More life = character will liver longer.
"30hp upgrade i've seen up to 80k that saves me from about 4 hits on avg."
"now compare that to +5 armor which will reduce dmg from magic and physical attacks by 1-2 per hit and last as long as i'm alive"
Why wouldn't the +30 mod last as long as you live? Granted, you didn't say it wouldn't, but you're blatantly implying that. And based off your statement, I'd rather be able to take 4 more hits than be able to reduce the damage from attacks by 1-2. Think about it... please.

Your vampiric thing is partly true. Most people switch weapon set ups when they aren't fighting (while they're using vampiric weapons). But I'll agree with you. Vampiric items are shitty as hell.

I can't comment on your sundering example because I don't have an equation to calculate how armor penetration works, and you didn't provide one either. So I'm not gonna believe what you said, nor am I going to disagree with it.
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Old Aug 12, 2005, 12:29 AM // 00:29   #59
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Prices have been "fixed" for the time being.

/closed
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