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Old Aug 10, 2005, 08:50 AM // 08:50   #21
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Quote:
Originally Posted by LifeInfusion
Nobody plays hydro. It sickens me.
You mean water-magic elementals?
I do.
But I'm considering turning her into an air-elemental.
Water magic just doesn't seem to work for me.
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Old Aug 10, 2005, 08:50 AM // 08:50   #22
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Quote:
Originally Posted by Shadowdaemon
im planning a one monk, one warrior, 6 necro group for fissure, may not work, but 125 gold each aint nothing.
Is that warrior position available?
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Old Aug 10, 2005, 12:09 PM // 12:09   #23
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Quote:
Originally Posted by Kakumei
necros are not just good for blood is power/well of power
...
and i hate the people who perpetuate that line of thinking...
Certainly. But changing the attitudes starts somewhere. At one time, necros were only supposed to be minion masters too, which also gets a little empty after awhile. It doesn't hurt to bring along Ritual and WoB along with an entirely different elite -- use the former to get in a group, and then teach them something new.

There've been times when I've been with teams that had a number of newer players and were looking like obvious "learning experiences," so I've done exactly that, bringing Crippling Anguish (mesmer skill) as my elite. It does a lot to make Aatxes and Shadow Warriors slower (including on the damage-dealing side) and somewhat easier to kill (more predictable), and I believe it helped get the parties much further than they would have otherwise. But don't expect people to be asking for CA for awhile (it's not something where you really see the effect visibly unless you're familiar with the beasties' regular habits).

Quote:
Originally Posted by Ju_Smurph
Wants to do a Mesmer / Necro Only Fow Run...
and:
Quote:
Originally Posted by Shadowdaemon
im planning a one monk, one warrior, 6 necro group for fissure, may not work, but 125 gold each aint nothing.
Count my N/Me in!

Last edited by SisterMercy; Aug 10, 2005 at 12:29 PM // 12:29..
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Old Aug 10, 2005, 12:17 PM // 12:17   #24
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water has such potential, i for one hope it gets an update.. it would put my gold water staff and sup water runes to use ^_^

hehehe investments for the future hopefully
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Old Aug 10, 2005, 01:00 PM // 13:00   #25
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I think the problem is that there are so many bad players out there that can ruin your UW/FoW run that people would rather go short a player than take an unknown.

Just in the last week we've had people that just don't have a clue and ruin the trip. On one run the necro kept aggro'ing everything and when we let him die he left. Then we stayed for 3 hours doing quests like crazy until we had to go.

It's a waste of time posting about how to play here because if they ever read anything on the boards they would know not to take random quests and not to charge in and aggro everything in sight. People are stupid and while monks are people and often stupid you need a monk or two for a normal style group.
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Old Aug 10, 2005, 01:12 PM // 13:12   #26
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Well heres a situation. I play a solo monk, and i get usually bored of doing it by myself after a few runs.

So i usually offer to create a team for the UW.
This involves:
Me the Tanker (I have protection prayer and healing if needed anyway)
1 Necro with BiP to give me energy (although its usually not a problem since i never run out)
The Rest as Nukers

Thats all i really need to create a fast group.
I dont need a ranger, dont need a mesmer, dont need a warrior.
Ranger = Trapper and Puller.. uum i pull and trapping isnt needed.
Mesmer = Dunno, what are they going to do that shear nuking cannot achieve?
Warrior = Dies in 4 hits, hence useless.
More than 2 necros = useless since nukers usually have enough energy they need.

Bascially, people dont want to bother experimenting with new builds since they if might mess up.
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Old Aug 10, 2005, 02:02 PM // 14:02   #27
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I am thinking of trying a 3-man team for UW since I am bored with soloing.

Mo/W - InvinciMonk
N/Mo or Mo/N - BiP or Spellbreaker
E/Me - Nuker with Obsidian Flesh and Arcane Echo

This covers all the problems with enemy spells and provides the little extra firepower that is needed.

Last edited by capitalist; Aug 12, 2005 at 01:33 PM // 13:33..
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Old Aug 10, 2005, 02:10 PM // 14:10   #28
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Quote:
Originally Posted by Shadowdaemon
im planning a one monk, one warrior, 6 necro group for fissure, may not work, but 125 gold each aint nothing.
1. Enfeeble blood
2. Putting spiteful spirit at 16 curses on every ataxe at once.
3. watch them explode around the tank.
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Old Aug 10, 2005, 02:50 PM // 14:50   #29
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Most characters are not popular because they are good, they are just popular because they are so easy to play, and easy to understand, a lab mice could play them.

Its because the largest divisor of a large array is really small and almost everyone follows the catcher in the rye.

For example, its so pathetic that there are still so many air spike groups in the tombs, and even worse, they all use Air attunement, they are just feeding the rangers and can easily be stopped by a single protecting monk (or simular) with the right Skills in the bar.

But theres hope, some people know better, and those just own more than the best popular build and do better than the best solo monk farmer.

So i found that REALLY GREAT ORGANISATED PUG, we killed almsot any group in the UW in just a second (this includes killing 15 smites at once in a second) jusing a variousity of skills with nice timing and no simple minded build.
(of course this just worked because of the AI and wont work in tombs.

Give the comunity a chance, i see it evolving slowly... (sadly "evolving" stops a lot at natures renewal, it needs some time to understand the ballance in that skill, use signets and no enchantments FFS!).

Last edited by Ollj; Aug 10, 2005 at 02:53 PM // 14:53..
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Old Aug 10, 2005, 04:02 PM // 16:02   #30
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Quote:
Originally Posted by Mesmerized
water has such potential, i for one hope it gets an update.. it would put my gold water staff and sup water runes to use ^_^

hehehe investments for the future hopefully
I'm working on a hydromancer... thinking of wrapping skills around a Water Trident/Aftershock base. Sounds tasty conceptually, will see how it works in practice.
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Old Aug 10, 2005, 06:22 PM // 18:22   #31
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Well, having farmed at least 50% of the UW now with 2 other rangers and nobody else, I can honestly say that anyone overlooking trapping & pulling is blinkering themselves.

With a good, patient team, having all traps (Spike, Flame, Dust, Barbed), a spirit (Quickening Zephyr, Energising Wind, Favourable winds) between each ranger, some troll ungulant, a res signet and serpent's quickness, you can turn Ataxes, smites, and just about any pullable monster into a big BBQ in no time at all! 3-4 rangers, no primary monk, no BS! (OK< we had a secondary, but that was strictly for res purposes only, and only needed him once.)

OK, so it's not a solo build, and each set of monsters does take a little amount of time to set up, but when you lure them, it's a huse set of fireworks, loads of Exp, much rejoicing and loads of dead monsters. Sure beats going in with a team of 8 or the frustration of trying to find a monk or 2 that don't leave the party mid formation.
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Old Aug 10, 2005, 06:50 PM // 18:50   #32
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well i think about half of the problems of geting a PUG in the UW or being ignored cause your a necro or ranger or mesmer would be sorted out if they had special Underworld only Henchies ^^

one of each, just like above. they could have a full set of infused armour, the special set that comes from collecting up the shards and such.
(this would let you see the armurs in their natural state, befor dues ect, so you can at least choose if you like)
they cant leave, for they are bound to the Underworld area and would dissintigrate for whatever reason...
(think the guy with the lyre who went into the underwolrd to get his girl back, only, cause he looked back right as he had almost made it, she vanished befor his eyes and he had to wait till he died to get back to her)

with them guys, since they would only be able to play with us in the underworld ect (im classing the Fissure as part, since it is a similar place, yes?)
you could pick up one or two if you were short....if you were a 2 monk/2 ele/2 tank group and were a tank or a monk short, grab a underHench
if you were a necro or mesmer and all alone, grab a few UnderHench and go play and learn
least that way, even if your dying a lot, you can stil get experiance of the UW ect...
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Old Aug 10, 2005, 09:08 PM // 21:08   #33
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The problem is that most players are flat out godawful.

Your basic fire nuker, your sword and shield tank, and your healing monk are *braindead* to play in a basic fashion. I'm not saying that a skilled player can't do 10x better, because they can, but your random scrub with Gladiator's Defense or whatever, and your random echo / Meteor Shower guy are going to be rather effective even with a relative lack of skill.

Now compare that with your average, terrible Ranger, Mesmer, or Necromancer. A bad Ranger or Mesmer is about as useful as Reyna or Dunham - they just kinda stand there and leech XP because they sure can't do anything useful. A bad Necromancer is even worse, actually being a burden upon a party and its Monks. Any one of those will make you wish you invited the awesome 'empty slot' into your group.

Players cannot tell who is good and who is terrible at a glance. Every invite is a gamble. So players who want to be successful stick to the low risk formulas - Warriors, Elementalists, and Monks - and find success because of it.

Peace,
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Old Aug 12, 2005, 04:30 AM // 04:30   #34
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If every party has atleast 2 monks, shouldnt there be ATLEAST 2 players in a team that really would love a necro just for 1 or 2 skills..

I think the necro's best way into a party is through the monks. (Altough they have MUCH more to offer)

Like said a few times before , promote Blood ritual/Bip (if you use it)

I am a Monk, therefor I love Necro's..
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Old Aug 12, 2005, 04:57 AM // 04:57   #35
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This is exactly why I can't wait until our guild starts doing some UW/FoW runs. It reduces the unknown variables quite a bit, and allows us to experiment with new, wacky builds if we so choose. If you hate PuGing it... find a good guild that's into PvE.
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