Aug 04, 2005, 06:00 PM // 18:00
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#1
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ArenaNet
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State of the Game Letter
Please share your thoughts. We are listening and we want to hear what you have to say.
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Gaile Gray
Support Liaison
ArenaNet
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Aug 04, 2005, 06:02 PM // 18:02
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#2
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Krytan Explorer
Join Date: Jun 2005
Guild: The Wandering Gits
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I think one of the biggest questions on everyone's mind is - what is the direction to which the game is heading?
PvPers seem upset that their needs aren't being met (Not a PvPer - so I don't know...). PvEers (like myself) tend to see that the majority of changes being made seem to be geared toward (or because of) PvP play, and feel ignored (as well as negatively impacted). So where is the focus? If balance between the 2 is the focus, do you ever think it can realistically eb accomplished, considering the difference in goals, priorities, and needs?
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Aug 04, 2005, 06:03 PM // 18:03
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#3
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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hmmm. i am through with the storyline, and still training for pvp.
somehow i am bit bored by this great game. i know, i could go pvp and feel the fun again, but i know i am not ready.
some sort of areas that help my pvp training would be fun. yes, against the ai.
i am glad the euro lags got that much better.
euro favour is still a problem, because i am not tomb ready
still: GREAT game.
DAMN i am the second one to reply... there goes my 15minutes-of-fame
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Aug 04, 2005, 06:05 PM // 18:05
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#4
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Looks to me like a significant number of ... issues ... that people have been voicing are being addressed in the near future.
Thanks Gaile, kudos to all.
Can I have a Gold cookie of Fortitude?
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Aug 04, 2005, 06:05 PM // 18:05
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#5
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Its still trying to figure out what it is. Lots of folks aren't sure if a strategy is a balance issue or will be defeated by the next FOTM. Definite concern over what a new to GW player's experience is and how it differs from those that came in at release and those that have been in since Alpha/Beta.
Anticipation for the big summer update, but also more anticipation for the mini updates that seem to fix jsut enough to make us want more, but not enough to make us happy... course when are we ever happy?
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Aug 04, 2005, 06:05 PM // 18:05
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#6
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Frost Gate Guardian
Join Date: Jul 2005
Guild: That Other Guild [Tog]
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EDIT: Whoops didn't even answer the question.
More guild hall features...for the love of god, more guild hall features please.
Last edited by BurningPants; Aug 04, 2005 at 06:08 PM // 18:08..
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Aug 04, 2005, 06:06 PM // 18:06
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#7
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Banned
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Quote:
Originally Posted by Gaile Gray
Please share your thoughts. We are listening and we want to hear what you have to say.
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Read the thread:
"Ask GW Game Designer James Phinney a few questions!"
That is all that needs to be said in this thread....
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Aug 04, 2005, 06:07 PM // 18:07
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#8
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Frost Gate Guardian
Join Date: May 2005
Guild: I Used Charm Animal On Your [MOM]
Profession: Me/R
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PvP I've had my share of fun with, and I've been through the PvE part twice. The only thing I'm concerned with at the moment what will happen to the Underworld? It has become a mess considering monks can now solo it and the price of ectoplasm has become completely unrealistic.
Last edited by Teh Azman; Aug 04, 2005 at 06:08 PM // 18:08..
Reason: question...
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Aug 04, 2005, 06:07 PM // 18:07
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#9
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Forsaken Sanctuary
Profession: Mo/Me
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1. please improve the trading system.
2. please institute a system in which missions can still be finished when party members drop.
3. please balance some skills.
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Aug 04, 2005, 06:12 PM // 18:12
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#10
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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I have put together thread which attempts to consolidate the communities most pressing concerns into a concise and easy to read format for your reading pleasure. I'm just finishing up my morning update on that thread (should be done in the next 30 minutes and yes I know it's 2 pm in the afternoon eastern time but I was up late last night playing GW hehe).
I think it would be great if the state of the game letter addressed some of the issues brought up in the thread both PvP and PvE oriented.
Without further ado here is the thread
--> http://www.guildwarsguru.com/forum/s...ad.php?t=41469
Oh hmm .. I didn't even notice the state of the game letter was already up. I guess the fact that observor mode is still alive is nice. I would have liked to see more mentioning guild management/features as I truly feel that's an incredibly important part of the game (being that it's called Guild Wars and all).
Last edited by Sarus; Aug 04, 2005 at 06:26 PM // 18:26..
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Aug 04, 2005, 06:12 PM // 18:12
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#11
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Ascalonian Squire
Join Date: Jun 2005
Guild: The Heathenreel
Profession: Me/E
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I would like to see Guild Halls be more than...nothing. My guildmates and I busted our butts for an entire weekend straight to get enough money for a sigil, and now that we have the hall...that's just about it. Sure, we can do GvG, but I'd like to see implementation of things in the hall to give you a reason to visit it. NPC's, trophies, decorations, player housing...obviously you can't just slap that stuff in, but guild halls just seem worthless at this point of time. Thanks for listening!
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Aug 04, 2005, 06:16 PM // 18:16
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#12
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
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The state of the game?
I know it may seem like this is an odd thing to say from the forums, but I think it's fine. You guys definatly are far more hands on with the games players than any other game I have seen and played (ahem, the EverQuests) and I think you actually listen to what we have to say. I enjoy a mix of both PvP and PvE, which is what this game is. I've been playing since a week after lauch and haven't stopped yet.
But, that's just me
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Aug 04, 2005, 06:22 PM // 18:22
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#15
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Academy Page
Join Date: May 2005
Location: Chicago
Profession: R/N
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Leave Nature's Renewal alone. Just because some people aren't good enough at the game to beat it doesn't mean it needs to be nerfed.
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Aug 04, 2005, 06:23 PM // 18:23
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#16
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: W/E
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I sure wish there was some kind of auction house / bazaar dealie.
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Aug 04, 2005, 06:24 PM // 18:24
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#17
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
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Quote:
Originally Posted by Drakron
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Blah a link to that before I yapped on would have been helpful.
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Aug 04, 2005, 06:31 PM // 18:31
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#18
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Frost Gate Guardian
Join Date: May 2005
Location: Dallas, TX
Guild: Tribal Instincts
Profession: R/E
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First off, before I start, I think you guys and gals are doing a great job with Guild Wars and I'm very pleased. You deserve credit for what you've accomplished so far, and from the letter, what you plan to do. Now, with the kudos out of the way, on to the gripes.
I'm glad to see Observer Mode getting officially acknowledged again as on the way, but we need a way to practice our skills in intra-guild or organized small pick-up battles.
I'm afraid that Observer Mode is going to be like watching American football on television. It's a lot of fun, but without some play-by-play announcing or replay ability, it does little to help for actual 'improving' or 'studying', analyzing strategies, etc.
Personally, I don't enjoy PvP in random PUG's in Shiverpeak or Ascalon because every match is a different group of people with different experience levels. This makes it difficult to actually 'learn' because each match is so completely different. Some are relative new to the entire PvP system, some come in ready to call targets and organize rez order and interrupts.
It's very frustrating to me trying to learn the concepts and strategies of PvP, which can differ drastically from their PvE equivalents, in such a random and chaotic environment.
(Don't even ask me to start on Droknar's armor and Elites in the Ascalon Arena however.)
It would be great to see our Guild Halls be used as practice areas for intra-guild matches. It would be greater to allow for spectators inside the Halls to watch this combat right in front of them, and thus be able to comment and coach. I'd like to be able to practice my PvP "non-skillz" with a chosen group of people in a place where we can actually study and learn, and be taught. The Guild Halls are great meeting places but could be so much more.
Observer mode is a great start. I hope it gets even better. Keep up the good work!
Last edited by BrandonIT; Aug 04, 2005 at 06:37 PM // 18:37..
Reason: my grammar doth stinketh on the first
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Aug 04, 2005, 06:31 PM // 18:31
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#19
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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I can't wait untill Observer mode. ^^
I think it's right of him to encourage monthly PvP themes rather than to tear them down. I think it's a good idea what hes talking about in that instance.
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Aug 04, 2005, 06:32 PM // 18:32
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#20
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Academy Page
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I’d played this game every day since it came out. I’m mostly a PVE person. Off-hand, I feel that the biggest problem that the game has is the difficulty in getting into PVP, more on that shortly.
I now have 95% of my elite skills unlocked, and 90% of my total skills unlocked. I have got to say, I find going out and tracking down elites to be one of the most fun things to do in the game (provided that the boss spawns – when the boss doesn’t spawn, to have spent over an hour trudging through a high level area to no effect is really annoying). For me, my roadblock now is that I need skill points in order to gain more skills. That means that I have to go farming or into the Underworld/Fissure to get experience. I’d love to be able to take henchmen into the Underworld or Fissure, but that’s currently not really possible. So, given the difficulty in finding a decent PUG and the fact that they can’t be entered at all times, I end up doing a lot of farming. Mostly troll farming northwest of Droknar’s Forge. I don’t like being forced to farm in order to get skill points. On the other hand, it has led to me getting enough gold to buy five complete sets of 15k armor with full runes. I personally don’t find it to be grind to be unlocking skills, but I do find it to be grind to be unlocking skill points.
Suggestion: do away with skill points and raise the gold cost of buying skills, make it possible to buy skill points, give skill points for completing the bonus missions, add quests that give skill points, increase the number of skill points gained on leveling up after 20 (so when you loop past 20 the first time you get two skill points, you get three the next time you loop around, etc), or otherwise make it easier to get skill points.
At this point, I have almost all my skills, weapon upgrades, runes, etc unlocked at fairly high levels. But getting into PVP other than Random Arena is still a problem. I’m not a member of a PVP oriented guild, and so I’m not getting any help there. Since about 60% of my interest is PVE and I have friends in my Guild, leaving it is not an option. But I want to go for Hall of Heroes, without spending 30-45 minutes trying to join a group or waiting for everyone in the group to decide that they’re ready. That’s my biggest frustration right now: I want to do PVP, not spend a half an hour waiting for the group to get whatever the leader considers a perfect mix.
Suggestion: Allow for somewhat random teaming in HoH to go against the organized teams. Yes, I realize that they’d be less competitive, but they’d also be a quick and easy way to get in and start fighting. Set things up so that players who try to join get put in a queue. The first six non-monks and the first two monks in the queue get thrown on a team together and get sent in the direction of HoH. At worst, it’s free faction for organized teams, and no worse than the average random pick-up group – and a lot less frustrating to join.
I know that a lot of serious PVP players are complaining that they have to do PVE to get skills. My thought is that while faction rewards should become a bit cheaper, that making it really easy to get skills and items through PVP is a kick in the face to PVE people who’ve spent in some cases hundreds of hours getting the skills and items that they’re looking for.
Suggestion: Update the character templates on a weekly basis. Every week, lose the three or four least used templates, replace them with archetypical examples of builds seeing common use in HoH. Allow the Minor version of the runes that they use in those builds and 75% strength versions of the weapon upgrades used to be available in the same way that the skills are available. That way it’ll be easier to pick up the game and start playing competitively in PVP out of the box, but it won’t make PVE completely irrelevant to PVP.
A lot on the economy from me soon.
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