Aug 16, 2005, 09:11 PM // 21:11
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#21
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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well... back during the beta there were Rings and Pendants. Rings allowed skills to be permanent, Pendants allowed you to use just about any skill temporarily. (24 hrs) Those concepts are not completely lost, but the blank rings and pendants are only in the alpha build right now. The Signet Rings are preassigned rings is all. not customizable.
I think the main reason it was dropped was cause it allowed skills from classes you are not a part of to be mixed on a character build. Imagine a Elementist Necro with Monk skills... Thats what was happening... All anyone had to do was get a monk friend to drap a skill to a pendant or ring and then give it back to the other person. then that skill was essentually Dupped... and given to another player.
I used it with my buddy so he could get a pet with my charm animal skill (he was a warrior / monk)... It worked fine, but I could see abuse posibilities... and understand why they opted to pull it out of release.
Last edited by =HT=Ingram; Aug 16, 2005 at 09:18 PM // 21:18..
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Aug 16, 2005, 10:22 PM // 22:22
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#22
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by cat1982
tho evolving would mean less fingers and less toes....little fingers get smaller, little toes get smaller, as we evolve they become unnecessary and thus dropped from the design...so in the next big expansion will we only have 6 skills :O:O
:P
C
Xxx
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Not necessarily, natural selection would favor those with more fingers/skills, so the trend would shift in that direction. People with missing fingers would be killed off before they bred.
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Aug 17, 2005, 10:44 AM // 10:44
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#23
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Hilarity Ensues
Profession: R/N
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Quote:
Originally Posted by Soul Shaker
I think it goes back to the beta....skills were in rings.
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Hmm, this might make for interesting expansions. As I recall, Anet said they might include new races into new chapters. The new races could have a different number of skills on their skill bar.
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Aug 17, 2005, 04:24 PM // 16:24
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#24
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Academy Page
Join Date: Apr 2005
Guild: Recruit Meh!
Profession: W/E
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Quote:
Originally Posted by Soul Shaker
I think it goes back to the beta....skills were in rings.
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WOW! I never knew that and i played in the beta!
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Aug 17, 2005, 04:25 PM // 16:25
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#25
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Quote:
Originally Posted by Soul Shaker
I think it goes back to the beta....skills were in rings.
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so... if my character had more fingers my skillbar would be bigger, right?
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Aug 18, 2005, 01:54 AM // 01:54
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#26
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Krytan Explorer
Join Date: Apr 2005
Location: Somewhere between the Real World and Tyria ;P
Guild: The Gothic Embrace [Goth]
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Captain planet,
He's our hero,
Gonna take polution down to zero
Captain Planet,
da da-da da,
something something.
Yes I know it's off topic :^P
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Aug 18, 2005, 02:10 AM // 02:10
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#27
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Holy cow, Captain Planet had a MULLET?!
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Aug 18, 2005, 11:14 PM // 23:14
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#28
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Krytan Explorer
Join Date: Apr 2005
Location: Somewhere between the Real World and Tyria ;P
Guild: The Gothic Embrace [Goth]
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Quote:
Originally Posted by Asplode
Holy cow, Captain Planet had a MULLET?!
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w00t someone besides me remembers CP
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Aug 18, 2005, 11:21 PM // 23:21
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#29
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Academy Page
Join Date: Jul 2005
Location: CA
Guild: [Cb]
Profession: Mo/R
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Quote:
Originally Posted by Divinitys Creature
Captain planet,
He's our hero,
Gonna take polution down to zero
Captain Planet,
da da-da da,
something something.
Yes I know it's off topic :^P
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http://www.turner.com/planet/static/credit-song.html
Oh man Oh man, do I ever miss that show
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