Aug 24, 2005, 08:04 AM // 08:04
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#101
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Jungle Guide
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Quote:
Originally Posted by Third Quarter
If memory serves, NR (the guild) uses multiple Rangers running Incendiary Arrows as their elite.
Incendiary Arrows interrupts even if the arrow itself is evaded (via Aegis or whatever), so they can spam interrupts on a Ghostly forever, and the only thing you can do is kill the rangers.
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you go here:
http://guildwars.gameamp.com/guildwars/skill/8.php
the devil is in the detail that youre MISSing
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Aug 24, 2005, 09:48 AM // 09:48
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#102
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: [PhX] Phoenix Ignition
Profession: R/N
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I started thinking of a possible counter to spirit spamming a few days ago.
Basically what I have been think of is a group of E/Me's as the main counter. The Elementalists would slap on an anti-interupt stance, then use arcane mimicry with meteor shower and maybe use whirlwind and earthquake aswell. What you want is to spam knockdowns as much as possible. While the Ele's target the Spirit Spammers the rest of the team would target the spirits, possibly using EoE to accelerate the process (the spam knockdowns wont last for long). Once a path has been cleared some Warriors would rush in (preferably knockdown Warriors) and attempt to keep the enemy distracted while the Ele's recharge.
The group arrangement would be 2W 3E 2Mo 1R.
Its a pretty vague strategy ATM and havent really thought into detail that much so far.
One easy solution to NR would be to simply make spirits easily interuptable.
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Aug 24, 2005, 09:59 AM // 09:59
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#103
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Frost Gate Guardian
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Quote:
Originally Posted by Algren Cole
1 ranger can't spam Nature Renewal. it has a 5 second cast time and a 60 second recharge time. If you're dropping 1 every minute that's not exactly spamming. Take out the NR then take out the ranger...its not difficult.
Spirit Spammer groups become a problem when you have multiple rangers. 3 rangers could effectively spam Nature Renewal...this is where you need to come up with a build. I've come up with 2 and I've talked to other people that have come up with a couple. I believe Salja has 1. So that's 4 or 5 different counter builds for spirit spammers.
it's not that they are doing something right...it's that all of their opponents are doing something wrong.
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oath...shot. then one ranger can become the spirit spammer. and that combo of nr and oath shot is what sorely needs to be raped.
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Aug 24, 2005, 10:37 AM // 10:37
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#104
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Quote:
Originally Posted by i eat crap
all the devs have to do is basically make it so, so that it is easily interuptable when laying down spirits. just like traps and the whole problem is solved.
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Mantra of Concetration or Mantra of Resolve.
Quote:
Originally Posted by Syzerian
I started thinking of a possible counter to spirit spamming a few days ago.
Basically what I have been think of is a group of E/Me's as the main counter. The Elementalists would slap on an anti-interupt stance, then use arcane mimicry with meteor shower and maybe use whirlwind and earthquake aswell. What you want is to spam knockdowns as much as possible. While the Ele's target the Spirit Spammers the rest of the team would target the spirits, possibly using EoE to accelerate the process (the spam knockdowns wont last for long). Once a path has been cleared some Warriors would rush in (preferably knockdown Warriors) and attempt to keep the enemy distracted while the Ele's recharge.
The group arrangement would be 2W 3E 2Mo 1R.
Its a pretty vague strategy ATM and havent really thought into detail that much so far.
One easy solution to NR would be to simply make spirits easily interuptable.
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E/Me. Glyph of Energy, Mantra of resolve/concentration. + Gale/Earthquake/Meteorshower/Maelstrom (I know it only works for spells)
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Aug 24, 2005, 10:55 AM // 10:55
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#105
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Banned
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
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Heres my beef.
I get whispers 24/7... gj! gj! man ur owning! can i join your team?
And the reason why..?
I have the character name Natures Renewal
OMFGOT STOP WHISPERING ME
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Aug 24, 2005, 11:07 AM // 11:07
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#106
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Ascalonian Squire
Join Date: Aug 2005
Guild: Vampire Counts
Profession: Me/
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I've played EP twice and i got to say that the spirits they use aren't really the issue... it's the fact that they use them just to stop/hold the other team at the flag stand not really doing anything while killing the npc's and eventually the guild lord... so in fact the only real way to fight them is to give up the flag stand and fight them with less 10% life at your base... of course this makes up for a shitty game and possibly a draw... but from now on it's what my guild will do since it's nearly impossible to win if you play their game
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Aug 24, 2005, 01:52 PM // 13:52
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#107
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Ascalonian Squire
Join Date: Aug 2005
Guild: Eternum Pariah [EP]
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Quote:
Originally Posted by Yawgmoth Kg
I've played EP twice and i got to say that the spirits they use aren't really the issue... it's the fact that they use them just to stop/hold the other team at the flag stand not really doing anything while killing the npc's and eventually the guild lord... so in fact the only real way to fight them is to give up the flag stand and fight them with less 10% life at your base... of course this makes up for a shitty game and possibly a draw... but from now on it's what my guild will do since it's nearly impossible to win if you play their game
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not to discount your analysis, but there's some key facts missing here.
you forgot to mention the fact that in the first fight, EP lost a very key player to err=7 in the first 20 seconds, and were fighting 7v8 the WHOLE match. at that point, our dps was shot, and plan B kicked in to just scratch out a victory any way possible. not to mention that due to our loss, you were able to keep our spirit ranger pretty well pre-occupied the whole match.
second time, we had 8v8, and i believe most of your monks were dead/crippled when the guild lord went down 15 minutes into the fight.
EDIT: oh and I was bummed not to see your dude screaming "For Portugal!!" in the second fight. he was fun.
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Aug 24, 2005, 04:48 PM // 16:48
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#108
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Achieving Deficiency [aD]
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ok i have yet to play any signifigant amount of PvP in this game. however, in every {edit: competative pvp} game there is an unwritten rule that a build will be dominant and every one will call it broken and call for a nerf/ban/restriction on it. nerf the NR builds and something else will take over and someone else will be complaining about how strong it is and call for a nerf. there will alwys be a better build and and people will always whine piss and moan about it instead of coming up with a consistant way to beat it. so basically the way i see it either NR gets nerfed and some new or old build comes along and takes top spot and people start complaining about that. or people start beating the NR build consistantly with no nerf, that build becomes dominant and people start whining about it. either way there will always be a build at the top and always someone to complain about it.
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Aug 24, 2005, 05:08 PM // 17:08
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#109
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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Quote:
Originally Posted by Thock
ok i have yet to play any signifigant amount of PvP in this game. however, in every {edit: competative pvp} game there is an unwritten rule that a build will be dominant and every one will call it broken and call for a nerf/ban/restriction on it. nerf the NR builds and something else will take over and someone else will be complaining about how strong it is and call for a nerf. there will alwys be a better build and and people will always whine piss and moan about it instead of coming up with a consistant way to beat it. so basically the way i see it either NR gets nerfed and some new or old build comes along and takes top spot and people start complaining about that. or people start beating the NR build consistantly with no nerf, that build becomes dominant and people start whining about it. either way there will always be a build at the top and always someone to complain about it.
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quoted for truth.
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Aug 24, 2005, 05:09 PM // 17:09
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#110
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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Quote:
Originally Posted by CAT
Heres my beef.
I get whispers 24/7... gj! gj! man ur owning! can i join your team?
And the reason why..?
I have the character name Natures Renewal
OMFGOT STOP WHISPERING ME
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rotflmao hilarious
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Aug 24, 2005, 05:10 PM // 17:10
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#111
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Quote:
Originally Posted by Thock
ok i have yet to play any signifigant amount of PvP in this game.
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'nuff said. I rest my case.
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Aug 24, 2005, 05:15 PM // 17:15
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#112
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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Quote:
Originally Posted by Nash
'nuff said. I rest my case.
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rest what case? this game is not so different from most others. when people cannot beat something the want it nerfed here just as in any other game. it happens all the time. when someone cannot succeed they think something is either "broken" or "hacked" or whatever thweir excuse is for not being able to beat it.
use your brains there are counters to NR spammers. we just need to find them.
(or maybe some of us have)
either way it is going to take some brain power to figure it out instead of crying for a nerf.
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Aug 24, 2005, 05:15 PM // 17:15
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#113
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Ascalonian Squire
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Quote:
Originally Posted by Thock
ok i have yet to play any signifigant amount of PvP in this game. however, in every {edit: competative pvp} game there is an unwritten rule that a build will be dominant and every one will call it broken and call for a nerf/ban/restriction on it. nerf the NR builds and something else will take over and someone else will be complaining about how strong it is and call for a nerf. there will alwys be a better build and and people will always whine piss and moan about it instead of coming up with a consistant way to beat it. so basically the way i see it either NR gets nerfed and some new or old build comes along and takes top spot and people start complaining about that. or people start beating the NR build consistantly with no nerf, that build becomes dominant and people start whining about it. either way there will always be a build at the top and always someone to complain about it.
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Thing is: we had a couple of FOTM already, but they all had obvious direct counters.
War/Mo builds - Aegis, Prot spirit, healing seed, ward vs foes,ward vs melee...
Air/ele spike groups - Prot spirit, fertile season, RoF, many others...
Smiting groups - Healing seed, shielding hands, any disenchant, diversion, nature renewal, many others..
Then... we have spirits groups wich dont have any clear counter. Sure there are ways to deal with spirits spammers (more specificly, nature) but not nearly as much or as effective compared to other FOTM we had before.
Thats where the problem is.
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Aug 24, 2005, 05:21 PM // 17:21
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#114
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Right, some of the biggest GW veterans, the people who understand GW the most and have been playing it for over a year, are just crying for nerfs because they can't beat the spirit spammers. Do you believe that yourself? Then perhaps you in your infinite wisdom can figure out this awesome counter.
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Aug 24, 2005, 05:24 PM // 17:24
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#115
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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Quote:
Originally Posted by Nash
Right, some of the biggest GW veterans, the people who understand GW the most and have been playing it for over a year, are just crying for nerfs because they can't beat the spirit spammers. Do you believe that yourself? Then perhaps you in your infinite wisdom can figure out this awesome counter.
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hey nice sarcasm. :P
playing for a year huh? well since a lot of the game is very very different from the betas i do not see how that is an issue.
that being said there is a counter (probably more than one.) i for one would like to sit down and talk to the people that have been playing for a "year" as you put it and see what they have tried and what they are thinking of trying.
without that all we can do is sit here and cry nerf. i for 1 will not do that
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Aug 24, 2005, 05:27 PM // 17:27
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#116
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Tombs
Guild: In Soviet Russia Altar Caps You [CCCP]/Ruthless Amazons [ego]
Profession: W/E
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Just to tell you guys, they do not spam natures renewal , they are just simply called "natures renewal" please do not flame me on this because I know what im talking about
-Amazon pvp
Guild: Teh unworthy ( owning halls now and forever )
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Aug 24, 2005, 05:46 PM // 17:46
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#117
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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Regardless of whether the Guild NR is a spirit spamming team or not...
Trivia Time!
Did you know that Ranger spirits are undead?
Did you know that monk smiting skills deal 2x damage vs undead?
Trivial Time over!
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Aug 24, 2005, 05:50 PM // 17:50
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#118
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Desert Nomad
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Quote:
Originally Posted by salja Wachi
hey nice sarcasm. :P
playing for a year huh? well since a lot of the game is very very different from the betas i do not see how that is an issue.
that being said there is a counter (probably more than one.) i for one would like to sit down and talk to the people that have been playing for a "year" as you put it and see what they have tried and what they are thinking of trying.
without that all we can do is sit here and cry nerf. i for 1 will not do that
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Read any post from [IQ].
As far as counters and balance go, there was a threads like these:
http://www.guildwarsguru.com/forum/s...ad.php?t=45301
(pissing contest warning on the next one)
http://www.guildwarsguru.com/forum/s...4&page=4&pp=25
(generally informative and mostly constructive)
http://www.guildwarsguru.com/forum/s...ad.php?t=41469
I could find more, but at some point you have to stop and wonder how much is being said again and again by the same and different people. Your comment strikes me as that you managed to somehow miss nearly a month of forum happening, in regards to play and game mechanic balance.
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Aug 24, 2005, 05:53 PM // 17:53
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#119
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Ascalonian Squire
Join Date: Aug 2005
Guild: Vampire Counts
Profession: Me/
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he didn't yell it cause he wasn't there he is our official yeller we've tried subbing him but it just wasn't the same...
and i believe u are mistaken... when the guild lord was attacked all of our monks were alive and kicking... as was everyone else... that is what kind of annoys me... u guys really didn't fight us... u just kind of stalled, i can verify that you did try to kill us and we tried to kill you but with fertile up and primal echoes neutralizing signets it's just kind of impossible to kill people when the monks don't make mistakes...but i guess that is a valid strategy since u did win just didn't feel right... lose and learn...
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Aug 24, 2005, 06:30 PM // 18:30
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#120
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Quote:
Originally Posted by salja Wachi
rest what case? this game is not so different from most others. when people cannot beat something the want it nerfed here just as in any other game. it happens all the time. when someone cannot succeed they think something is either "broken" or "hacked" or whatever thweir excuse is for not being able to beat it.
use your brains there are counters to NR spammers. we just need to find them.
(or maybe some of us have)
either way it is going to take some brain power to figure it out instead of crying for a nerf.
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Closed.
As soon as you have a counter we haven't yet come up with, post it.
Before you do that, make sure: It's an actual counter; and it doesn't auto-lose to anything it's not designed to counter.
Seeing the same crap lines "stop whining and get better" "I have a counter but wont share it" and "stop the nerfing, everything is fine" infuriates me. On top of that the thread has been completely hijacked as it wasn't about the skill to begin with. Believe me, we already have topics on the skill.
For anyone who does want to attempt discussing the skill Nature's Renewal I recommend calling it a rebalance, not a nerf. Maybe the semantics police will chill the hell out then.
Your ignorance and obstinance frightens me.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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