Aug 26, 2005, 07:04 PM // 19:04
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#1
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Pre-Searing Cadet
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Why the Rangers??!!
Isn't it enough that the rangers are the most avoided class when making groups for PvE? Or that IMO they are the most underpowered class (some armor, but not good enough... Some damage, but..... A few good skills....
Lets face it, rangers have little to offer in a balanced PvE groups apart from spirits and traps. And now the 2 top "Nature Rituals" get nerfed... LOL. I've been stuck at Thunderhead Keep among the hordes of warriors and other rangers for 3 weeks now, unable to get in a good enough group to complete the mission. Yes, I did it on the second try with my ele, and on the first with my monk, and no, I can't do it with henches because the (extremely stupid) king dies
And what do we get in return? A few skill casting times "REDUCED" from 0.75 to 0.5 sec LOL... LOL, as if that's going to make any difference over the Internet latency. There isn't an easy way to measure that, but what you see on your screen is already about 1 sec "AFTER" it has happened on the server, so 0.25 sec reduction is..... (softly speaking) ridiculous.
Well, even the Expertise isn't fixed yet.... sometimes reducing energy consumption, sometimes not quite (casting a skill that requires 25 energy while having 12 points in Expertise should, theoretically make the skill cost 13, but it sometimes costs 18 or 19 to cast, especially if used together with Serpent Quickness).
So, what's next Mr Isaiah Cartwright? Kill off the ranger class completely by making it almost useless and undesirable in groups?
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Aug 26, 2005, 07:06 PM // 19:06
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#2
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Academy Page
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Why do people get on Rangers so much? They are freakin AWESOME.
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Aug 26, 2005, 07:09 PM // 19:09
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Simple, they don't know how to play them.
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Aug 26, 2005, 07:10 PM // 19:10
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#4
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Banned
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uhm...rangers are super effective interupters.
sounds like you just aren't using your ranger correctly. With the addition of AL to lvl20 pets i'd venture to bet that there are a number of builds you design around beast mastery. Which would make tigers fury even more appropriate. Gives you a solid bow attack to use while your pet is tanking/doing dmg without having to bump a seperate attribute.
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Aug 26, 2005, 07:11 PM // 19:11
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#5
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by thetop
Isn't it enough that the rangers are the most avoided class when making groups for PvE? Or that IMO they are the most underpowered class (some armor, but not good enough... Some damage, but..... A few good skills....
Lets face it, rangers have little to offer in a balanced PvE groups apart from spirits and traps. And now the 2 top "Nature Rituals" get nerfed... LOL. I've been stuck at Thunderhead Keep among the hordes of warriors and other rangers for 3 weeks now, unable to get in a good enough group to complete the mission. Yes, I did it on the second try with my ele, and on the first with my monk, and no, I can't do it with henches because the (extremely stupid) king dies
And what do we get in return? A few skill casting times "REDUCED" from 0.75 to 0.5 sec LOL... LOL, as if that's going to make any difference over the Internet latency. There isn't an easy way to measure that, but what you see on your screen is already about 1 sec "AFTER" it has happened on the server, so 0.25 sec reduction is..... (softly speaking) ridiculous.
Well, even the Expertise isn't fixed yet.... sometimes reducing energy consumption, sometimes not quite (casting a skill that requires 25 energy while having 12 points in Expertise should, theoretically make the skill cost 13, but it sometimes costs 18 or 19 to cast, especially if used together with Serpent Quickness).
So, what's next Mr Isaiah Cartwright? Kill off the ranger class completely by making it almost useless and undesirable in groups?
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Wow, talk about over-exagerration. Nothing about these changes weakened the Ranger class at all.
Um, Nature's Renewal and Fertile Season aren't very helpful in PvE at all. So I don't know what you're whining about. They aren't going to get you through Thunderhead, that's for damn sure. Neither will Quickening Zephyr.
Expertise is not broken. Again, I don't know what you're talking about.
Here, let me explain the wondrous secret to Thunderhead Keep to you in two easy steps: (Note, this is easily done with henchman)
1) Get to Keep.
2) Sit on top of king, and kill anyone who comes near him. Don't even need to bother with the ballistas, though I used them to annihilate most of the Stone Summit, and just babysat the king for the White Mantle.
As long as you kill things at a remotely reasonable rate, its easy. The enemies rarely reach the king in groups greater than 4 unless you get tied up on killing them, which you shouldn't.
In short, you're so far off base its not even funny.
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Aug 26, 2005, 07:16 PM // 19:16
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#6
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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OP:
Rangers can easily achieve the same DPS as warriors. If you can't think of a build yourself, look into the build forum and find a cookie-cutter build.
The only time I find Spirits useful in PvE is only in Ring of Fire against all the fire-resist mobs. Otherwise I don't see what's the point of the whining. If you use NR in PvE, you'll just get your own E and Mo yell at you. (not to mention all those poor W/Mo who use Mending). If you use QZ, monks will hate you and not heal you. So can you please give me a justifiable argument as to why spirit nerf will affect your PvE experience?
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Aug 26, 2005, 07:21 PM // 19:21
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#7
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
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Maybe he was hoping to spam walls of spirits around the king?
-Diomedes
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Aug 26, 2005, 07:22 PM // 19:22
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#8
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Frost Gate Guardian
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Ranger DPS > Elementalist DPS period.
Rangers are also wonderful at interruption and when mixed with a mesmer secondary are also awesome at energy denial.
So why are you complaining? Please play with better builds.
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Aug 26, 2005, 07:26 PM // 19:26
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#9
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Lion's Arch Merchant
Join Date: May 2005
Guild: Philosophers of Denravi
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Quote:
Originally Posted by thetop
Well, even the Expertise isn't fixed yet.... sometimes reducing energy consumption, sometimes not quite (casting a skill that requires 25 energy while having 12 points in Expertise should, theoretically make the skill cost 13, but it sometimes costs 18 or 19 to cast, especially if used together with Serpent Quickness).
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Every rank in Expertise reduces energy costs on any attack skills, preparations, or traps by 5%.
Not every skill on your bar. There's nothing broken about it. Nor Rangers, for that matter.
Also want to quote Aniewiel from another thread here:
Quote:
Originally Posted by Aniewiel
Please. Let's not nitpick EVERYTHING to death. Please add your comments to already existing threads on the subject of the build changes.
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Aug 26, 2005, 07:42 PM // 19:42
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#10
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by thetop
Isn't it enough that the rangers are the most avoided class when making groups for PvE?
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Congratulations, most PvErs are blithering morons. You can rebalance all you want, but you can't raise the general intelligence of a PUG.
Quote:
Originally Posted by thetop
Or that IMO they are the most underpowered class
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Which demonstrates to everyone just how valuable your opinion is.
Quote:
Originally Posted by thetop
Lets face it, rangers have little to offer in a balanced PvE groups apart from spirits and traps.
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Let's face it, most Ranger players wouldn't know how to do something useful if it stabbed them in the face. Of course that goes for most players of other professions as well.
Quote:
Originally Posted by thetop
And now the 2 top "Nature Rituals" get nerfed...
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As we know, Nature's Renewal and Quickening Zephyr were *huge* PvE skills. I mean *huge*. You'd see people running around outposts screaming "LOOKING FOR NATURES RENEWAL RANGER!" all the freaking time. It was driving me nuts.
The PvE Ranger as we know it has been irrevocably nerfed.
Quote:
Originally Posted by thetop
LOL. I've been stuck at Thunderhead Keep among the hordes of warriors and other rangers for 3 weeks now, unable to get in a good enough group to complete the mission.
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Caremeter:
[-|-------------------------]
Quote:
Originally Posted by thetop
Yes, I did it on the second try with my ele, and on the first with my monk, and no, I can't do it with henches because the (extremely stupid) king dies
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That's interesting, because I completed that mission with my Ranger on the first try. With bonus. Myself and six henchies, because Aidan and Dunham suck and I refuse to split the already pathetic drops with them.
Perhaps the difference is player skill? Perhaps you really don't know how to play a Ranger, and are getting a crash course in how little you know?
Quote:
Originally Posted by thetop
And what do we get in return?
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Return for losing those godly Nature Rituals that were the crux of every Ranger's PvE strategy.
Quote:
Originally Posted by thetop
A few skill casting times "REDUCED" from 0.75 to 0.5 sec
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Actually Punishing Shot was reduced from a normal attack to interrupt speed. I've noticed that a lot of PvE Rangers are in love with that skill for whatever reason so I'd call that a pretty substantial buff.
Quote:
Originally Posted by thetop
Well, even the Expertise isn't fixed yet
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You want it toned down so that it isn't abusively good?
Oh, wait, you mean like it doesn't work right. Can't say I've ever seen that happen. Or heard about it.
Quote:
Originally Posted by thetop
.... sometimes reducing energy consumption, sometimes not quite.
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You mean, like, under Quickening Zephyr?
Quote:
Originally Posted by thetop
Kill off the ranger class completely by making it almost useless and undesirable in groups?
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One thing that balance changes cannot do is instill competence into terrible players. The problem with your Ranger, and I cannot stress this enough, is you. You have one of the most powerful classes in the game to make a build with, and blaming the skill balancer for your failure just makes you look even more clueless. If I were you, I would stop posting and take a look at some of the Rangers posted and talked about on these forums before, at least if you wanted to avoid embarassing yourself further.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Aug 26, 2005, 07:58 PM // 19:58
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#11
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Academy Page
Join Date: Aug 2005
Profession: R/Me
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Maiming strike has a use by itself w/o bringing CoH together.
Was it really only 60 AL on pets before? I could've sworn my pet was tanking as well as warriors, although a lot warriors suck at tanking and damage dealing, being sucky at both at the same time(impossible you would think).
NR is a different thing than what it used to be now. I always liked it for the hex removal which will now be near impossible.
I don't mind each ranger having only 1 spirit of a type on the field at once. It stops some massive spamming/wall blocking. However, I disapprove of the ALL ALLIED being destroyed. This makes it impossible to keep any type of spirit up with their low health and long cast times.
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Aug 26, 2005, 08:01 PM // 20:01
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#12
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Wilds Pathfinder
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ouch and lol
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Aug 26, 2005, 08:04 PM // 20:04
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#13
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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Quote:
Originally Posted by Jhyphi
However, I disapprove of the ALL ALLIED being destroyed. This makes it impossible to keep any type of spirit up with their low health and long cast times.
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Only allied spirit of the same type is destroy. You can still spam...but just have to spam different types.
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Aug 26, 2005, 08:14 PM // 20:14
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#14
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Hippo Guild
Profession: W/Mo
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rangers, IMO, can do 2 things. one, tank decently(dodge, troll unguent, one other, my bros the ranger not me) while doing decent dmg, and two, do massive amounts of damage to a single unit(tigers, ignite arrows, diabolitating shot, pin down), w/o giving up abilities that keep them alive VERY well.
rangers are great for PvE compared to eles or monks, because, just like mesmers, they work better on single, or a few enemies, not hordes.
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Aug 26, 2005, 08:15 PM // 20:15
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#15
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
Originally Posted by Ensign
Caremeter:
[-|-------------------------]
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hahahaha ... the caremeter in full effect. I'm glad I've managed to avoid being on the receiving end of Ensign's wtfownage of noobs.
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Aug 26, 2005, 08:36 PM // 20:36
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#16
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Lion's Arch Merchant
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Quote:
Originally Posted by thetop
Isn't it enough that the rangers are the most avoided class when making groups for PvE? Or that IMO they are the most underpowered class (some armor, but not good enough... Some damage, but..... A few good skills....
Lets face it, rangers have little to offer in a balanced PvE groups apart from spirits and traps. And now the 2 top "Nature Rituals" get nerfed... LOL. I've been stuck at Thunderhead Keep among the hordes of warriors and other rangers for 3 weeks now, unable to get in a good enough group to complete the mission. Yes, I did it on the second try with my ele, and on the first with my monk, and no, I can't do it with henches because the (extremely stupid) king dies
And what do we get in return? A few skill casting times "REDUCED" from 0.75 to 0.5 sec LOL... LOL, as if that's going to make any difference over the Internet latency. There isn't an easy way to measure that, but what you see on your screen is already about 1 sec "AFTER" it has happened on the server, so 0.25 sec reduction is..... (softly speaking) ridiculous.
Well, even the Expertise isn't fixed yet.... sometimes reducing energy consumption, sometimes not quite (casting a skill that requires 25 energy while having 12 points in Expertise should, theoretically make the skill cost 13, but it sometimes costs 18 or 19 to cast, especially if used together with Serpent Quickness).
So, what's next Mr Isaiah Cartwright? Kill off the ranger class completely by making it almost useless and undesirable in groups?
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HAHAHAHAHAHAHA
erm..
Rangers can do a crap load of damage, and can interupt like crazy. try things like Kindle Arrows + Dual Shot or Quick Shot, Distracting Shot, Practiced Stance + Choking Gas.
the power of the ranger does not lie just within a few spirits, and yes IMO it is unfair when a ranger can use all his spirits then use oath shot and have em right back up again.
sounds to me like you just dont know how to play the class, so quit whining about it like a little sissy boy (no pun intended).
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Aug 26, 2005, 08:44 PM // 20:44
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#17
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Wilds Pathfinder
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At level 8 in Ascalon Arena, I am owning Forge running level 10 warriors with the proper skill set. I can blow through most missions/quest with henchies with the proper 5-6 skills (I am stillplaying around with my secondary class).
BTW - we owned a guild yesterday in GvG because of the one ranger we had in the build and they where ranked higher than us. And no he was not a spirit spammer.
Cant wait to complete my ranger skills (only one spirit and not even using it)
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Aug 26, 2005, 08:46 PM // 20:46
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#18
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Go crimsonfilms! Show them what a real Ranger does!
This is perhaps the best thread I've read today, and if I hadn't already seen all the monks at ToA earlier today this would take the cake.
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Aug 26, 2005, 09:58 PM // 21:58
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#19
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Rangers for teh win!
... i love my interupting Ranger.... wish Savage Shot was .5 tho... oh well
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Aug 26, 2005, 10:08 PM // 22:08
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#20
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Ascalonian Squire
Join Date: May 2005
Location: Ireland
Profession: R/Mo
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Quote:
Originally Posted by thetop
Yes, I did it on the second try with my ele, and on the first with my monk, and no, I can't do it with henches because the (extremely stupid) king dies
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See, now I find that weird. My ranger did the mission with bonus with henchies only and the king never even got hit. He only joined in 2 or 3 of the fights on the way to the fort because, being a ranger, I was nowhere near most of the enemies. Then in the fort the only enemy who even got near him was the Mursaat Mesmer boss, and he didn't last long enough to do anything.
Quote:
Originally Posted by thetop
Well, even the Expertise isn't fixed yet.... sometimes reducing energy consumption, sometimes not quite (casting a skill that requires 25 energy while having 12 points in Expertise should, theoretically make the skill cost 13, but it sometimes costs 18 or 19 to cast, especially if used together with Serpent Quickness).
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I've never noticed any problems with Expertise. I have 13 in it and from what I've seen all my 5 energy skills always cost 2 energy. The only 25 energy skill I use is Concussion Shot and it always seems to cost only 12, which is easy to see since I generally have my full 32 energy when I use it.
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